Hi, mate. Thanks for the feedback.
Quote: (Hena @ 29 May 2009, 05:46 )
The above means essentially
-  All one detachment Thawks, which is my normal load...gets to be more expensive.
True. Also more expensive if used without any Tacs, Devs or Assault troops. When used with dual formations or Tacs with a Dread, the cost should be comparable with now (unless my math is wildly off--definitely possible; I became a writer for a reason). ÂÂ

Your thoughts?
Quote: (Hena @ 29 May 2009, 05:46 )
Dreadnoughts become too cheap, they are quite ok currently. You just can use them only in couple of ways.
Agreed. My thinking is that, because that "couple of ways" you mentioned are Drop Pods or air transport, increasing the cost of the Drop Pods and air transport options countered the reduction in the Dreads, thereby making an air-assault force roughly equal in cost under either system. Your thoughts?
Quote: (Hena @ 29 May 2009, 05:46 )
Marines would be moved towards horde army.
I'll disagree with you there. To my mind, what makes Orks and Nids a "horde army" is the size of their formations. In terms of the blast marker mechanics, Marine formations are kept small to avoid them being overly solid. They're already quite solid at 6-9 units in a Tac formation--if that was expanded to 12-18 units, then I would agree they were becoming horde-like. What do you think?
Quote: (Hena @ 29 May 2009, 05:46 )
Teleporting Terminator just got better (which they don't need).
Apologies, but it's not clear to me what you mean by that--I didn't adjust the Terminator cost, so that formation's pros and cons should be pretty much the same for an air-assault list. Can you clarify?
Quote: (Hena @ 29 May 2009, 05:46 )
None of them actually help with the problems you are going to face on the ground. Such as lacking firepower.
I agree that these changes have little impact on firepower, except of course that if the points reductions generally provide for fielding a greater number of upgrades (if not entire detachments--only likely in larger games). My intention was not to modify the Marines battlefield impact, but rather simply to make fielding a non-air-assault-oriented force a competitive option. ÂÂ

Quote: (Hena @ 29 May 2009, 05:46 )
Also you still need air assault or teleport to hit targets in enemy zone, so that doesn't change either. That is one reason why almost all Marines need either air assault or teleport. I rarely see armies which cannot hit enemy deployment zone on turn 1 (Ferals being the exception to this).
True. And, indeed, this is something I had hoped to achieve--I in no way want to stop Marines players from taking an air-assault-oriented force, just to provide a competitive alternative (currently, it seems there isn't one; it's Death From Above or bust). ÂÂ

Quote: (Hena @ 29 May 2009, 05:46 )
Besides I'm tad surprised that you didn't drop the cost of Vindicator more.
Like the other Marine armour formations, Vindicator detachments are, to my mind, too expensive. Making the detachment that little bit cheaper increases their appeal for a armour-oriented force. With regard to Vindicator upgrades, by the way, I think they are already useful enough (bolstering armour formations, making them less fragile) at their current cost.
Comments?
Thanks again for your help. ÂÂ
