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Warhounds - geez...

 Post subject: Re: Warhounds - geez...
PostPosted: Wed Aug 03, 2011 4:45 pm 
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GlynG wrote:
I plan to post up some background stuff from the FW and BFG background here, making clear quite how independent SM armies are in their operations and how rarely they have titan support, even for large scale epic size engagements (it's a lot rarer than some people here seem to think and way rarer than the amount allied titans are seen with SM lists). That'll take a while of reading through stuff though and I have loads of overdue stuff to do. Maybe in a day or two.


Fluff is fun to read but it's unfortunately not very relevant when it comes to balancing lists. We (as the Epic Community) want the lists to be balanced both internally and externally so that a player can defeat ony one army with any other using sound tactics.
The lists people take aren't reflective of the "fluff" or the state of tactics and deployments taking place in the 40K universe in general. If that was the case, Eldar are the biggest threat to the Imperium and Orks don't do much of anything. Yes, Marines aren't always supported by Titans but then again, Avatars aren't summoned every time there is a battle with a Farseer present, etc.
The Titans fulfill a role that nothing else in the list (as it stands) can, long range MW fire coupled with durability at a price that makes it worth taking. If you want to counter that, make Land Raiders worth considering. Don't make Land Raiders a no brainer (300 pts), make it something to seriously consider (325) you may then see some change in what has taken.
I'd also like to point out that no one has bothered to take a look and compare these SM lists to the metagame happening in the UK Tournament scene. Yes, a mojority of the Marine lists include titans. But guess what, virtually all the IG and Eldar lists include Titans or at least some sort of War Engine, the natural counter is to take your own.


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 Post subject: Re: Warhounds - geez...
PostPosted: Wed Aug 03, 2011 4:49 pm 
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Titans are cool, warhounds, doubly so. Do we really want them gone from Marine lists?


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 Post subject: Re: Warhounds - geez...
PostPosted: Wed Aug 03, 2011 4:50 pm 
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GlynG wrote:
Exaggerating the power of underpowered elements of an army so they match the power of overpowered elements of the army is no way to fix a list.


That's assuming the Warhound is overpowered, which is far from a forgone conclusion.

I do agree though that, by virtually all "fluff", Space marines operate independently almost all the time.


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 Post subject: Re: Warhounds - geez...
PostPosted: Wed Aug 03, 2011 5:11 pm 
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So by the fluff argument Sharpe defeated Napoleon pretty much single handed then? Or is that fiction based on the skirmish end of a war? Like 40k compared to Epic?


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 Post subject: Re: Warhounds - geez...
PostPosted: Wed Aug 03, 2011 5:13 pm 
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Warhound titans are very cool and I don't want em gone. 300pts is the biggest nerf I'd like at this time.

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 Post subject: Re: Warhounds - geez...
PostPosted: Wed Aug 03, 2011 5:42 pm 
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Mephiston wrote:
Titans are cool, warhounds, doubly so. Do we really want them gone from Marine lists?

I agree and of course not! Lets not fight against a straw man here - no one is suggesting Warhounds no longer be available to SM lists.

Single Warhounds specifically are overly useful and taken though and I strongly agree with Dobbsy's proposal to remove the single Warhound option from SM lists. It's not like Warhounds would be gone entirely at all - the option to take them in a pair would still be available, but it have more inherant downsides and would not be so obvious a choice.


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 Post subject: Re: Warhounds - geez...
PostPosted: Wed Aug 03, 2011 6:23 pm 
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The simple act of removing singletons and forcing pairs of Warhounds as the only way to take them should be sufficient to make Titan inclusion a fair bit rairer in SM armies, I don't think a price rise for Warhounds on top as well is needed or a good idea. The BTS potential and activation reducing factors make pairs of Warhounds a less obvious choice - we would still see in some armies, but a lot less than we do now.


I think that those factors would help, but you have to remember that warhounds are one of the very few MW options in the marine list which, combined with their speed, still makes them very attractive. With the 50 points saved by not allowing them as singles, you could probably boost your SC formation back into the BTS by taking a couple of razorbacks leaving the warhounds free reign.

While it's possible that this would curtail the use, I'm not entirely convinced it would do so as effectively as forcing the warhounds to share points allocation with Marine aircraft and I think both routes should be given consideration. The goal here isn't to eliminate warhounds entirely, just make them a choice rather than a default.

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 Post subject: Re: Warhounds - geez...
PostPosted: Wed Aug 03, 2011 6:36 pm 
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Mephiston wrote:
is that fiction based on the skirmish end of a war? Like 40k compared to Epic?

No, I wasn't basing things on skirmish level stuff.

The last couple of FW books cover the Badab War and have vast amounts of detail and information on SMs and how they operate. A fair number of the the hundreds of SM battles on ships and planets across the Maelstrom Zone in the 11-year long Badab War are large scale, comparable with epic. 18 chapters are involved (most at full strength) and the casualties are extremely high. In at least at least several battles entire chapters fight with their whole chapter strength in a single battle (mostly the Minotaurs, and one of the other ones, I forget which off-hand). Yet out of all this it's specifically only during the final planetary planetary assault of Badab itself that Titans take part (with the deployment of a vast troop carrier containing 15 Titans), after negotiations for years with the Adeptus Mechicanus and with the heavy implication that outright bribery was involved to make it happen.


