Jstr19 wrote:
Caestus: you could write that the upgrade replaces the normal transport rule for space marines.
I think it will be okay as-is. The Caestus upgrade is written so you have to take exactly enough to transport the formation. That doesn't leave any "plus transport" options. No Rhinos or Razorbacks.
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Landspeeder: How about allowing them to be transported in TH's? Or rewriting the rule to make it more like the drop pod rule? IIRC don't formations have to remain within 5cm of the drop pod on the initial drop.
What would be the reason for the Thawk option? You couldn't put a full formation in a Thawk (assuming the normal LV = 2 units). If you're adding fire support to a foot infantry formation, a Dreadnought is a better choice than a Speeder. An Assault + 2 Speeder formation could work, but I don't know that's enough to justify rewriting a basic unit's datafax.
I don't understand your point on the planetfall. The Planetfall rules are like the drop pod rules. There are some minor differences, but both end up with all the forces within 15cm of the plotted LZ (minus scatter) and within formation coherency.
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What about bikes?
Whoops. I missed that. Cut, per your suggestion.
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I agree I'd really like to keep the tac/foot assault split as well. I would just like to see the foot assault as a Powered Armoured Scout formation.
The Commandos are definitely in. I was considering also giving them Infiltrate. They will be restricted to scout-style deployment and formation options - no dreads, Hunters, Razorbacks, can garrison, etc..
Tac Assault would have the same options as Tacs so they could be more of a "line" formation, but without the Scout(/Infiltrate) ability.
The reason I was considering Infiltrate on Commandos was to add utility in situations where the Tac Assault would simple be better. For example, in an air assault, Tac Assault would hit just as hard but be cheaper, so no one would ever take Commandos for that. However, with Infiltrate, they would be a lot more mobile for follow on actions (like Assault Marines or Bikes), making them a viable choice.
The Commandos would need to be about 200 points for 4 (or maybe 175). The apt comparison is Assault Marines - same assault stats and same move for Engage actions, plus Scout, but slower for things like double/support or objective grabs. The formation size difference would also distinguish their battlefield role from a 6-unit line formation of Tac Assault - surgical strikes and cheap activation, versus heavier assault. The Commandos would probably need to be restricted from Drop Pods since that would be cheap enough to do a Pod-barrage.
What do you guys think of that idea? Is it workable or am I heading off into the stratosphere?
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Would you like to propose some scout stats for me to playtest?
I want to go with the FF4+ for Sniper-Scouts.
Scout-Sniper
Infantry, 5+, 5+, 4+
Sniper Rifles, AP5+, Sniper
Scout
Commandos
Infantry, 4+, 3+, 5+
Scout, Infiltrate