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Blood Angels List Development Thread

 Post subject: Re: Blood Angels List Development Thread
PostPosted: Fri Dec 05, 2014 12:09 pm 
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However, I understand you reluctant to change anything, as the new compendium is here soon, and priority to get the list approved in it. :)
Maybe I will come back with these thoughts - like the DC one - after that.

And a little remark. Wloud be good to change some colour in the list, because hard to see bright red script on blue (like honor of the chapter) . :(

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A third time I was with a Titan Legion army, and my BA opponent droped on me in pods the DC and other stuff. DC failed to be in 15, so forced to use FF... one dred managed to get to CC, but the others got quite blown away.

"DC failed to be in 15, so forced to use FF"
Edit: faild to reach base contact

No one noticed the error here? :)

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 Post subject: Re: Blood Angels List Development Thread
PostPosted: Tue Dec 09, 2014 7:31 pm 
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I don't see the point. But I am not the smartest individual. Nor do I pretend to be. I think the BAs work as is.

I don't get the play time I wish I had. So testing different ideas is far to outside of the time I do steal to play. With that said, if you have the time, test it, break it. This is what community supported is all about. I look forward to your AARs

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 Post subject: Re: Blood Angels List Development Thread
PostPosted: Sun Dec 14, 2014 8:56 am 
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Alright, guys. I think the list is pretty solid and balanced at the moment. I think we've got a nice, balanced list that captures the essence of the Blood Angels. In the next couple of days, I'd like to lock this thread and open a PUSH FOR APPROVAL thread.

Before I do that, however, I'd like to ask for some help! I am absolutely awful at paying attention to details and proofreading things (as some of you may have noticed). If I could get a couple of extra sets of eyes on the current version of the list to help me weed out typos, I would sincerely appreciate it! I know I've already got to change the cost of Predators from 300 to 275. Also, someone pointed out to me via PM that there are a whole bunch of random Predator entries throughout that need to be edited / deleted.

Thank you guys!!!

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 Post subject: Re: Blood Angels List Development Thread
PostPosted: Sun Dec 14, 2014 9:19 am 
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So, we arrived to this point finally :)

It was a nice time to playtest the BA army, I played around 15 games in the last 6-8 months, mostly Drop heavy/Stormraven heavy ones -so belive me, my fellow gamers hate this list with a good reason :D

I will mourn the 8 unit Assault Marine formations (I painted 32 stands of them :) -BTW no chance to get the assault option to be 2-4 unit for +75-125p?)! I only used them a few times -and they did not worked well -but I liked to have an option like this, for Megageddon battles!

Just a thought -there's a possibility that in the Codex list they will lower the price of the Land Speeder Typhoons! I think the BA army list should follow this trend.. :)


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 Post subject: Re: Blood Angels List Development Thread
PostPosted: Sun Dec 14, 2014 10:27 am 
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Blood Angels still have the option to take 8 stand assault formations. You can take 4 - 8 stands now.

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 Post subject: Re: Blood Angels List Development Thread
PostPosted: Sun Dec 14, 2014 2:39 pm 
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Nope, it's 4 units for 175p, and with the assault upgrade +2 units. So 6 in total for 250, since you can take each upgrade once/detachement.


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 Post subject: Re: Blood Angels List Development Thread
PostPosted: Sun Dec 14, 2014 5:23 pm 
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pati wrote:
It was a nice time to playtest the BA army, I played around 15 games in the last 6-8 months,

Oh man, a bit sad there weren't any batreps then.


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 Post subject: Re: Blood Angels List Development Thread
PostPosted: Sun Dec 14, 2014 6:32 pm 
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Xenocidal Maniac wrote:
If I could get a couple of extra sets of eyes on the current version of the list to help me weed out typos, I would sincerely appreciate it!


Core units say: 4 Baal, Infernus, or Annihilator Predators - but there are no Infernus stats later on.

Blood Angels Predator should be named Blood Angels Annihilator Predator, shouldn't it?

You have some EA(+1) and some EA (+1). With and without a space.

Is there anything you can do about getting "ability" in line with the rest of the sentence of the Death Companie Special rule.

Cheers,

Ole

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 Post subject: Re: Blood Angels List Development Thread
PostPosted: Sun Dec 14, 2014 6:52 pm 
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Scouts still dont appear to be able to take razorbacks still.... is this intentional?

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 Post subject: Re: Blood Angels List Development Thread
PostPosted: Sun Dec 14, 2014 6:58 pm 
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Dobbsy wrote:
pati wrote:
It was a nice time to playtest the BA army, I played around 15 games in the last 6-8 months,

Oh man, a bit sad there weren't any batreps then.


There were some short ones! But more important -I shared the EXPERIENCES about the games :)


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 Post subject: Re: Blood Angels List Development Thread
PostPosted: Sun Dec 14, 2014 10:13 pm 
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pati wrote:
Nope, it's 4 units for 175p, and with the assault upgrade +2 units. So 6 in total for 250, since you can take each upgrade once/detachement.


It's easy to miss, but there is a note right under "BLOOD ANGELS UPGRADES" that states that assault formations may take two assault upgrades.

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 Post subject: Re: Blood Angels List Development Thread
PostPosted: Sun Dec 14, 2014 10:28 pm 
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kyussinchains wrote:
Scouts still dont appear to be able to take razorbacks still.... is this intentional?


Not intentional. They should be able to take Razorbacks.

Thank you, Ole!! Much appreciated.

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 Post subject: Re: Blood Angels List Development Thread
PostPosted: Sun Dec 14, 2014 11:47 pm 
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pati wrote:
in the Codex list they will lower the price of the Land Speeder Typhoons!

Oh, yes!
Dobbsy wrote:
Amendment of the Typhoons upgrade to:
Replace any number of Land Speeders with an equal number of
Land Speeder Typhoons
Add up to 2 +25points
Add 3 to 5 +50 points

Every one waited for this! :)

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 Post subject: Re: Blood Angels List Development Thread
PostPosted: Mon Dec 15, 2014 12:12 am 
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Supreme commander missing "leader" ability.

Storm Raven missiles should be named "stormstrike missiles" instead of "bloodstrike".

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 Post subject: Re: Blood Angels List Development Thread
PostPosted: Mon Dec 15, 2014 12:33 am 
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JuronValor wrote:
Supreme commander missing "leader" ability.


actually if you read the supreme commander section in the rulebook, all supreme commanders are also commanders and leaders, it's built-in to the rule, no need to repeat, as potentially it could be interpreted as the character removing twice the blast markers....

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