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Blood Angels v2.08

 Post subject: Re: Blood Angels v2.08
PostPosted: Wed Apr 28, 2010 10:12 am 
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Simulated Knave wrote:
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This is a fair point, but again, an army list intended for use in a supplement (Such as this one) must be able to stand alone as much as possible.


...I'm sorry, maybe I'm missing something. But how would having it as a special rule make the list stand on its own less?

I mean, it'd make its unit options slightly more similar to the SM Codex options. But that doesn't seem likely to stop you putting them in a supplement. :) :P It just makes people more likely to skim that part.

A supplement will have all the datafaxes for vehicles... so it would make little sense to list all the vehicles for the blood angels and write their speed ratings incorrectly and then modify them all with a special rule on the army list page... I'd say that'd be a confusing situation, or at the least, inelegant.

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Quote:
Considered. It wasn't highly popular, and Rug in particular had kittens.


I assume you mean the elimination bit, since they are still there as an upgrade.

Could you direct me to which version this was, so I can get the digging over with? The Search function isn't being terribly helpful to me of late.


Version 2.08.

Quote:
I mean, by that logic the Scions of Iron Land Raider would have to be different from the Codex one in a supplement.

Does the Scions of Iron Land Raider have different stats to a normal Land Raider?
If so then there's nothing wrong with using a new datafax in a stand-alone list that lives in a stand-alone supplement.

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Quote:
If it is preferred, a Special Rule could be used for the extra speed... but bear in mind the list is intended for use in a supplement where there will be lots of datafaxes.


Speaking personally, I'd like the list to be more or less the same no matter where it is encountered - in a supplement, I'll expect all the datafaxes and nice little fluff blurbs - but I'll still expect the skeleton to be the same as the NetEA Compendium version, if you follow. Same Special Rules, etc.

Many lists in the NetEA compendium are already different from their stand-alone versions, mostly in the cause of renaming units.


Quote:
OK, where the hell are you getting this stuff about BA efficiency? You've said a lot of things about BA background, most of which I have never seen before in my life (and much of which seems directly at odds with a lot of the stuff I have seen, to boot). I'd like some sources for all this.

Rug's right about the Blood Angels' love of aesthetics, elegance and efficiency.

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 Post subject: Re: Blood Angels v2.08
PostPosted: Wed Apr 28, 2010 3:36 pm 
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Should there be a Stormraven formation? Like the Land Raider formation? It'd provide some cheaper ones to the list, and help replace the lost LR formation. And let them be used a little as an AA formation.

Two replies in here.

Rug:
Quote:
Codex Angels of Death contains some background which is not covered in the new Codex. Basically BA turn everything they do into an art, they have the best artificiers, their assaults are rapid and coordinated, they are highly respected, GW have even written about how good looking they are.
Their flaw, the Thirst, turns BA into th antithesis of everything they strive for, this is why they find it so horrifying. BA are pretty much described as the best... but with a dark secret which is quickly killing the Chapter off.


I am uncomfortable with any fluff which describes a particular group of Space Marines as better than all the others.

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As has been discussed before that bikes are exceptionly good value at 200pts. It has also been discussed that a bike upgrade doesn't really offer anything and would not be used.


By you. No one else seemed to care from what I've seen. Of course, that equally means no one leaped up to defend it.

What about if it were three bases of Bikes for 100 points?

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If we include every combination of units possible by the fluff we will end up with a list devoid of character (marines with more), it will also be really long and would not fit in with any of the other EA list where there is a certain level of abstraction.


Adding an option to take a unique-to-Blood-Angels-unit to a unit that currently lacks any particular BA flavor seems like it makes the list more unique, not less.

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Most armour formations have already been cut from BA, I don't think cutting bike formations would do anything for the list except piss off player with bikes who don't want to take duff upgrades.


If the problem with the upgrade is adding infantry to a vehicle formation, then yes, there's a problem. If the problem is the price, that can be fixed.

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FYI I had proposed limiting the Raven to Assault Formations and Scouts only and reduce the price.... I felt this would see them actually used in a balanced way but promote more BA like lists. The more units that can take the Raven the harder it is to balance and so the more it has to cost... we then hardly ever see any Ravens.


If Terminators can take them they'll need twice as many as everyone else. That right there is a balancing factor (it certainly is for Land Raiders). They also won't teleport, which is an additional 25 points added on to the cost of the Stormravens. I'd say that works OK.

Additionally...they have a 60cm AT5+ attack, Skimmer and 35cm move. And a 4+ save. I'd say they're worth 100 points. At minimum, they should be the same price as Land Raiders. 60cm AT is hard to come by in the SM list. As is AA.

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The new codex also stresses the BA love of flight (*groan*) and re-affirms the rapid strike using overwhelming force as their typical strategy.


