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Black Templars V3.4

 Post subject: Black Templars V3.4
PostPosted: Sat Dec 20, 2008 10:59 pm 
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In crusader squads Initiates can have either bolters or bolt pistols/ccws (any mix of the two in the unit) and Neophytes, if any, have either bolt pistols/ccws or shotguns (again any mix of the two).


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 Post subject: Black Templars V3.4
PostPosted: Sun Dec 21, 2008 4:40 am 
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Quote: (Erik M @ 20 Dec. 2008, 21:09 )

Yes.

With a fast in and out strike and raid force such as Black Templar and also given their codex...
...why is there ordinary tactical detachments? And no Whirlwinds?

Shouldn't halfway to assault (assault w/o jumppacks) and whirlwinds to soften up suit this chapter better? Especially as their speciality is to exchange their bolt guns for bolt pistols.

I'm not sure I understand the THT rule regarding hit allocation.
Three THT gives 6DC and all fails on a critical?

as vytzka has said in 40k BT don't have Whirlwinds or devestators, the fluff gives alot of reasons for this but the one i like is, that why would a BT space marine sit somewere far away from the fight when he could be hacking something to death with his chainsword? and why would he want to soften the targets when if you did that there might be less enemys to hack to bits later?

the THT hit allocation works the same way as any other WE formation and a critial only affects the one it hits.

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 Post subject: Black Templars V3.4
PostPosted: Mon Dec 29, 2008 6:22 pm 
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Quote: (Hena @ 29 Dec. 2008, 11:37 )

Pulsar, could you not have the first page as entirely black page. I just printed the list and forgot this little matter ...

err... i kind of like the first page, it adds something to the look of the list, sorry.

i mean what else could i put there, if i did a white page i don't think it would look right.

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 Post subject: Black Templars V3.4
PostPosted: Mon Dec 29, 2008 7:08 pm 
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I think the concern is that in printing it, it burns a ton of toner.  If you're printing on a home machine that can be irksome due to expense.

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 Post subject: Black Templars V3.4
PostPosted: Mon Dec 29, 2008 8:34 pm 
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Quote: (Hena @ 29 Dec. 2008, 19:12 )

Pulsar it adds a black page. Do realise that some have to pay for the toner and that really uses it (so I printed it at the office, but someone else). When the list is publishable, then you can add all sorts of fancy stuff, but at the moment don't add something like that.

But I got a game with the Templars today. I'll be writing a report perhaps tomorrow :smile:.

ok i can feel the pressure :))

what about this:

first page

and thinking about it i do have a big laser printer, and it dosen't use much ink for that page :)

and that's cool about the Black Templar game, i'm intersted to see how you think the list plays

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 Post subject: Black Templars V3.4
PostPosted: Sun Jan 04, 2009 6:27 pm 
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Can I just ask does the crusader really get 3 extra attacks, one being MW! If so how can it cost the same as a vanilla land raider?


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 Post subject: Black Templars V3.4
PostPosted: Sun Jan 04, 2009 6:49 pm 
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The Hurricane bolter is listed as 2x which normal gives two of whatever is in the description. So I read that as 2 x EA(+1). If this isn't what is intended should the description change to twin hurricane bolters or similar?


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 Post subject: Black Templars V3.4
PostPosted: Sun Jan 04, 2009 7:49 pm 
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My fault, I mis read the pintel multi melta. So the main attack is MW, then 2 extra normal attacks.

Still I think I'd take these over normal raiders.


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