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Archived [NetEA]Dark Angels 2.1

 Post subject: Re: [NetEA]Dark Angels
PostPosted: Tue Jan 03, 2012 8:29 pm 
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Spectrar Ghost wrote:
Rationale is that due to the secret of the Fallen the DA don't work well with others. In theory this should not hurt their competativeness, though as always the pros and cons of IN and ATML support of the Astartes is debatable.

QFT

There wouldn't be much difference or "Variant" if we kept Allies and just added some more Termies. This list is desgin to show the specialization and combat doctrine of the Dark Angels while Hunting for the Fallen. Therefore NO Allies! :D

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 Post subject: Re: [NetEA]Dark Angels
PostPosted: Thu Jan 05, 2012 7:25 am 
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I can understand that.

But, chasing the Fallen isn't the only thing DA does.

The Fallen truly are the curse of the DA; in-and-out of game.


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 Post subject: Re: [NetEA]Dark Angels
PostPosted: Thu Jan 05, 2012 8:25 am 
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konate wrote:
I can understand that.

But, chasing the Fallen isn't the only thing DA does.

The Fallen truly are the curse of the DA; in-and-out of game.

That is true on both accounts but any other play style the DA use can be shown with a Codex list or another Variant list depending on the fighting style you want to play with your marines.

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 Post subject: Re: [NetEA]Dark Angels
PostPosted: Thu Jan 05, 2012 3:37 pm 
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Very true.

What would you think about if the skimmers in the Ravenwing formation were upgrades, so that the bikes/attack bikes could be placed in a Thunderhawk/landing craft for rapid insertion?

Also, how about a Ravenwing upgrade to other units, like tacticals, similar to the Deathwing/Ironwing upgrades?


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 Post subject: Re: [NetEA]Dark Angels
PostPosted: Thu Jan 05, 2012 5:09 pm 
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Ravenwing tend to operate independantly, ranging ahead in recon and interdiction roles, as well as searching for the Fallen, their primary and overriding duty. It is this duty that they were created for, in fact.

Skimmers are part of the basic Ravenwing structure. The Ravenwing Attack formation is actually two Ravenwing Attack Squads of ten marines, each consisting of six Ravenwing Bikers, a Ravenwing Attack Bike, and a Land Speeder, often a Tornado.

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 Post subject: Re: [NetEA]Dark Angels
PostPosted: Sat Jan 07, 2012 3:29 am 
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So, how would one play this list to it's strengths? What would be some DA specific tactics of this list?


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 Post subject: Re: [NetEA]Dark Angels
PostPosted: Sat Jan 07, 2012 3:35 am 
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konate wrote:
So, how would one play this list to it's strengths? What would be some DA specific tactics of this list?

Couple spring to mind...

Double Wing: 1-3 RW Type formations zip around to critical locations and then have DW formations Teleport in to smash the enemy.
Deathwing: Focus on mainly many large formations Teleporting or driving across in LR/LRC.
Plasma: Devs, Tacs and Dreads fixed with Plasma crazyness.
Ironwing: Large Armour pushes.
Mixed: Any or all of the above together.

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 Post subject: Re: [NetEA]Dark Angels
PostPosted: Sat Jan 07, 2012 5:05 am 
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That would make for low # of activations.

In a 2,000 pts list I had trouble getting 2 upgraded units of 6 termis and only 1 RW.

How do you think the list compares to other chapter lists?


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 Post subject: Re: [NetEA]Dark Angels
PostPosted: Sun Jan 08, 2012 1:06 am 
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What about giving assault terminators an assault cannon and FF 5+ (like a LS Tornado), since they do mix squads?


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 Post subject: Re: [NetEA]Dark Angels
PostPosted: Sun Jan 08, 2012 1:16 am 
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konate wrote:
What about giving assault terminators an assault cannon and FF 5+ (like a LS Tornado), since they do mix squads?

So basically, standard Terminators...? :)


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 Post subject: Re: [NetEA]Dark Angels
PostPosted: Sun Jan 08, 2012 6:01 am 
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Improved cc (2+) but reduced ff (5+), but still be ap/at 5+ for the a/c. Assault termites would be useless vs. skimmers otherwise, and it is still very fluffy.


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 Post subject: Re: [NetEA]Dark Angels
PostPosted: Sun Jan 08, 2012 6:22 am 
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konate wrote:
Improved cc (2+) but reduced ff (5+), but still be ap/at 5+ for the a/c. Assault termites would be useless vs. skimmers otherwise, and it is still very fluffy.

I tried that route before....it doesn't work. The way the Termies are the best were getting, maybe adding a CML stand? But unlikely. I still think there should be a LC Stand and a TH stand not just "Assault" stand, meh.

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 Post subject: Re: [NetEA]Dark Angels
PostPosted: Sun Jan 08, 2012 10:24 am 
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Hmmm. Why didn't it work? Too good?


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 Post subject: Re: [NetEA]Dark Angels
PostPosted: Fri Jan 20, 2012 6:06 am 
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In the "Dark Angels Space Marine Army Reference 1" the DW Librarian is listed w/o an invulnerable save. Is this intentional?


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 Post subject: Re: [NetEA]Dark Angels
PostPosted: Fri Jan 20, 2012 9:25 am 
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konate wrote:
In the "Dark Angels Space Marine Army Reference 1" the DW Librarian is listed w/o an invulnerable save. Is this intentional?

Yes? DA Characters just have Fearless instead of Invulnerable Saves. It was a choice made before I step in by TRC IIRC so we wouldn't have to adjust cost on them compared to the Codex Counterparts. Possible to adjust down the line or add back into, I think BL was alright with both?

konate wrote:
Hmmm. Why didn't it work? Too good?

No the "Community" said it wasn't needed. I take what I can get sometimes ;)

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