5 games with Iron hands on weekend at tournament which allowed experimental lists at a penalty
I went 0-5 (5 losses) but had a heap of fun and my opponents liked the Iron Hands list, I was out activated on nearly all occasions.. expected with only 8 activations.
Played - Marines, Marines, Steel Legion, Eldar, Marines
Results3-1 Loss
3-2 Loss
3-0 Loss
4-0 Loss
2-0 Loss
The lIst I took...Clan Formation
+3 Land Raiders
+ Hunter
+ Bionics
Dread formation 1
+1 Dread
+2 Iron Clad upgrades
+1 Ven Dread
+ Supreme Commander
Drop pods
Dread formation 2
+1 Dread
+2 Iron Clad upgrades
+1 Ven Dread
Drop pods
Dread formation 3
+1 Dread
+2 Iron Clad upgrades
+1 Ven Dread
Drop Pods
Scouts
+Razorback
Strike Cruiser
Predator Formations
+1 Pred
+1 Hunter
Reaver Titan (Fire Support Config 3 x Apoc Launchers)
I'm a newb player so please take my observations with a grain of salt....list has a few obvious rookie errors, like putting SC in drop pod....
Bionics is good (unsure if costed appropriately yet) and adds that bit of survivability of the Clan formations... 3+ save on AP is nice... opponents felt it wasn't too overpowered, but maybe rethink points cost. The Clan was my BTS and took quite a bit of a beating to take down....
Dreads are heaps of fun... love dropping them down behind enemy lines and onto objectives...Deathwind makes it very cool... They can take alot of firepower, the mixed saves are handy...great in Close combat.
I feel they need more options...though is 0-2 Iron Clad restriction needed?? Duno, the IC are great though offering good option in CC and FF.
I'd like to hear of other peoples experiences with the dread formations, how do they use them??
Anyways
Thanks
Deez