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Black Templars V3.5 proposed changes

 Post subject: Black Templars V3.5 proposed changes
PostPosted: Thu Jun 11, 2009 10:19 pm 
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That breaks the targetting rules so it doesn't make sense.

Eh, I like it.

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 Post subject: Black Templars V3.5 proposed changes
PostPosted: Thu Jun 11, 2009 10:25 pm 
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Quote: (Pulsar @ 11 Jun. 2009, 00:36 )

4) Neophyte Bikes are too cheap, not sure that 50 points each is a good idea, but they need something.

I'd change them to 3 for 100 points.
Makes it a slight points increase and the formation can still fit in a T/Hawk.


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 Post subject: Black Templars V3.5 proposed changes
PostPosted: Thu Jun 11, 2009 10:39 pm 
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Quote: (Pulsar @ 11 Jun. 2009, 00:36 )

2) Thunderhawk Transporters in the BT list at 200 ponits are way to cheap, i'll be uping the points to 275 for two at the minimum, maybe 300 but i'd like to playtest it first.

I'd like to see a limit on the 3rd THT so it's only allowed to be taken if it is transporting something.
Otherwise your going to find at these low costs that players will be taking 2 full ones and an empty one to lead the way (and take the first AA hits).





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 Post subject: Black Templars V3.5 proposed changes
PostPosted: Thu Jun 11, 2009 10:47 pm 
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Quote: (Evil and Chaos @ 11 Jun. 2009, 01:21 )

1) Land Raider Crusader atm it's a no brianer over the normal one, as i see it there are two choices, first up the points cost to 125 each, this is if we want to keep the pintle melta, second in order to make it interchangeable in points cost with the normal LR we lose the melta (this is the one i favor)


Agreed, Land Raider Crusaders are overpowered.

I also favour dropping the Multi-Melta altogether and adopting something like the EpicUK stats (FF focused).

Having played lots of games against the EpicUK version I'd agree with E&C.
I think this is the way you should go it plays (game wise) more how you'd expect a LRC to play and would make it a cheaper upgrade.

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 Post subject: Black Templars V3.5 proposed changes
PostPosted: Fri Jun 12, 2009 1:13 am 
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Quote: (dptdexys @ 11 Jun. 2009, 22:39 )

I'd like to see a limit on the 3rd THT so it's only allowed to be taken if it is transporting something.
Otherwise your going to find at these low costs that players will be taking 2 full ones and an empty one to lead the way (and take the first AA hits).

Cunning...

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 Post subject: Black Templars V3.5 proposed changes
PostPosted: Fri Jun 12, 2009 2:44 am 
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Quote: (dptdexys @ 11 Jun. 2009, 22:39 )

Quote: (Pulsar @ 11 Jun. 2009, 00:36 )

2) Thunderhawk Transporters in the BT list at 200 ponits are way to cheap, i'll be uping the points to 275 for two at the minimum, maybe 300 but i'd like to playtest it first.

I'd like to see a limit on the 3rd THT so it's only allowed to be taken if it is transporting something.
Otherwise your going to find at these low costs that players will be taking 2 full ones and an empty one to lead the way (and take the first AA hits).

yes this can go into the THT special rule, good idea/spot

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 Post subject: Black Templars V3.5 proposed changes
PostPosted: Fri Jun 12, 2009 10:53 am 
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Doesn't the same apply to a single formation in a pair of THT, so for 75 points extra, you effectively get an assault shield. What you are saying is that any formations loaded into THT must be spread evenly across all the transports.

Also, I wonder about the FF4+ from half the weaponry available to the normal THawk(effectively an additional hit on average). Perhaps this should be reduced to FF5+ ?

I also agree with others that the Crusader should not get a MW (or even a second extra attack). IMHO it would be preferable to make the various LR variants more different; so the Crusader majors on transport, others should major on supporting an assault or other weaponry - especially as these other variants can be bought as part of the "LR upgrade".

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 Post subject: Black Templars V3.5 proposed changes
PostPosted: Fri Jun 12, 2009 12:32 pm 
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As always Ginger makes some good points.

Doesn't the same apply to a single formation in a pair of THT, so for 75 points extra, you effectively get an assault shield. What you are saying is that any formations loaded into THT must be spread evenly across all the transports.


Indeed.

For only 200pts you could drop a Devestator formation and their two Rhinos that'd require 16 AA hits to stop it getting through (with the chance of a critical or two of course lowering that a bit).

Also, I wonder about the FF4+ from half the weaponry available to the normal THawk(effectively an additional hit on average). Perhaps this should be reduced to FF5+ ?

I agree.

I also agree with others that the Crusader should not get a MW (or even a second extra attack). IMHO it would be preferable to make the various LR variants more different; so the Crusader majors on transport, others should major on supporting an assault or other weaponry - especially as these other variants can be bought as part of the "LR upgrade".

