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Blood Angels v2.09

 Post subject: Re: Blood Angels v2.09
PostPosted: Sun May 02, 2010 7:04 pm 
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Quote:
Lucifer-Engines easily could be an army special rule:

Such a rule would have so minor an effect as to be removed entirely, I'd say.
I'm more prone to say we should be bold and stick with a speed increase.

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 Post subject: Re: Blood Angels v2.09
PostPosted: Sun May 02, 2010 8:06 pm 
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For initiating an Assault i'm glad to have every cm of extra speed i get to get units in base-to-base contact. An extra +5cm speed for Rhinos and Razorbacks is very useful in this circumstances. For the other Rhino-hulled vehicles it isn't as useful i concur (with my proposal above).

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 Post subject: Re: Blood Angels v2.09
PostPosted: Mon May 03, 2010 6:49 am 
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BlackLegion wrote:
For initiating an Assault i'm glad to have every cm of extra speed i get to get units in base-to-base contact. An extra +5cm speed for Rhinos and Razorbacks is very useful in this circumstances. For the other Rhino-hulled vehicles it isn't as useful i concur (with my proposal above).


Thats only really a factor if you have your rhinos sitting loaded at the start of the turn - which isn't generally advisable for SM


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 Post subject: Re: Blood Angels v2.09
PostPosted: Thu May 06, 2010 9:52 am 
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Only if you are facing MW/TK weapons.

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 Post subject: Re: Blood Angels v2.09
PostPosted: Thu May 06, 2010 10:10 am 
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With the paper-thin armour of Rhinos, unless you're up against a SR2 army (Or you're really desperate), it's generally inadvisable to start a turn inside your Rhinos.

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 Post subject: Re: Blood Angels v2.09
PostPosted: Thu May 06, 2010 10:19 am 
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Anyone calculated the statistiscs of the possibility of heavier casualties for a BP Attack of Marines in Rhinos and Marines out of Rhinos but touching them? :)

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 Post subject: Re: Blood Angels v2.09
PostPosted: Thu May 06, 2010 1:50 pm 
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BlackLegion wrote:
Anyone calculated the statistiscs of the possibility of heavier casualties for a BP Attack of Marines in Rhinos and Marines out of Rhinos but touching them? :)


Assuming Tactical, and all covered regardless, and 3+BP on Sustain.

In Rhinos
Average 1.5 Rhinos hit, 1 Rhino dead, 1 Marine dead.

Out of Rhinos
Average 1.5 Rhinos hit, 1 Rhino dead, 3 Marines hit, 1.5 Marines dead

The former is more of a gamble though. More likely to suffer extremes (a lot or a little), whereas the latter is more likely to always be some, but requiring large randomness to be extremes.

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 Post subject: Re: Blood Angels v2.09
PostPosted: Thu May 06, 2010 1:53 pm 
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That's against BP, sure, but against any decent AT fire...


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 Post subject: Re: Blood Angels v2.09
PostPosted: Thu May 06, 2010 1:57 pm 
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Loaded:
1 rhino, not in cover - hit on 4+, saved on 5+ = 1/3 chance to kill
On a kill - 2 SM hits, saved on 4+ = 1 kill
Overall average - 1/3 killed Rhino, 1/3 killed SM

Unloaded:
1 rhino, not in cover - hit on 4+, saved on 5+ = 1/3 chance to kill
2 SMs, in cover - hit on 4+, saved on 4+ = 1/4 chance to kill *2 models = 1/2 kill on average
Overall average - 1/3 killed Rhino, 1/2 killed SM

==

That's very quick and dirty and it's only applicable when barrages are the only threat. If there's a possibility of direct fire or assaulted - aircraft ground attack, teleport/assault, etc. - then that's completely out the window.

==

Edit: It appears everyone beat me to it.


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 Post subject: Re: Blood Angels v2.09
PostPosted: Thu May 06, 2010 11:39 pm 
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nealhunt wrote:
Loaded:
Overall average - 1/3 killed Rhino, 1/3 killed SM

Unloaded:
Overall average - 1/3 killed Rhino, 1/2 killed SM

==

Edit: It appears everyone beat me to it.

But we both (all?) came to the same numbers, so I'm happy.

Morgan Vening
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 Post subject: Re: Blood Angels v2.09
PostPosted: Fri May 07, 2010 9:32 am 
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Rug wrote:
The fact remains though that you don't tend to leave marines loaded up, it's asking for trouble, this equation only covers on situation.


I have been known to keep Marines (albeit of a Chaos persuasion) in rhinos to set up for the next round charge.

Risky? Yes
Worth it? Depends on the subsequent dice rolls I guess

Each to their own.


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 Post subject: Re: Blood Angels v2.09
PostPosted: Wed Aug 11, 2010 8:48 pm 
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On the names as i have the BA new codex in my face in their blurb they are called Lucifer pattern

Quote:
....However it can be truly said that the specific design of rhino used by the blood angels - known as the lucifer pattern, for the techmarine who pioneered its creation - is unique to the chapter

The Blood angel Rhino incorpates many of the design upgrades present in the baal predator in order to greatly increase the Rhino's speed and mobility. Although thes alterations have been relatively recent , the chapter's techmarines had long experimented with differant methods of overcharging thier rhino's engines, but all such trials proved to unreliable at best and diastrous at worst it wasn't until the unique challenges of the Second war of Armageddon forced a new approach that the attempt was maded toe merge the traditional design with that of the baal predator. So sucessfull was the altered configuration that it was swiftly rolled ou the the chapter entire complement of Rhinos as well as other tanks founded on the same design such as the vidicator and the razorback


Lucifier pattern Rhinos sound better in my mind than Blood angels rhinos but it is a niggling little suggestion. Also we are given a window from that blurb to mabye fudge what we want because we the referance to Armageddon however then you could not play post 2nd armageddon fluff.


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