Quote: (Hena @ 09 Jun. 2009, 11:06 )
Well 15cm or 30cm, which way you would want it (as one of the main users of the unit)? I do however like to see the Multi Melta dropped as it doesn't really belong to this one and also I'd like to see it's FF capability between Crusader and regular.
Well, its been used with 2 15cm guns and the MM at FF2+ and was fine. But thats in a list that pays a large premium to air move them so they are stuck on the ground for 85 points each (meaning you can't really field more than 4 at a pinch and still have a competitive army).
Its either 2 15cm shots or 1 30cm one. Both really need the MM though otherwise they are sub par, no extra transport capacity or anything else to boost it. The 30cm one is worse than the 2x15 one so couldn't be considered without the MM.
The MM seems to be, at least on the web, all over peoples Redeemers.
That between FF ability seems to indicate MW4+ or IC3+ (or maybe a straight 2+) to be between the regular 4+ and the Crusader 2x5+ 1xMW5+
I guess it could be the 30cm/MM version and maybe cost 10p points less or so than the regular land raider for sallies. In air move lists it would probably even out.
Or the 2x15cm version. Without the MM again drop the price for sallies, otherwise keep as is. Other air cav lists would have the salamander stated one at a higher cost (or probably the same if without the MM and FF3+IC or so).
If you are determined to go without the MM that means the 2x15cm version, prob with FF2+, though it still mucks up the Salamanders list somewhat as it will have to come down in cost, maybe forcing the Landing Craft up a bit more. Other lists might be alright with it, they would have to try. I would see it in an air attack as on par or better than the regular raider.
Crusader is too good at the moment. How much? I don't know. However that MW shot does mean that when in close range it is almost equal in shooting power with comparison to regular LR. On paper with math-hammer at least and I've noticed that I've kept on using that ability in games. Since I don't want to see that, dropping the ranged shot is simple solution. If it is still too good, then MW leaves completely.
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