Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 196 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6 ... 14  Next

Space Wolves 2.4.2 the final version

 Post subject: Re: Space Wolves 2.4.2 the final version
PostPosted: Fri Jul 25, 2014 9:42 am 
Brood Brother
Brood Brother
User avatar

Joined: Mon Aug 11, 2003 7:27 pm
Posts: 5602
Location: Bristol
Quote:
ortron wrote:
My preference would be limited a 0-2 choice and limited to unit strength of 4. If you want bulk blood claws go on foot.

I won't put in a hard limit choice. Epic is bigger and abstraction would allow for the current design as a single list isn't necessarily a single Great Company per se (that's more the player's choice when he paints the army) so in essence, multiple Skyclaws could be put together for any number of reasons.

I agree with both the unit size and the 0-2 limitation, even 0-1 maybe. They look a little too good and cheap at the moment and the background describe jump pack fighting as rare and looked down on in the chapter so limiting them is perfectly appropriate. Blood Angels Death Company or Deathstrike Missiles are rare too and their lists only allow one formation of them. Otherwise 0-1 per X points is perfectly viable as a limitation method too e.g. the approved DKoK allows 0-1 Death Rider formation per 1,500 points played.

As to the new flyers, I like them to an extent. I think the transport flyer looks pretty good. It reminds me of other ideas from the Caestus Assault Ram concept art:
Image
The big gun variant doesn't look very good as a fighter, it's clearly suffering from GW's design mandate to make each set be able to made into a couple of different units ruleswise to produce for sales. Plus main GW's too small engines and too many/too large guns. Expecting those design parameters it looks better than the Stormtalon or Stormraven IMO though

The transport flyer has close to half the transport capacity of a Thunderhawk and a good way to include it in your army but not include it in the list is to model two of them onto a single larger base, very close together, almost touching, and to make clear to your opponent that the two combined count as a single Thunderhawk in game terms. The overall effect would be similar without having to change the list. I plan the same with 2 of the new tyranid flyers counting as a Harridan, 2 Crassus counting as a Gorgon, ect.


Top
 Profile Send private message  
 
 Post subject: Re: Space Wolves 2.4.2 the final version
PostPosted: Wed Jul 30, 2014 5:05 am 
Brood Brother
Brood Brother
User avatar

Joined: Sun Jan 01, 2012 8:06 am
Posts: 265
I haven't found SlyClaws to be too good for their points in my "fun" games, but I look forward to seeing what you come up with in your spam attempts.

Personally, I haven't found the desire to try to spam them. You have to take a Great Company for each SkyClaw formation you take, and that starts to add up in points. At three Great Companies to get three Sky Claws (the point you'd have to get to before I start considering it spamming) you've spent 1,575 points out of a typical 3,000; and you've yet to buy a single gun to fire at the enemy. Add some officers or extra troops to the SkyClaw formations and it gets more expensive.

You may be more comfortable using a pure CC marine force than me, but I'm really starting to ache for some guns by the time I've spent half the points for my army. (This is exasperated by the fact that my opponent has been Eldar lately; filled with Macro close combat weapons, and skimmers that leap about like Monty Python's rabbit and render my massive CC stats absolutely worthless. Of course, I like firepower in general, and even hordes of Orks make me want me to thin their ranks a bit with guns before engaging.)

I have wanted to spam Long Fangs, but this gets expensive as well, to the point that I abandoned the effort. Unlike with SkyClaws I can actually add Long Fangs to my Great Companies to get more Fang Bang for my buck, but them I'm starting to get some expensive formations that cut down on my activations. I prefer to just add Long Fangs to my Great Companies, skip the Long Fang support packs, and build the reast of my army with some tanks, speeders, and planes.

I also don't actually find the number of Sky Claw formations to be that unfluffy; again since you have to take a great Company for each SkyClaw pack. One pack per Great Compnay doesn't seem that out of line even for Acrophobics.

Anyway, I'll enjoy seeing if you can successfully spam them.

