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my $0.02USD on the SM changes (2011/08/13)

 Post subject: Re: my $0.02USD on the SM changes (2011/08/13)
PostPosted: Thu Nov 17, 2011 6:22 pm 
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I zap yours with a Shadowsword Coy

Before you can do that I kill your Shadowsword Company by retaining the initiative with my Warlord Titan (we're playing a 4500pt game).

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 Post subject: Re: my $0.02USD on the SM changes (2011/08/13)
PostPosted: Thu Nov 17, 2011 6:23 pm 
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There are 14 SM detachments, from a list building point of view they all are equal making SMs the most adaptive & flexible force available in EA, as they should be! Why should Marine players have more than one Tac FM (if any)? Where does it say that? There are 13 other FMs to choose from!


First it was "where does it say Titans aren't Space Marines". Now it's "where does it say we should take multiple Tactical formations".

Fine. It is implicit within the idea of a game that units will be relatively equal in value for their point costs. Therefore, if units are rarely seen while other units are commonly seen, it suggests that some are too cheap, while others are too expensive.

Nothing says you have to take multiple Tactical formations. But if people generally are favoring other units over Tacticals, that would seem odd. Especially since Tacticals are the Space Marines largest formation (and also the first one listed on their unit list, which I think does suggest they're expected to be the most common).

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There are those who take marines for the fluff, there are also those who take marines because their list is a tacticians playground.


In which case they shouldn't care if the list changes a bit so long as tactical flexibility still exists. Indeed, making a wide variety of units better options would seem to improve tactical flexibility, not limit it. Tacticians should be all thrilled that now they can take more Tacticals if they want to.

From a tactician's perspective, making Tacticals cheaper makes sense (it makes another option more viable). From a fluff perspective, it makes sense (Tacticals should be very common, and they aren't right now).

You seem to basically be complaining that because some people support both views, the change should not be made.

Some people think the fluff is worthy of consideration, and unless the conclusions they draw from it are going to actually make your game experience worse, complaining about it (especially when they are also considering elements beyond the fluff) is just being difficult for the sake of being difficult.

* * *

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'CHANGE? CHANGE?! NEVER!


How many Cambridge professors does it take to screw in a light bulb?

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That's rather a good idea! My only caveat would be that this was attempted with the nobly-intentioned "Apocrypha of Skaros" list, which sadly languished. :-[


It's still there, and I'm still more than happy to see people use it. :) I'm hoping to actually get some good games in myself, but I've been really busy with law school.

Still, I'd say it's only languishing the same way most Marine variant lists are right now, so I'm not too concerned. ;)

* * *

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Well, the Apocrypha list doesn't look much like a generalist Codex Marine list for starters, and for seconds it's a reflection of what marines were 20 years ago, not what they are today.


While I would agree that it's not a generalist list (because people complained that it was too much like the Codex list, which is not an unreasonable objection), your last statement is, at this point, blatantly untrue.

The Apocrypha of Skaros does not represent Marines as they were twenty years ago. It never really has (among other things, it's had the Land Raider Terminus pretty much since day one, and also has the Damocles). The only particular element that could be classified as such is the fact that Tarantulas can move. I would point out that a variety of justifications have been offered for that outside of the old "gravitics" explanation - justifications that are perfectly compatible with the modern portrayal of 40K.

Indeed, since the Tarantulas are now called "Support Weapons", for all you know they're Rapier Laser Destroyers, not Tarantulas at all.

You have been told all this. Repeatedly. Yet you persist in claiming what you have claimed above. Quit it. The list draws elements from old stuff, but it is not exclusively, primarily, or even significantly about what marines were like twenty years ago.

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 Post subject: Re: my $0.02USD on the SM changes (2011/08/13)
PostPosted: Thu Nov 17, 2011 6:27 pm 
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The list draws elements from old stuff, but it is not exclusively, primarily, or even significantly about what marines were like twenty years ago.

Okay, sorry, it's a mix between old stuff that doesn't exist anymore in the space marine armoury (Mobile Tarantulas, Rapier Laser Destroyers) and various new stuff. I didn't know you'd updated the list to change the name as it's listed as version 1.0 in your .sig.

And either way, it sure ain't an alternative "Codex" list.

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 Post subject: Re: my $0.02USD on the SM changes (2011/08/13)
PostPosted: Thu Nov 17, 2011 6:39 pm 
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Ah. Sorry. I guess I never did get to posting an updated thread for 1.1.

What would make it an alternative Codex list, out of curiosity?

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 Post subject: Re: my $0.02USD on the SM changes (2011/08/13)
PostPosted: Thu Nov 17, 2011 6:51 pm 
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As usual, feelings running high in a SM changes thread :)

Seems to me:
a) Some people think fluff is a reason to boost some units or nerf others, most don't.
b) Some people think some units are unbalanced compared to their alternatives (in the context of this list).
c) Some people think some units are unbalanced, and think it's important because of fluff.
d) Some/most people think fluff should not be a driver for adjusting points costs.
e) None of the changes are intended to unbalance.

People are clearly arguing at crossed purposes. Fair enough fluff can be a reason why tacticals might be a priority for evaluating whether they are balanced compared to other options in the list, but it's happening, so let's focus on whether they are and forget about how many of each unit we "should be" fielding. If units are balanced, people will use the units they prefer to use (e.g. some like titans, some like using pure SM).

And if you're arguing against changes on the grounds that "fluff should not be a factor", you're fighting a straw man.

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 Post subject: Re: my $0.02USD on the SM changes (2011/08/13)
PostPosted: Thu Nov 17, 2011 6:56 pm 
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For the record, in case anyone cares:

I myself think Tbolts are good for their points in this list (they have int2 in every list, but SR5 is a huge boost for a unit that can CAP).