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 Post subject: Re: Warhounds - geez...
PostPosted: Wed Aug 03, 2011 7:20 pm 
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C:SM 3e: White Panthers wipes out a PDF force (by deploying to various points then letting the PDF attack them).
C:SM 3e: Purgation of Jhanna - Calgar leads two companies against rebels supported by CSMs
C:SM 3e: Ultramarine company lead by Calgar eliminates entire rebel army. 17% casualties.
There are various other battles which could also count. Those are just the ones that are pretty unambiguous/where no allies are mentioned or implied.

C:SM 4e: Space Marines can "normally expect to be outnumbered" (pg 9)
C:SM 4e: Second Company fights Necrons, unsupported (and defensively) (pg 24)
C:SM 4e: Battle on Miral with the Imperial Fists - similar thing. Lysander has a battle group with multiple Chaplains.

C:SM 5e: Orar's Sepulchre (it's got Calgar, the First Captain, and members of the 3rd Company, and involved "all the might at [Calgar's] command".
C:SM 5e: Hunt for Voldorius involves two companies against even more CSM and allies.
C:SM 5e: Purging of Contqual - Iron Hands vs. entire sub-sector.
C:SM 5e: The Zeist Campaign - Assorted collection of Space Marines in near Chapter strength.
C:SM 5e: Invaders destroy Craftworld Idharae.
C:SM 5e: Alaitoc vs. Invaders
C:SM 5e: Emperor's Swords vs. Necrons on home world
C:SM 5e: Fire Lords vs. Necrons on same home world

C:DA 4e: Entire Consecrators chapter deploys in support of Army 52, though they take no steps to coordinate with them (the Siege of Vraks sees basically the same thing, IIRC)

Those are all large-scale engagements involving lots o' forces. And notable for the complete lack of mention of allies or coordination with other forces (and, in some cases, their specific logical prohibition).

Space Marines work alone all the damn time. Indeed, many are notorious for their refusal to coordinate with others.

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 Post subject: Re: Warhounds - geez...
PostPosted: Wed Aug 03, 2011 7:53 pm 
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Simulated Knave wrote:
C:SM 3e: White Panthers wipes out a PDF force (by deploying to various points then letting the PDF attack them).
C:SM 3e: Purgation of Jhanna - Calgar leads two companies against rebels supported by CSMs
C:SM 3e: Ultramarine company lead by Calgar eliminates entire rebel army. 17% casualties.
There are various other battles which could also count. Those are just the ones that are pretty unambiguous/where no allies are mentioned or implied.

C:SM 4e: Space Marines can "normally expect to be outnumbered" (pg 9)
C:SM 4e: Second Company fights Necrons, unsupported (and defensively) (pg 24)
C:SM 4e: Battle on Miral with the Imperial Fists - similar thing. Lysander has a battle group with multiple Chaplains.

C:SM 5e: Orar's Sepulchre (it's got Calgar, the First Captain, and members of the 3rd Company, and involved "all the might at [Calgar's] command".
C:SM 5e: Hunt for Voldorius involves two companies against even more CSM and allies.
C:SM 5e: Purging of Contqual - Iron Hands vs. entire sub-sector.
C:SM 5e: The Zeist Campaign - Assorted collection of Space Marines in near Chapter strength.
C:SM 5e: Invaders destroy Craftworld Idharae.
C:SM 5e: Alaitoc vs. Invaders
C:SM 5e: Emperor's Swords vs. Necrons on home world
C:SM 5e: Fire Lords vs. Necrons on same home world

C:DA 4e: Entire Consecrators chapter deploys in support of Army 52, though they take no steps to coordinate with them (the Siege of Vraks sees basically the same thing, IIRC)

Those are all large-scale engagements involving lots o' forces. And notable for the complete lack of mention of allies or coordination with other forces (and, in some cases, their specific logical prohibition).

Space Marines work alone all the damn time. Indeed, many are notorious for their refusal to coordinate with others.

A lot of those are just paragraphs in the codex fluff with no mention of if titan or other imperial allies were present.

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 Post subject: Re: Warhounds - geez...
PostPosted: Wed Aug 03, 2011 7:55 pm 
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They aren't mentioned because they weren't there.

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 Post subject: Re: Warhounds - geez...
PostPosted: Wed Aug 03, 2011 7:57 pm 
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BlackLegion wrote:
They aren't mentioned because they weren't there.

I'm sorry you must have a different Codex which has full force lists for each conflict - mine just had throwaway paragraphs about battles that had taken place.

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 Post subject: Re: Warhounds - geez...
PostPosted: Wed Aug 03, 2011 7:58 pm 
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Or because it's codex space marines and they naturally tend to focus only on the space marines.

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 Post subject: Re: Warhounds - geez...
PostPosted: Wed Aug 03, 2011 8:01 pm 
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Evil and Chaos wrote:
Or because it's codex space marines and they naturally tend to focus only on the space marines.

They tend to be 'captain so-and-so of chapter x defeats the x after singlehandedly killing x. Chapter x proceeds to purge planet of x'

So doesn't really state whether SM are alone

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 Post subject: Re: Warhounds - geez...
PostPosted: Wed Aug 03, 2011 8:36 pm 
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Onyx wrote:
nealhunt wrote:
Mephiston wrote:
I'm fine with them as they are with an amended crit...

Agreed.
Agreed.

While it was needed, I am not sure the amended crit goes far enough. However, price increases will have no effect (BTW the previous one was used to prevent "4x singleton Warhounds" armies at 3K), while removing the singlton altogether is OTT as it precludes Reaver + Warhound apart from anything else.

So IF we need to do something, the 0-1 restriction seems to be the only reasonable option.


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