-S'Cipio


Top
 Profile Send private message  
 
 Post subject: Re: Space Wolves 2.4.2 the final version
PostPosted: Wed Jul 30, 2014 11:35 am 
Brood Brother
Brood Brother
User avatar

Joined: Wed Oct 05, 2005 1:24 am
Posts: 4499
Location: Melbourne, Australia
GlynG wrote:
I agree with both the unit size and the 0-2 limitation, even 0-1 maybe. They look a little too good and cheap at the moment and the background describe jump pack fighting as rare and looked down on in the chapter so limiting them is perfectly appropriate. Blood Angels Death Company or Deathstrike Missiles are rare too and their lists only allow one formation of them. Otherwise 0-1 per X points is perfectly viable as a limitation method too e.g. the approved DKoK allows 0-1 Death Rider formation per 1,500 points played.

Fair enough Glyn, but as I stated earlier
Quote:
I won't put in a hard limit choice. Epic is bigger and abstraction would allow for the current design as a single list isn't necessarily a single Great Company per se (that's more the player's choice when he paints the army) so in essence, multiple Skyclaws could be put together for any number of reasons.


Given the 8-unit Skyclaw formation gets 6+ FF and a 2+ initiative I think the SW formation is fairly priced at 300. I understand it's not 2+ in a Thunderhawk however the SW TH is also 25 points more expensive.

Compare this to the BA Assault formation of 8 units at 325 + 200 TH. It's the same price but the SW player gets slightly inferior troops.

As S'Cipio observantly points out, there's a cost versus activations limitation on them that prevents spamming to a degree. People tend to overlook this with the Space Wolves list. It's another reason there doesn't need to be a hard limit of 0-1 or 0-2. The "One per Great Company" is a limit.

On the flyer, I won't be introducing this into the list. I don't see a need for starters. Secondly(and the least importantly), man is that thing ugly. :D


Top
 Profile Send private message  
 
 Post subject: Re: Space Wolves 2.4.2 the final version
PostPosted: Wed Jul 30, 2014 2:42 pm 
Brood Brother
Brood Brother

Joined: Mon Nov 05, 2012 9:35 am
Posts: 3338
Location: Norrköping, Sweden.
Great to hear! (About the aircraft not making it into the list)

_________________
https://epic40ksweden.wordpress.com/

"You have a right to be offended" - Steve Hughes
"Your feelings are hurting my thoughts" - Aron Flam


Top
 Profile Send private message  
 
 Post subject: Re: Space Wolves 2.4.2 the final version
PostPosted: Sat Aug 02, 2014 7:47 pm 
Brood Brother
Brood Brother
User avatar

Joined: Sat Nov 05, 2005 12:13 am
Posts: 8711
Location: Leipzig, Germany, Europe, Sol III, Orion Arm, Milky Way, Local Group, Virgo Supercluster, Universe
New Space Wolves unit (well maybe, at least a transport option for Logan Grimnar):D
Image

Yes this is for real :D

_________________
We are returned!
http://www.epic-wargaming.de/


Top
 Profile Send private message  
 
 Post subject: Re: Space Wolves 2.4.2 the final version
PostPosted: Sat Aug 02, 2014 8:28 pm 
Brood Brother
Brood Brother

Joined: Mon Nov 05, 2012 9:35 am
Posts: 3338
Location: Norrköping, Sweden.
Hahahaha!!!! Thats gottabe the most silly thing I've ever seen!!

_________________
https://epic40ksweden.wordpress.com/

"You have a right to be offended" - Steve Hughes
"Your feelings are hurting my thoughts" - Aron Flam


Top
 Profile Send private message  
 
 Post subject: Re: Space Wolves 2.4.2 the final version
PostPosted: Sun Aug 03, 2014 8:26 am 
Brood Brother
Brood Brother
User avatar

Joined: Wed Oct 05, 2005 1:24 am
Posts: 4499
Location: Melbourne, Australia
Image

Umm, Black Legion can we please post these monstrosities to a separate thread rather than clutter up the Space Wolves thread? Thanks mate :)


Top
 Profile Send private message  
 
 Post subject: Re: Space Wolves 2.4.2 the final version
PostPosted: Sun Aug 03, 2014 10:43 am 
Brood Brother
Brood Brother
User avatar

Joined: Mon Aug 11, 2003 7:27 pm
Posts: 5602
Location: Bristol
BlackLegion wrote:
New Space Wolves unit (well maybe, at least a transport option for Logan Grimnar):D
Image

Yes this is for real :D

HaHaHaHaHa! That is comically bad! It's a poor idea, executed terribly.

