I am a keen supporter of a change being made of some kind to SM air.
Steve54 wrote:
Codex SM play the way they should do at this scale - as an airborne surgical assault force, people get too into thinking that they hshould play like in 40k. You can use a ground force and be effective but the airborne is the most effective and thats how the list should be
As has been discussed at length in the past there is evidence from the SM Codexes and Forge World books that SM do fight large scale mechanised engagements sometimes. For example during the Vraks campaign the Dark Angels committed half the chapter to a mechanised assault across 200km during a 10 day campaign. I wouldn’t disagree with you that SM are good at airbourne assaults, but they’re flexible elite soldiers, not one trick ponies. I believe the core rule book list intended mechanised SM forces to be a viable force too, but badly misjudged the costs and effectiveness and we’ve still yet to properly rebalance it to a better internal balance.
The suggestion of moving Thunderhawks and Landingcraft to air so they count as part of the 1/3 from air and titans is too limiting I feel as it invalidates most commonly used lists. To give one example; say a SM player wanted an all airdrop SM army with a Landing Craft, 3 Thunderhawks, a flight of Thunderbolts for air cover and nothing on the ground at all at the start (not the most competitive build, but a characterful one I’ve seen used and one that should be allowed by the list). Even with no titans the aircraft alone would come to 1,100 points and so not be possible under the 1/3.
To take a look at how much air and titans people were using in practice I went to the Epic-UK lists online and counted up the combined total spent on air and titans in the most recent 18 lists (I could have carried on but that seemed enough to get an idea). Out of those 18 lists 13 of them spent more than 1/3 combined on air/titans. Given such prolific usage I believe limiting them to 1/3 air/titans would be too radical and limiting a change.
Instead I would like to suggest a modified version, that I think is the best of all options – leave the costs the same as now and move the Thunderhawk and Landingcraft into the air section, but rather than the list building rule stating
“A maximum of up to a third of the points available to the army may be spent on Imperial Navy and Titan formations.” it should be revised to instead read:
"A maximum of up to a third of the points available to the army may be spent on Titan formations. More widely a maximum of up to 40% of the points available to the army may be spent on aircraft and Titan formations combined." That preserves more of the air potential and uniqueness of the list and leaves many generally used lists unchanged, while limiting lists from going heavily into both air and titans, rather having to make a difficult decision of one way or another or a bit of both.
The maths is dead simple, but just to make the figures obvious for discussion/comparison:
At 3000 points that would equate to 1,200 points (rather than 1,000 for 1/3)
At 4,000 points that would equate to 1,600 points (rather than 1,333ᵒ for 1/3)
At 5,000 points that would equate to 2,000 points (rather than 1666.6ᵒ for 1/3)
Going back to the Epic-UK lists mentioned above, these are the actual combined totals that were spent on air and titans by each, in order from smallest to largest:
500; 500; 700; 750; 900; 1050; 1050; 1100; 1100; 1100; 1100; 1200; 1250; 1250; 1250; 1400; 1600; 1600. Under my proposal 12 of them in green would have no change whatsoever. The 3 of them in orange all included the same – 2 Thunderhawks, 2 Thunderbolts and 2 x single Warhound. Under the proposed restriction this would be 50 points over the restriction and would have to be slightly adjusted – one possible option that would even allow them to keep the same models would be to combine the two Warhounds into formation. It’s just the 3 in red which went particular extremely into including both titans and air (two included a Warlord Titan, 3 Thunderhawks and a flight of Thunderbolts for example) that would have to cut that back a fair bit in favour of more marine ground forces.
Titans are important and valued assets to the Imperium and it makes sense for titans to be found more alongside ground armies than wandering round a battlefield initially on their own, or with only a few others. The ubiquitous presence of titans in nearly all SM lists people use is out of character as they are a separate organisation requiring lengthy negotiation and sometime outright bribery (as during the Badab War) to persuade them to commit titans to a fight. Space Marines are a very independent fleet based force, which a lot of the time may fight without titans or allied air cover being available in the area or on the planet at all.