FF?? You missing
the point
This gave them tactical flexibility in the game, and RA to reach the target (IF you buy it).
You quite unlikely reach anything in the first turn base to base (unless with drop pods, or air assault, which is another story). It's dosen't mean you have to buy those upgrades.
So, report from the other side what happens:
It was against eldars (Ulthwe), when only one rhino got blown away, and all the band after that crawled with 15 cm move. They only survived because with that speed, the eldar player dosen't taked them seriously from that point.
He completly forgot them, and thats the only reason they done some damage in the third turn (to a 3 unit artilery formation).
And against an ork army. Even
they "could" blow away both rhino transport
with boys (with double action -1)...
All four unit survived, because all saves was successfuly roled for the marines. (I was first in the secont turn, and they got a powerfull blow from the DC).
A third time I was with a Titan Legion army, and my BA opponent droped on me in pods the DC and other stuff. DC failed to reach base contact, so forced to use FF... one dred managed to get to CC, but the others got quite blown away.
Of course, if you want to get base to base from drop pods, that's hard to do any way. Especially under a nose of some titan...
m_folais wrote:
The DC are a fire magnet. They scare the shit out of people. Past opponents have focused on them, allowing everything else to do as it pleased, roughly.
So the question is not they good enought in CC or not, but how they get there.
I dosen't used air assault on purpose when I played. DC on land, is very vulnerable.
Some one cry about repetitive SM army?
Don't blame me for trying something else

And aside from these, having their rightfull transports options, dosen't change anything big.
Xenocidal Maniac wrote:
m_folais wrote:
The roads issue is exactly why I want to keep BA Predators at 275 rather than 250 like their Astartes counterparts.
Right now they all 300p in the current list.