Them and all the other Space Marines. :P

You know, it occurs to me that no one ever mentions Sanguinius flying. Maybe when he fougth the Bloodthirster, but I'm not even sure about that...

* * *

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Quote:
A supplement will have all the datafaxes for vehicles... so it would make little sense to list all the vehicles for the blood angels and write their speed ratings incorrectly and then modify them all with a special rule on the army list page... I'd say that'd be a confusing situation, or at the least, inelegant.


A point. Of course, having multiple different presentations of the same list running around is also confusing and inelegant.

Isn't this fun? :P

Quote:
Version 2.08.


Well. That was tricky.

Asked Rug above about his views on Bikes-as-upgrade if they had a cost decrease (which I think they should. One unit of Bikes is worth 40 points - I'd say offering three for 100 would be not unreasonable, since they're part of another formation).

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Many lists in the NetEA compendium are already different from their stand-alone versions, mostly in the cause of renaming units.


Damn. Oh well, then.

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Rug's right about the Blood Angels' love of aesthetics, elegance and efficiency.


I just can't buy them being clearly more efficient than other Space Marine Chapters. Aesthetics and elegance I'll accept, but the idea that a Chapter which has problems keeping it together long enough to shoot someone instead of run up and try to eat their face and which routinely begged their Techmarines to dangerously modify engines in order to get into combat more quickly is more efficient than other Space Marine Chapters is the bad kind of silly.

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 Post subject: Re: Blood Angels v2.08
PostPosted: Wed Apr 28, 2010 3:48 pm 
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Simulated Knave wrote:
General Comments:
Should there be a Stormraven formation? Like the Land Raider formation?

Very interesting idea.

Thoughts people?

Quote:
You know, it occurs to me that no one ever mentions Sanguinius flying. Maybe when he fougth the Bloodthirster, but I'm not even sure about that...

He flies quite a bit in the Heresy stories.

Quote:
Asked Rug above about his views on Bikes-as-upgrade if they had a cost decrease (which I think they should. One unit of Bikes is worth 40 points - I'd say offering three for 100 would be not unreasonable, since they're part of another formation).

Indeed.

Again, thoughts gents?

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 Post subject: Re: Blood Angels v2.08
PostPosted: Wed Apr 28, 2010 6:22 pm 
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Wow. Reading the last 4 pages of this thread was like listening to my kids in the living room. Both of you, to your rooms, NOW! :)

We all get passionate about the armies that we have adopted as ours. The armies we play often "define" who we are down at the club (This guy is a Dark Angels player, or that guy's IG list is unstoppable!). Arguing for what we believe in is natural. Let's just try to keep it civil.

4 pages ago, Hena, I think, made the point that the extra +5cm to the Rhino stat will come into play very rarely. I agree on this. As an Eldar player, with the fastest of the fastest in my list, I still often double just to get an extra 5 or 10cm total.

So, if I double to get 45cm, you have to double if you have 25cm, 30cm, or 35cm. Sure, every now and again I max out the 70cm double move, but usually when doing a hit-and-run style fire-and-fall-back. 70cm is useful for an end-around, or a third turn march to grab an objective at 105cm, but usually I end up "wasting" extra speed just to get myself into the position I was going to get the most advantage from.

Arguing points is one thing. Fluff can be interpretted a million different ways, even if all parties involved are reading from the same text (I know, I was an English major in college!). Name calling and hurt feelings, however, dont belong. Not to name names, but this really was obnoxious to sift through.


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 Post subject: Re: Blood Angels v2.08
PostPosted: Wed Apr 28, 2010 7:14 pm 
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Adding 3 Bike units as an Upgrade? Thats 6-9 Bikes depending on people's basing habits = nearly a full Squadron. Why not go the whole way and add 2 Bike units and 1 Attack Bike (ok only if we agree on changeing Attack Bikes to Infantry and base 1 Attack Bike together with 2 Bike models)?

Stormraven for Terminators: Lets try it out :)

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 Post subject: Re: Blood Angels v2.08
PostPosted: Thu Apr 29, 2010 11:02 am 
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Rug wrote:
The change in fluff (turbo charging is not even mentioned as a past practice)

I beg to differ! :D
Codex BA wrote:
The Blood Angels Rhino incorporates many of the design upgrades present in the Baal Predator in order to greatly increase the Rhino's speed and mobility. Although these alterations are relatively recent, the Chapters Techmarines have long experimented with different methoods of overcharging their Rhino's engines, but such trials proved to be unreliable at best...


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 Post subject: Re: Blood Angels v2.08
PostPosted: Thu Apr 29, 2010 3:07 pm 
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Simulated Knave...E&C was unconvinced about the excellent value of bike until The_Real_Chris chipped in on my side, if you'd also like to lambast his views go ahead. That'll be a laugh, TRC is far more stubborn than I am but usually right too!


