New batrep up -
http://xenocidalmaniac.wordpress.com/Blood Angels Playtesting Thoughts:
Eight-stand Assault Marine Squads – in the past, I have stated that this unit is useless or close to it. I stand corrected. They can be useful under certain circumstances. For coming in via Thunderhawk and mopping up isolated small units and grabbing backfield objectives, they can be useful. However, a Thunderhawk is absolutely required for this unit to be effective, making it a pretty hefty investment at 575 points. I’m not sure it’s 575 points useful.
Baal Predators – While I had success with this unit the first time I ran it, I am becoming less and less impressed the more I use it. I absolutely can’t see what justifies a 300 point price tag for these. The problem is that they are only useful against infantry, but most infantry stays cooped up inside of their transports, and Blood Angels don’t have a lot of tools for cracking those transports. So, most of the time, the Baals end up firing on armor, a task for which they are ill-suited. This unit should be 250 points maximum in my opinion, particularly in the context of the Blood Angel list.
The list as a whole still feels woefully under-powered to me, especially against armor, in spite of the fact that I took Stormravens and more Land Raiders. The Stormravens are simply too fragile to start on the table with, however, because all of the other Blood Angel units are so expensive, the 200 points that it costs to planetfall them is too much. I was already very light on activations for this match even without burning another 200 on a spacecraft. I almost feel as though Stormravens should be 50 points apiece, especially in light of the AT missile nerf.
675 points is an absurd cost for my command squad consisting of six stands of tactical marines, three Stormravens, and a Hunter. Just too much. I never want to take that unit again.
The Devastator squad with two Land Raiders performed decently and I will take that unit again. However, it’s a unit that any Space Marine list can take.
Due to the lack of AT weaponry in the Blood Angel list, the BTS objective is effectively off the table in every game. There was simply no way I could have destroyed that Stompa Mob through shooting, and I would have had to dedicate at least three or four units to assaulting it in order to win decisively and break it (which still would not have earned me the BTS). The Death Company with Furioso dreadnoughts, while powerful, just doesn’t pack the punch it needs to reliably break units like this. As a result, the Blood Angels enter nearly every game with a one-objective handicap.
Even being gifted with the Ork commander’s poor decisions – the Landa strafing run and then the poor placement of the Big Warband (giving me TSNP objective), I only managed a tie. Had the game gone to turn four, I am nearly certain I would have lost.
I should also note that I was running the Furioso Dreadnoughts at a 50 point cost.
I love the Blood Angels, but I can’t help but feel that justice is not being done for this venerable chapter with the army list as it stands.