Tactical Command
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Changing marine armour
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=73&t=12514
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Author:  The_Real_Chris [ Sat May 03, 2008 10:18 am ]
Post subject:  Changing marine armour

If you had the power to change what was done with marine armour would you change it to RA instead of the points drop?

So 4+ saves become 5+RA and maybe 5+ saves 6+RA?

Author:  Evil and Chaos [ Sat May 03, 2008 11:10 am ]
Post subject:  Changing marine armour

I would like to see them with 5+ RA.


Failing that, a slightly more thoughtful points nudge (Drop all land formations by at least 25pts, and put Thunderhawks and Spacecraft up by 50pts)

Author:  BlackLegion [ Sat May 03, 2008 2:03 pm ]
Post subject:  Changing marine armour

Points drop is enough. Leave RA to Terminators and Dreadnoughts.

Author:  Kleomenes [ Sat May 03, 2008 2:09 pm ]
Post subject:  Changing marine armour

RA.

Author:  Ginger [ Sat May 03, 2008 3:42 pm ]
Post subject:  Changing marine armour

We need to get everyone to stop the "arms race" for more power etc, otherwise you lose the differences between the various units - so definitely no RA on "standard" units.

Also, bear in mind that in doing this on the Space Marines, the Chaos people would immediately adopt the same for their troops - nudging them towards being overpowered again.

Author:  The_Real_Chris [ Sat May 03, 2008 4:15 pm ]
Post subject:  Changing marine armour

Note I reckon points decrease (and RA for dreds).

Author:  Kleomenes [ Sat May 03, 2008 5:13 pm ]
Post subject:  Changing marine armour

My main reasoning for RA would be the fact that I dont feel the marine army captures the marine background at all. They are way too fragile.

Id probably argue for RA on the marine infantry as well.

But I admit I'm extreme!

Author:  Lord Inquisitor [ Sat May 03, 2008 6:35 pm ]
Post subject:  Changing marine armour

I think rhinos are okay, but predators should have 5+RA. I've always thought this ever since I picked up the rulebook way back when. The discrepancy between Leman Russ and predators is too big - the difference of 1 point of armour in 40K translates to a massive difference in Epic.

Mind you, I think this discrepancy might also be caused by the Leman Russ being too tough. They're extraordinarily hard to kill, disproportionally so in my opinion. If they were 5+RA, I wouldn't have so much issue with predators only being 4+.

Author:  Ginger [ Sat May 03, 2008 10:43 pm ]
Post subject:  Changing marine armour

Part of the problem here is the idea the RA re-rolls the same stats. The result is the Russ is too strong at 4+, while it is inappropriate that both vehicles should be 5+.

If we adopted variable RA, you could set the Predator at 4+/6+, or 4+/5+ giving the desired additional protection while retaining a distinction between the two vehicles.

Author:  rpr [ Sun May 04, 2008 1:44 pm ]
Post subject:  Changing marine armour

No more RA, thank you. Should be reserved to very special units.

Author:  BlackLegion [ Sun May 04, 2008 10:16 pm ]
Post subject:  Changing marine armour

A Dreadnought  IS a very special unit ;)

Author:  Ginger [ Mon May 05, 2008 3:50 am ]
Post subject:  Changing marine armour

I understand, but would suggest that it is not quite as special as a Terminator with this special armour, and could not have MBT level armour which would be too cumbersome - hence I thought we had the generally accepted view that they are slightly better than Marines and go to 3+.

As for variable RA, if adopted, we could actually tone down units as well, so perhaps getting a range of variations like this:-
  Rhino            5+
  Predator       4+ / 6+
  Leman Russ  4+ / 5+
  Land Raider  4+ / 4+

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