I think it makes sense to tie the cost of warlords to Tbolts.

I think tacticals don't need a decrease, for the reasons I mentioned before.

I think predators should be split by points, I don't like FF3+ predators.

I am happy with the proposed Land Raider upgrade cost/options, not enough experience to form an opinion on formation cost.

Vindicators no opinion, they seem a weak option but not seen enough of them.

Warhounds I think leave as they are until this round's costs are settled - no point trying to balance preds/LRs/warhounds by adjusting them all at once

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 Post subject: Re: my $0.02USD on the SM changes (2011/08/13)
PostPosted: Thu Nov 17, 2011 7:14 pm 
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I remember the first time I played against a rulebook SM list- it contained no tactical formations and maxed out Warhounds/T-Bolts. It did nt look right.

The standard Codex SM Chapter has 4 battle companies (each with 60 tacticals) plus 2 Tactical companies (each with 100 tacticals), plus the bulk of the 1st Company would be fielded as Tactical/Assault Veterans. So almost half of the SM infantry are tacticals. This is not new fluff designed to sell the latest shiny toy. This is consistently how Space Marines have been depicted over 20 years.

I like the changes proposed. It does nt restrict anyone taking allies. It just nudges the main focus of Codex Astartes SM list back to the SM formations and make more attractive some of the lesser used formations (without being too prescriptive).

Not looked at the The Apocrypha of Skaros list- it is not a SM Chapter or campaign that I know of.

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 Post subject: Re: my $0.02USD on the SM changes (2011/08/13)
PostPosted: Thu Nov 17, 2011 7:19 pm 
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The Apocrypha of Skaros is one of the versions of the Codex (it's the one that lists how many successors the Ultramarines produced).

I occasionally ponder a name change, since I seem to be the only person who reads that part of the SM Codex. :P

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 Post subject: Re: my $0.02USD on the SM changes (2011/08/13)
PostPosted: Fri Nov 18, 2011 8:56 am 
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kyrt wrote:
Seems to me:
a) Some people think fluff is a reason to boost some units or nerf others, most don't.
b) Some people think some units are unbalanced compared to their alternatives (in the context of this list).
c) Some people think some units are unbalanced, and think it's important because of fluff.
d) Some/most people think fluff should not be a driver for adjusting points costs.
e) None of the changes are intended to unbalance.

You forgot the most important one Kyrt

f)Most people discuss/debate/argue in circles and most will NEVER post a batrep ;) :D :D

kyrt wrote:
Warhounds I think leave as they are until this round's costs are settled - no point trying to balance preds/LRs/warhounds by adjusting them all at once

Yep, pretty much how it is.

Simulated Knave wrote:
The Apocrypha of Skaros is one of the versions of the Codex (it's the one that lists how many successors the Ultramarines produced).

I occasionally ponder a name change, since I seem to be the only person who reads that part of the SM Codex. :P

Nnnnnope! Me too. :) I never really liked the name (because I thought it was made up) till I came across it in small print in the 3rd Ed SM Codex at the bottom of the Ultramarine chapter table. - I got a magnifying glass for xmas once and I'm nerdy... :D


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 Post subject: Re: my $0.02USD on the SM changes (2011/08/13)
PostPosted: Fri Nov 18, 2011 10:15 am 
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Dobbsy wrote:
You forgot the most important one Kyrt

f)Most people discuss/debate/argue in circles and most will NEVER post a batrep ;) :D :D


Oi! :D

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 Post subject: Re: my $0.02USD on the SM changes (2011/08/13)
PostPosted: Fri Nov 18, 2011 11:47 am 
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I'm really getting into the idea of splitting the lists, with Codex Astartes: Armageddon War keeping the old list as-is (so no tacticals in Land Raiders and such, dunno about the points adjustments) and having a Codex Astartes: Badab War with no Titans but some added units (Turbo Laser Thunderhawks, Land Speeder Storms) as well as tacticals in Land Raiders. The Badab list would be without Titans and (maybe) Navy, and have all aerospace assets in the 33% section.


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 Post subject: Re: my $0.02USD on the SM changes (2011/08/13)
PostPosted: Fri Nov 18, 2011 11:49 am 
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I see no need for a list split. Especially if it results in the removal of Titans and Imperial Navy assets.

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 Post subject: Re: my $0.02USD on the SM changes (2011/08/13)
PostPosted: Fri Nov 18, 2011 11:53 am 
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Evil and Chaos wrote:
I see no need for a list split. Especially if it results in the removal of Titans and Imperial Navy assets.


Why not? The complaint is over-use of Titans (and to a lesser degree Navy). Instead of tinkering with formations in a list that is regarded as balanced overall, an alternative list can instead give new options in exchange for not using Titans.

A perfect raison d'etre for a variant list if you ask me.


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 Post subject: Re: my $0.02USD on the SM changes (2011/08/13)
PostPosted: Fri Nov 18, 2011 11:56 am 
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Why not? The complaint is over-use of Titans.

Over-use is not a good reason to entirely remove an option IMO.

This is Epic, and Titans should be one of the options available to the majority of armies, especially generic Codex Marines.

I mean, the front cover of the rulebook has all three elements, Marines, Titans, and Imperial Navy, quite clearly acting together! :-P

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Last edited by Evil and Chaos on Fri Nov 18, 2011 11:57 am, edited 1 time in total.

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 Post subject: Re: my $0.02USD on the SM changes (2011/08/13)
PostPosted: Fri Nov 18, 2011 11:57 am 
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Evil and Chaos wrote:
I see no need for a list split. Especially if it results in the removal of Titans and Imperial Navy assets.

+1 I very strongly dislike this idea. Make a Badab fan list, fine, each to their own and I'll just ignore it, but Dobbsy's changes are for the codex list and SM lists in general.


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