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Imperial Fists V1.3 list - updated

 Post subject: Re: Imperial Fists V1.3 list - updated
PostPosted: Sun Aug 23, 2015 3:10 pm 
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Ace! If you can batrep your next games (hopefully another three) if I can force Jimthewookie and Atcho to crank out another couple of reports I'll have enough to submit for approval :)

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 Post subject: Re: Imperial Fists V1.3 list - updated
PostPosted: Sun Aug 23, 2015 9:53 pm 
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kyussinchains wrote:
Ace! If you can batrep your next games (hopefully another three) if I can force Jimthewookie and Atcho to crank out another couple of reports I'll have enough to submit for approval :)


Think we may still have one to post.. will go poke jim with a stick and see.

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 Post subject: Re: Imperial Fists V1.3 list - updated
PostPosted: Mon Aug 24, 2015 11:11 am 
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consider me poked with a stick i am indeed sitting on another (fists vs moridin's emps children)

kyuss are there particular lists you need reports against or units that need more testing?

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 Post subject: Re: Imperial Fists V1.3 list - updated
PostPosted: Mon Aug 24, 2015 12:34 pm 
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at this stage not especially, I'd like to see more centurions in the game just so we have a good few examples of their use, also storm talons

other than that however, it's basically whatever you like, we've got reports against pretty much all forces, although having said that, AMTL or knights would be worth a try :)

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 Post subject: Re: Imperial Fists V1.3 list - updated
PostPosted: Thu Sep 03, 2015 3:48 pm 
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Just a question about the thunderhawk bomber. It costs more 275 vs 250 than the scions' thunderhawk saturation bomber, and it's AA is quite a bit less useful 30cm 5+ FxF vs 15cm 5+ all round.
Is there a reason for this?

( I don't mind the point difference too much, but having two subtly different stats for the two thunderhawk bombers seems a bit unnecessary)


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 Post subject: Re: Imperial Fists V1.3 list - updated
PostPosted: Thu Sep 03, 2015 3:58 pm 
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it should match the scions thawk exactly, that's clearly a mistake on my part, well spotted!

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 Post subject: Re: Imperial Fists V1.3 list - updated
PostPosted: Sun Sep 06, 2015 1:55 pm 
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Quick question on thud guns and rapiers - can they be transported and if so does their addition add rhinos to their formation? Sorry if I've missed this being clarified somewhere.

We've Played it so far as not, but one of my ex-forces buds found it strange that a mobile force would deploy support weapons without, and I guess a rhino could easily tow either... Though this obviously has points and balance issues in epic.


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 Post subject: Re: Imperial Fists V1.3 list - updated
PostPosted: Sun Sep 06, 2015 4:31 pm 
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Yes they can be, taking up two slots each, will update on the next revision

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 Post subject: Re: Imperial Fists V1.3 list - updated
PostPosted: Sun Sep 06, 2015 4:31 pm 
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Interesting... :-)


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 Post subject: Re: Imperial Fists V1.3 list - updated
PostPosted: Wed Oct 07, 2015 8:33 am 
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hello all, just a quick message to beg for some batreps and test games with the list... we're so close and have been so close for a long while now, all we need is one more report from Jimthewookie and Atcho and co, and a few from Kaptain Montag (I'd even consider driving over for a game if you're stuck for an opponent ;)) then we can submit

we've all spent a lot of time playing and cataloguing and arguing and debating, let's get the list approved! :)

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 Post subject: Re: Imperial Fists V1.3 list - updated
PostPosted: Wed Oct 07, 2015 10:22 am 
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Sorry, had been planning to but for the last few weeks I've been lending my marines to a friend to prep for a local tourney.


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 Post subject: Re: Imperial Fists V1.3 list - updated
PostPosted: Wed Oct 07, 2015 10:56 am 
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kyussinchains wrote:
hello all, just a quick message to beg for some batreps and test games with the list...


I can playtest online via vassal this friday evening (6pm uk time onwards) if anyone else from group which hasn't already filled its playtest quota wants to play.

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 Post subject: Re: Imperial Fists V1.3 list - updated
PostPosted: Wed Oct 07, 2015 11:33 am 
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kyussinchains wrote:
hello all, just a quick message to beg for some batreps and test games with the list... we're so close and have been so close for a long while now, all we need is one more report from Jimthewookie and Atcho and co, and a few from Kaptain Montag (I'd even consider driving over for a game if you're stuck for an opponent ;)) then we can submit

we've all spent a lot of time playing and cataloguing and arguing and debating, let's get the list approved! :)



Just whipped out the ol' "bitch-slapping" glove and gave both jim and Locknar a hefty whack - hopefully Jim's IF will be defending their insulted honor against locknars knights shortly and well get you another rep.

Either that or ill just have to roll the red mechanical horde over him again!

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My Epic Army threads;
* Ad Mech (Skitarii, Cataphractii, Titan, IG Cadian)
* Marine (Xth Legion Iron Hands) TBA - soon!
* Necron (Scarab Conflict)
Batrep thread;
* Batreps (My armies being slaughtered by whomever & other battles.)


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 Post subject: Re: Imperial Fists V1.3 list - updated
PostPosted: Mon Oct 26, 2015 2:35 pm 
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Finally managed to write up a battle from August. http://www.tacticalwargames.net/taccmd/viewtopic.php?f=84&t=30429

Had another game yesterday, which I'll be writing up shortly, and got another game on Thursday. I'll try to get that one up as well.


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 Post subject: Re: Imperial Fists V1.3 list - updated
PostPosted: Mon Oct 26, 2015 3:19 pm 
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Fantastic to hear it! Really appreciate the feedback :)

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