crak wrote:
I played 12 games with the 2.x Blood Angels. Mostly spent floundering around trying to learn the game with a fluffy list that could bring almost no Anti Tank, never mind Anti Titan.
I thought the old Frenzied/RedThirst rule was nice and balanced itself out. It helped you once or twice a game get into engage and screwed you once or twice a game when you didn't want to engage. It was usually pretty obvious when you could or couldn't, so not so fiddly. And the opponent loves to remind you when you're going to get the minus. Had a nice attack dog on a chain quality.
The current Red thirst rule has no upside...
I've tried to abstract it into making assault marines more potent
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I agree with the sentiments that Blood Angels (at least the ones still in red armor) are for the most part codex marines that use more assault marines, not that each one is some kind of super assault marine. To that end, I think both sides remembering that blood angel assault marines are now 4+CC +1EA vs regular assault marines being 3+CC is extra fiddly for too much divergence. I think adding two stands is enough.
Assault marines in general are pretty poor, BA should have some of the best around, giving them an extra attack, an established and common special rule is hardly fiddly....
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I don't even know what a Storm Talon is...
your google-fu
is weak young Padawan
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Will be very sad to lose the marauders. Where else am I supposed to get a template now? A Spaceship? You took the whirlwinds out at the same time. They're codex, and they own them. No reason to take them out. Same with the regular predators... They weren't great AT but they were kind of the only AT. Baal predators kind of make the vindicators obsolete.
A spaceship is a good start, yes.... but seriously if you want to use all those codex toys, then maybe the codex list is a better choice? you have storm ravens for AT now, they have significantly better firepower than Pred annihilators, plus are skimmers, have better armour etc... Baal Predators were in the old list too, not sure what that comment is meant to mean in the context of the new list? vindicators are unit upgrades now, Baal Preds aren't so they don't really step on each others toes anyway?
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The +5cm engage bonus for the engines is very nice. A tasteful tweak to the codex list vs. the across the board +5cm per move. Well done!
Jimmy can take credit for that suggestion
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What is superior tactics?
another name for the marine transport rule, I'll re-word it
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Death Company can hold objectives now? Is that why the cost went up? Seems to go against the fluff... They're the one piece of the army that really is the slobbering berzerkers. They're not really into that. I'd rather have the points back. At least the opponent had the consolation that they didn't take his blitz too when they jumped in and murdered whatever was back there.
if ork madboyz can hold objectives, no reason death company can't, especially as they are a mandatory choice, the cost increase was because they are a bit cheap as they are, with a built-in chaplain, fearless and inv save coupled with the usual marine goodness
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Here's what I had settled on for the old list after 12 games. The baal predator points were situational. Storm Ravens were off the table as too experimental.
<lists>
Sorry you can't make a list you're satisfied with, to be fair you can make a very similar list to your first one using the codex list, swap a terminator formation in for the death company (you could even proxy your death company models as such) and the Baal Preds for annihilators and you're almost there.....
mdivancic wrote:
kyussinchains wrote:
had some spare time this afternoon so put the new v3.0 list into
ArmyForgeAny way you can make the 2.4 list available as well? I'm not a big fan of this list at all right now. I will explain later.
Frankly no, the repository is available
here if you want to, you could easily fork it off into your own branch on your own host and use it there, plenty of others on this site have done that, but I'm not going to have multiple versions available on armyforge, that will encourage needless branching and confusion
the old list is available
here for reference, I'm not deleting it and outside of tournaments you can basically do whatever you want and use whichever list takes your fancy anyway
mdivancic wrote:
OK, back into Epic after many years of not really playing, but I've been doing Blood Angles for years (haven't played 40k for 10 years, really don't like where GW took the game). I got motivated to finish my BA Epic force recently and will be playing again (in fact tomorrow). There are two major changes that I don't agree with right off the top:
No Whirlwinds
No Thunderbolts
I really don't care where GW is taking the game. Whirlwinds and Thunderbolts have been part of the marine universe for years. The Blood Angles are a codex force, they should have access to both. I'll be sticking with the 2.4 list if this change becomes official. Other than that I really don't have any problems with the 3.0 list. A lot of things need to be played to flesh out the changes before I can really comment on them.
I can consider adding the whirlwinds back in if they are really such a loss to the list, but I'm not budging on storm talons, they've been around in the fluff for ~5 years now and are the de-facto standard marine aircraft
there is absolutely nothing preventing you from proxying your existing thunderbolt models as storm talons (and indeed this has been happening a lot in the local scene lately)
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One other comment, the 2.4 list wasn't that bad. It included Death Company (not an add as noted in the first post) and did not allow titans (not a subtract as noted in the first post). The biggest problem I had with the 2.4 list was the Sanguinary Guard. They just don't need to be represented at this level. Everything else wan't really that bad.
The 2.4 list was pretty overpowered, it had basically everything the codex astartes list did, plus lots of extra stuff, including all the options to upgrade formations with bikes, preds, assault marines and everything else, if nothing else it didn't fit the remit of 'providing new playstyles and variant tactics' that the variety of lists are meant to, it could mostly do everything the codex list could, AND had the nifty BA toys to use too
you may have misunderstood the OP, I wasn't talking about what had been added or removed from the v2.4 list but rather what has been added/removed versus the codex list
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What does every new champion feel the need to blow the list up and start over? That being said, thanks for stepping up and moving the list forward. I hope to be able t help with playlets and such.
I don't, I've developed lists from scratch and some that are established, this was not an established list, it needed significant changes before it could be pushed to developmental, there is no way the ERC would consider it as it was I'm afraid.... it's also not hugely divergent from the older list, the basic structure is the same, it just has a couple of alterations in points and options
I'm not dismissing these concerns out of hand btw, if you think there is a problem then get some models on the table or vassal or something and show me why, meet me halfway here