I assume the purpose of this is to provide a transport option (that presumably will be good in game terms) in order to make people re-buy the Logan Grimnar set rather than just keep and use their existing model? If this is the new normal then looking ahead to the upcoming Blood Angels can we expect Mephiston to have gone from having subtle vampiric references to being mounted on a GIANT VAMPIRE BAT OF DEATH?

Back more on topic - do the Razorbacks in the SW list move 35cm? ;) The list entry surprisingly says they're Blood Angels Razorbacks after all and they move faster than normal.


Top
 Profile Send private message  
 
 Post subject: Re: Space Wolves 2.4.2 the final version
PostPosted: Sun Aug 03, 2014 11:12 am 
Brood Brother
Brood Brother
User avatar

Joined: Wed Oct 05, 2005 1:24 am
Posts: 4499
Location: Melbourne, Australia
GlynG wrote:
Back more on topic - do the Razorbacks in the SW list move 35cm? ;) The list entry surprisingly says they're Blood Angels Razorbacks after all and they move faster than normal.

Well not entirely sure how the hell that occurred! Very odd as I thought I wrote the Space Wolves list from scratch without c&p. I'll correct it before it hits the next compendium. Thanks Glyn.


Top
 Profile Send private message  
 
 Post subject: Re: Space Wolves 2.4.2 the final version
PostPosted: Sun Aug 03, 2014 12:04 pm 
Brood Brother
Brood Brother
User avatar

Joined: Mon Aug 11, 2003 7:27 pm
Posts: 5602
Location: Bristol
You're welcome :)

Couple of other things:

The LR Crusaders transport capacity: "May carry 2 Wolf Guard Terminator units or 3 of the following : Grey Hunters, Long Fangs, Blood Claws". Given that they can come in mixed formations is there a particular reason to prevent the LRC from carrying 1 Terminator and 1 other infantry stand? It could easily happen in game due to casualties. I'd suggest replacing the text with "May carry 3 of the following units : Grey Hunters, Long Fangs, Blood Claws, Wolf Guard Terminator. Wolf Guard Terminator units take up 2 transport spaces."

The Strike Cruiser has the "Drop pods or Landing Craft to carry any other units on board)." text repeated twice in it's notes then.


Top
 Profile Send private message  
 
 Post subject: Re: Space Wolves 2.4.2 the final version
PostPosted: Sun Aug 03, 2014 1:00 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Jun 08, 2007 7:30 am
Posts: 1486
Location: Örebro, Sweden
Well that text would only allow for 1 terminator stand since only 3 places are available and each terminator would take 2. Has to be worded slightly different (wich I'll leave to you native english speaking fellows :) ).


Top
 Profile Send private message  
 
 Post subject: Re: Space Wolves 2.4.2 the final version
PostPosted: Mon Aug 04, 2014 2:08 am 
Brood Brother
Brood Brother
User avatar

Joined: Sun Jan 01, 2012 8:06 am
Posts: 265
"The Land Raider Crusader may carry three spaces of infantry consisting of Wolf Guard Terminators, Grey Hunters, Blood Claws, or Long Fangs. The terminators take up 1.5 spaces each. (This is less than in other transports because the Crusader has more headroom and plushier seats. Also includes seat warmers, side airbags, and genuine artificial leather upholstery.)"


-S'Cipio


Top
 Profile Send private message  
 
 Post subject: Re: Space Wolves 2.4.2 the final version
PostPosted: Fri Aug 15, 2014 3:34 pm 
Brood Brother
Brood Brother
User avatar

Joined: Thu May 02, 2013 7:28 am
Posts: 296
Location: Seevetal, Germany
PFE100 wrote:
I have manage 6 games with the SPACE WOLVES now.

Hooyah

_________________
Thousand Sons Army Champion

My pueppchenspieler blog

Building a House Devine Army


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 196 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6 ... 14  Next


Who is online

Users browsing this forum: No registered users and 15 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net