The roles as I see them are:

Land Raider - Main Battle Tank, with anti-tank bias.
Land Raider Crusader - Transport tank, with Firefight bias.
Land Raider Redeemer - Anti-Personel tank, with a respectable Firefight ability too.
Land Raider Helios* - Main Battle Tank, with enhanced shooting.
Land Raider Prometheus** - Anti-Personel tank, with a Command and Control role in some manner.


*The one that can only carry a single base of infantry, has no heavy bolter, but has a Whirlwind turret on top.
**The one with four twin heavy bolters, and some C&C rules. Hena gave it a Special Rule in his Scions of Iron list to allow the Commander rule to be used with infinite range instead of 5cm.




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 Post subject: Black Templars V3.5 proposed changes
PostPosted: Fri Jun 12, 2009 12:52 pm 
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Quote: (Steve54 @ 11 Jun. 2009, 19:58 )

Quote: (Evil and Chaos @ 11 Jun. 2009, 14:09 )

Quote: (GlynG @ 11 Jun. 2009, 13:06 )

Wandering OT now but that's not exactly inspiring my confidence in Epic-UK if they haven't fixed them since, it just highlights problems with completely closed playtesting and not allowing the wider community to look over them prior to being officially released.

Their approach to the game / development ethos has certainly put some of my friends off attending their tournaments, but they're clearly not going to be conducting open development in the same manner as Jervis developed Epic's rulebooks / the NetERC operates / the FrenchERC operates...

I'm looking forwards to the Bristol Tournament, as it'll be a less 'EpicUK-ish' so I reckon I can convince some of the guys to attend who wouldn't go near an EpicUK event.


=====

The above is not a slight on the guys who're working on the EpicUK projects, they are of course doing their best for their community.

I wonder if that is more people than have been put off from participating in list development by the constant pushing of opinions (as facts) as dismissal of all opposition by the 'London Armylist Committee'.

The above is not a slight on the guys who're working on the projects, they are of course doing their best for their viewpoint

Sad that people might feel like that. Internet playtesting isn't perfect and we have less testers than ideal, but I'd like to hope people's opinions are listened to and taken on board.

Epic-UK have done a lot of good work (as much as I grumble about not getting the wider input on the lists thusfar, being able to field a wider selection of armies in more tournaments is to be applauded!), I just wish both sides would work together a little more.


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 Post subject: Black Templars V3.5 proposed changes
PostPosted: Fri Jun 12, 2009 12:58 pm 
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EpicUK people are welcome to participate in Tactical Command development, and many do.

I don't think we'll see the reverse happening. This is understandable as EpicUK's mission statement is to provide lists for themselves, not for the wider community.

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 Post subject: Black Templars V3.5 proposed changes
PostPosted: Sat Jun 13, 2009 9:56 am 
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Quote: (Evil and Chaos @ 12 Jun. 2009, 12:32 )

As always Ginger makes some good points.

Doesn't the same apply to a single formation in a pair of THT, so for 75 points extra, you effectively get an assault shield. What you are saying is that any formations loaded into THT must be spread evenly across all the transports.


Indeed.

For only 200pts you could drop a Devestator formation and their two Rhinos that'd require 16 AA hits to stop it getting through (with the chance of a critical or two of course lowering that a bit).

But this list doesn't have Devastators,the smallest formations in this list would need 2 THT's

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 Post subject: Black Templars V3.5 proposed changes
PostPosted: Sat Jun 13, 2009 10:15 am 
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Quote: (dptdexys @ 13 Jun. 2009, 09:56 )

But this list doesn't have Devastators,the smallest formations in this list would need 2 THT's

One can't asssume that the Thunderhawk Transporter will only ever be used in lists without Devestators.

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 Post subject: Black Templars V3.5 proposed changes
PostPosted: Sat Jun 13, 2009 10:38 am 
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Quote: (Evil and Chaos @ 13 Jun. 2009, 10:15 )

Quote: (dptdexys @ 13 Jun. 2009, 09:56 )

But this list doesn't have Devastators,the smallest formations in this list would need 2 THT's

One can't asssume that the Thunderhawk Transporter will only ever be used in lists without Devastators.

No but each list will be capable of changing the THT's availability or set restrictions to suit.
Limiting to "formations spread between all THT's" is better than having an empty one riding shotgun.


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 Post subject: Black Templars V3.5 proposed changes
PostPosted: Sat Jun 13, 2009 10:40 am 
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Then we agree.

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 Post subject: Black Templars V3.5 proposed changes
PostPosted: Sat Jun 13, 2009 10:44 am 
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Quote: (Evil and Chaos @ 13 Jun. 2009, 10:40 )

Then we agree.

:agree:


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