@ LoM the crusader should have +2EA, that is an oversight on my part, I will correct it (thanks for the spot!)
@GlynG
I think a bastion is a generic enough name, unless we have specific rules for bastions already, I don't see the need to change it
I get the invulnerable save argument, I just think it's a fluff inclusion because GW have a habit of continually over-selling their stuff, the defiler for example is massively over-gunned and as a result has loads of weapons in epic
I'll nail my colours to the mast here, I haven't played 40k for many many years, since early 2nd edition in fact, I really couldn't care less about the latest fluff and uber tanks designed to vacuum more and more cash out of the pockets of impressionable teenagers, I play epic, I like epic because it puts game balance and playability first, it was designed with vehicular and war engine combat as an inherent part of the system, *unlike* 40k which is a 30-year old ruleset, continually having more and more stuff bolted on
Which is why I *really* have a bee in my bonnet about using 40k as a basis to stat anything up, stuff (and fluff) changes from edition to edition, new things are released which invalidate earlier ideas and stats, looking at the latest rules from living metal (I haven't read them myself, but users on this forum have spoken about them) it wouldn't justify the
uber level of protection provided in the epic rules which are based on an earlier living metal rule I believe
Unless someone gives me a compelling
game balance argument why the achilles should have the invulnerable save, and cost a staggering 100+ points per tank, I'd really like them tested without it, I'm happy to rename them 'Imperial fists Achilles' if it's going to be that much of an issue, after all they've seen some limited playtesting in other experimental lists and this is hardly a nerf like removing their reinforced armour....
I didn't put them in as upgrades as I feel that they're not really transports, and the other land raider variants were better in that role, I'd rather add the option for formations to add thunderfire cannons if formations want to boost their firepower
Also this list is completely experimental at this stage, it's very early days and I'm sure we'll see lots of changes in time
![Cheesy :D](./images/smilies/cheesy.gif)