that would be a complete monster Vaaish.... 6xCC/FF3+ 6xMWCC/MWFF3+ and 3xTK3+..... if anyone let it get into range that is.....
I was thinking more like 1-2 inferno guns and a corvus pod, or alternatively lots of heavy guns like quake cannons and barrage missiles.....
Also I had a game with the 0.2 list last night, I took a few pics but no turn-by-turn stuff as it was late and I wanted to finish the game! (also realised I got the points wrong for whirlwinds so my army was actually 3025... sorry steve!)
list
Bastion Land Raiders Tacticals with hunter and supcom scouts scouts Vindicators with 2 extra vindicators Whirlwinds Terminators Thunderbolts Thunderfires hyperios platforms hyperios platforms tarantulas
Steve used the NetEA Biel-Tan list and had the following (IIRC)
aspects (2FD,2DR,4DA, 2 exarch) aspects (2FD,2DR,4DA, exarch, autarch) Guardians with 3 heavy weapons falcons with 2 firestorms falcons with 2 firestorms falcons with 2 firestorms Void Spinner Void Spinner Rangers with extra stand Rangers with extra stand Vampire Vampire wraithship
I set up and castled somewhat on my right flank as steve had spread his objectives wide, I put lines of tarantulas on each T&H objective on overwatch with good fire lanes, and massed my hyperios on the right
the game was pretty brutal with lots of shooting, steve took out my vindicators and tactical BTS with air assaults, but turn 2 I teleported the termies in and returned the favour on his own aspect BTS, the whirlwinds were quite useful, I put them on my extreme left flank in the corner where they were able to hit stuff crossing into my half, they broke quite a few formations
in the end Steve managed a 2-1 win on turn 4 as my land raiders in his half refused to rally, while his falcons in mine did!
Thoughts: The game was a lot of fun, against the eldar, 4 tarantulas on OW were a very effective falcon deterrant and really handy to block off areas of the board, using the platforms and bastion as my objective holders worked really well and I had plenty of points to buy tanks that could shoot back, I definitely could have used something to deal with the void spinners as they were able to rain death on me all game and it was only thanks to steve failing to activate them half the time that they didn't completely dominate.... it would have been nice to be able to return the favour, because without thunderhawks or terminators that can FF, you really lack a strong deep-strike capability to deal with threats like artillery, planes are not ideal as they're easily shot down by massed AA shooting.
I still want to make most of the suggested changes to the list, however I don't see myself using the trenches much, I think an army which can grind forwards yet leave defences behind in its half is the way forward for the list, I also found myself shooting far more than I normally would with marines.... which is alright because they have the firepower
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