LordotMilk wrote:
5 cm of move speed to all Rhino-chassis vehicles...does not change the way these vehicles are played.
You think? When I look at the Blood Angels list I see the faster vehicles as the most significant advantage/boost/attraction in the list, providing lots of small advantages. Vehicles have more chance of getting into range (particularly useful for those with 30cm range guns early on), more chance of getting into position to crossfire or support assaults. They can also position in 35cm but out of 30cm, in a position to assault an IG Mech formation, say, without being able to be assaulted back (note they would have to stay inside their vehicles to do so which is risky so it's not something you'd do that often).
LordotMilk wrote:
Originally, in 40k, the BA engines allowed an extra assault move, and I believe this version of the Hades engines reflect that better.
I don't believe that was the case. I used to play against Blood Angels in 3rd ed 40k when the faster vehicles came in and I recall them adding a random amount of extra movement to any move, with a risk of damaging the vehicle. In the current codex and background the engine is improved with captured STC data and is now reliable with no risk of damaging the vehicle.
LordotMilk wrote:
I would like to propose making Hades Engine vehicles gain +10 cm move when given an assault order. I trust this would change the way BA lists are chosen in the first place, and the way they would be played on the battlefield.
They don't have temporary boosters to increase their speed, [img]Lucifer%20pattern%20engines[/img] are more efficient and generally faster. How it is now reflects how they are meant to be. I really don't think 40cm assault range would be a good idea either. They should have similar but not better assault range than Eldar. As has been mentioned the lack of titans and lots of frenzied formations counter-balances the extra speed. I'm strongly in favour of keeping the +5 movement as now.
I think the Redeemer is fine and appropriate as is, no change needed.
Storm Ravens attached to Scouts would have a nice shooting attack (4 x 60cm AT3+ under the proposed Bloodstrike nerf), which is powerful one time, but it doesn't seem excessively powerful for a 300 point unit. For 325 points an Ork Blitz Brigade with 2 x Soopa Gun or Supa Zzap Guns put out a more deadly attack at 60cm. I'd like to see Storm Ravens tested a lot before any further change is made.