Had another game with the Wolves. I tried a drop pod heavy list but we forgot about the Barge being slow and steady ... so no report, sorry

Some thoughts though.
Would it not be a good idea to have the Wolf Lord a "Great Company only" thing? Right now he can be fielded with the Fenris Wolves or scouts, is that whats intended?
Strike cruiser has a typoo/double post:
Transport: (May carry 20 Space Wolves infantry units, Swift Claw Attack Bikes and Dreadnoughts; plus 20 of the following Space Wolves vehicles: Rhinos, Land Raiders, Razorbacks, Hunters, Whirlwinds, Predators, or Vindicators; plus 6 Thunderhawks and enough Drop pods or Landing Craft to carry any other units on board).
Drop pods or Landing Craft to carry any other units on board).Long Fangs seems very good compared to their codex brothers. For 50p more you get 4 shots and 5+against AT.
Overall their better CC values and lack of firepower is a balanced tradeoff.
I find it very hard to abuse (or even use

) the Battlleaders ability to intermingle in defence. To be able to pull this off you need at least three units, one with Commander and two with inspiring and the opponent has to engage the one with commander... In my experience some of the three units wil have BM or the opponent charges one of the inspiring units instead so the big boost never happens. Fun ability though and I really like the 10 cm increase, now I actually use commander sometimes

Still think the Fenris wolves is to cheap/good since the other big formations tend to drag down the number of activations, this cheap unit can compensate the loss. And to have that unit this good with infiltrate/ATSKNF/5+ save looks a little bit too good
/uven