Rug, I have not yet lambasted your views. If you would like me to, I can start. :P

Quote:

Raven formation, I have no problem with that, easy to test and balance as independent formations generally can't carry other formations. It's Ravens as transports which I have found difficult to work with. They're either extremely useful and quite abusable or expensive to the point of being a waste of space in the list.


Unless A is at 95 points and B is at 100, it should be possible to deal with that... :P

Quote:
Marine upgrades, having played in about 6 tournaments a year for almost as many years I can confidently say bikes will not be taken as an upgrade unless they are cheap to the extent they are clearly broken. They don't add much; Hunters are taken for AA, lone Razorbacks are taken for the spare transport slot, characters have their abilities and don't take up transport slots, Dreads can garison and drop pod and provide cover for infantry. Bikes cannot protect transports from incoming fire, don't add much firepower, limit deployment options and most importantly use up points which can be spent on far more useful upgrades, 100pts is 2/3 of the way to a whole extra activation!


They do add some CC punch (though I admit that's not exactly thrillingly useful)...

What about if they were available only as the upgrade, but had Scout?

Quote:
I am sorry but your views on fluff and the list's lack of flavour are purely subjective, besides E&C has a great grasp of these aspects anyway and has a portfolio of popular established lists to proove it. I'm trying to bring tournament experience to the table (I've also be playing GW games and following the fluff for 16 years).


I like E&C. I like his work elsewhere. He makes a good Titan list. But E&C said that the BA had always been about speed. I'm sorry. He's flat-out wrong on that. The measures that give them their speed are ascribed to their bloodlust in the background, and those measures extending past Rhinos is a product of the last Codex.

And the list doesn't lack flavor. It doesn't entirely seem to taste like BA, but it's clearly unique.

Quote:
I'm of the opinion that the unreliable turbo-charging of engines never really fitted with BA, it was a short lived rule which I think was used as a tool to promote the rapid strikeyness of BA.


They had the rule for 50% of their existence (3e and 4e Codices). 75% if you count the current version as well. It was many things. It wasn't short-lived. While it didn't fit with the way you see BA, as you pointed out, that's all subjective anyway...

Personally, I think the current presentation, featuring as it does nice, selfish marines who don't want to distribute a valuable innovation just 'cause fits with the BA even less. But that's me.

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 Post subject: Re: Blood Angels v2.08
PostPosted: Thu Apr 29, 2010 3:12 pm 
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Quote:
The measures that give them their speed are ascribed to their bloodlust in the background

So you admit that whatever the fluff reason, their function in-game results in a "speedy" army...

Quote:
I think the current presentation, featuring as it does nice, selfish marines who don't want to distribute a valuable innovation just 'cause fits with the BA even less.

They're vampires, brooding and keeping secrets.
Fits nicely with their theme.

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 Post subject: Re: Blood Angels v2.08
PostPosted: Thu Apr 29, 2010 4:14 pm 
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Quote:
So you admit that whatever the fluff reason, their function in-game results in a "speedy" army...


I would admit that in the context of what is an assault in Epic, they are pretty quick. However, I wouldn't agree that they're necessarily speedy on a strategic scale. 40K playstyle and Epic playstyle are not the same thing, after all.

Should the BA be the fastest at getting into assault? I don't think that could be disputed - they've had various means to do so since their 3e Codex.

Should they be the fastest at maneuvering and other movement? I'd say no - they're speedy in skirmishes, but there's little reason that they'd be that particularly faster than normal marines outside of those.

The BA's speed is focused around getting into CC. They're not about speed. They're about getting to CC. Which is not the same thing.

Quote:
They're vampires, brooding and keeping secrets.
Fits nicely with their theme.


They keep the secrets they need to. They're ashamed of what they are and what they do because of it.

But equally, they're angels, being all helpful and radiant and inspirational. They still help others, and they still do their duty - in spite of their flaws. And in this case, their duty would be to disseminate those engines.

Also, the Baal Predator can't be an STC. It uses Assault Cannons. Assault Cannons aren't STC. So that's another way Lucifer Engines don't make sense.

God, I hate Matt Ward (no, I really do. Incompetence annoys me. Fanboyism annoys me. And bad writing annoys me. Someone getting paid for all three just irks the hell out of me.).

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 Post subject: Re: Blood Angels v2.08
PostPosted: Thu Apr 29, 2010 4:26 pm 
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Simulated Knave wrote:
Should they be the fastest at maneuvering and other movement? I'd say no - they're speedy in skirmishes, but there's little reason that they'd be that particularly faster than normal marines outside of those.


The better engines that they now have (like it or not) is a good reason.


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