SpeakerToMachines wrote:
Losing scout is probably for the best. Why no teleport homers for the regualr bikes? It makes an already situational, but very cinematic, special ability much less reliable.
Was just a way to try and entice people to take the Attack bikes instead of maxing out on normal
SpeakerToMachines wrote:
Strictly speaking, the VC is called "Blitzkrieg".
Will Fix
SpeakerToMachines wrote:
Mard wrote:
* Space Marine Transport: Renamed and changed to Dark Angel Transports: All options for Drop pods removed
OK by me, for massive air assaults there are other go-to lists. I wouldn't think DA would be above making a planetfall just to catch a Fallen, though.
True, but this helps us step away from the other lists at this point
SpeakerToMachines wrote:
Mard wrote:
* Deathwing Formation: Removed option to bump unit up to formation of 6
Hm. Reduces the iconic Deathwing feel, I think. There's nothing special about 20 guys in Terminator armour...
Dobbsy wrote:
Actually I think the Deathwing should stay 4-6 units for a couple of reasons.
1/ It's thematic
2/ You have no Titan allies so a beefed up DW formation replaces this option and the high points cost is the trade off.
It's a tough nut to crack but still doable. If there's arguments about them being too tough as a BTS you can point to AMTL titans, IG LR Companies and various other BTS options in other lists. 12Bms to break doesn't stop them being killed even with 4+ RA.
Doomkitten wrote:
jimmyzimms wrote:
could be balanced by (if present) requiring the chapter master ch then to be added there.
Cut/paraphrased, but I really rather like this idea. Thematic, potentially allow them two characters (Chapter Master and Chaplain,
if the Chapter Master becomes required). Brutal, powerful but pricy.
I dropped this during the reaction of "Your list is bad and you should feel bad" I'm happy to put it back to being standard of 4 with the option of bumping back up to 6 for testing. I'm still a bit worried It may be a bit too strong with ATSKNF. I'm also not keen on having any option to have 2 characters in a single formation at this point for Marines
We can test all these options though, and that will help us with some Data

The option to upgrade to a 6formation of Termies will be back with the next release
SpeakerToMachines wrote:
I think the Bomb could stay at 2BP per plane; A 2BP attack from a full formation is pretty lackluster.
Can bump back up, but then I'll be putting a freeze on changes for aircraft till we can start testing

But that seems like a good place to start
SpeakerToMachines wrote:
Mard wrote:
*Ravenwing Black Knights: Change profile to Infantry Will ask thread on where to go, currently a free option to trade up two normal bikes for a +1 better in FF
Why would I *not* do this? It should be a +25pts upgrade (possibly with a better boost, 3+ FF shounds reasonable, or
First Strike in CC)
We dan start there
SpeakerToMachines wrote:
Mard wrote:
(Masters)
If they are completely stock, why not keep the codex names?
Personally, I rather liked the "fearless-instead-of-invulnerable-save" idea...
The names can stay for now, but we'll do different tests with both versions
SpeakerToMachines wrote:
It would be nice with a two-paragraph "mission statement" as part of the list, to let readers know what the list author is trying to accomplish. Basic presentation technique - first tell them what you're going to say, then say it. And of course, finally tell them what you just said.
This can be easily done. The next release may take a bit this week, but look for a bit of format change as well
SpeakerToMachines wrote:
Hunt for the Fallen: I still think the nominated formation should be required to start the game on the table; It makes for a much more cinematic game - especially if the DA can't do a full air assault alpha strike anyway.
It's a risk to run HFTF, where i agree with you that is would make for a more cinematic game, for a GT senario I do not want to be forcing people who have all air assault or Teleporting armies to start with one of their formations grounded.
SpeakerToMachines wrote:
Spaceships: If the list does not allow planetfall, these should be replaced with Dark Angels Strike Cruiser and Dark Angels Battlebarge, with no transport capacity but with a lower cost - a lot of the value of a spaceship is that it allows Planetfall, so at their current capabilities they are overpriced.
Yep, good thinking. I'll price them somewhere between Imperial Navy ships and Marines without transport capacity
SpeakerToMachines wrote:
c/unless otherwise noted or replace as stated below/unless otherwise noted or replaced as stated below/
Ravenwing special rule: All Land Speeders have Scout in the unit description, no need for it here.
Cheers
SpeakerToMachines wrote:
Unforgiven: There are no Imperial Allies units in the list; this is more a comment (or mission statement) than a special rule.
Yep, will get this in the mission statement
SpeakerToMachines wrote:
Space Marine Transports/TSKNF: Are these different from the standard Codex special rules? If not, they are not necessary, since "All Standard Space Marine rules apply unless otherwise noted"
Nope, this is different. Like the IF special rules certain parts have been removed to suit the playstyle of the list. Basically it's the same but we've removed the options for Drop pods completly
SpeakerToMachines wrote:
c/Achillies/Achilles
Can fix
SpeakerToMachines wrote:
Volkite Carronade: "Disrupt" moved from (15cm) to 45cm line.
Can also fix