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Raven Guard

 Post subject: Raven Guard
PostPosted: Tue Jan 12, 2010 4:57 pm 
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I just did a 0.4 version.

jstr19 has given some nice comments in a side conversation.

I'm wondering about the Storm Eagle pricing and whether it's feasible as a dropship/transport when drop pods get deathwind attacks, other planetfall options include aircraft, and the remaining ground transport options end up with more firepower and assault ability.  I may have substantially over-estimated their usefulness so any feedback on them would be appreciated.

Similarly, I am wondering about the utility of the RG Assault units and formation overall.  The idea was to keep them in transport so they had a long range assault ability and firepower for laying BMs, especially the Storm Eagles where they could hide behind terrain to avoid fire while loaded but pop up to fire and fly over the terrain to assault.  Of course, that's linked somewhat to the Storm Eagle pricing issue.




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 Post subject: Raven Guard
PostPosted: Tue Jan 12, 2010 5:14 pm 
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Alright, I don't have my scouts assembled yet but I can give a planetfalling Marine and Landspeeder list a try:

225 Assault
  Chaplain
200 Land Speeder
250 Land Speeder
  3 Tornado, 2 Typhoon
200 Strike Cruiser
350 Predator
  Hunter
350 Tactical
  Dreadnought
450 Tactical
  Dreadnought, Supreme Commander
200 Thunderhawk
400 Terminator
  Chaplain
375 Whirlwind
  Hunter
3000

I've got more speeders if you'd rather see 4 formations of them.




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 Post subject: Raven Guard
PostPosted: Tue Jan 12, 2010 5:23 pm 
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Cool.

What's going where?  It looks like the Assault Marines are going in the Thawk and everything else is drop pods?

Assuming I'm counting right, that would be 3 pods and 2 speeder formations.  Total count on the Strike Cruiser transport capacity would be 16 infantry and 12 vehicles, assuming you were air assaulting with the assault marines.

Activation count on the first turn would be 9:
Whirlwinds (ground deployment)
Preds (ground deployment)
Thawk/Assault (air assault)
Cruiser
2 Speeders (planetfall)
2 Tacs (deathwind)
Terminators (deathwind)

==

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250 Land Speeder
 3 Tornado, 2 Typhoon

I definitely want to hear about how this performs.  The firepower ranges line up fairly well so the Tornadoes may be worth it and it's a way to come out cheaper than the all-Typhoon option.




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 Post subject: Raven Guard
PostPosted: Tue Jan 12, 2010 5:27 pm 
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Right on all counts except it'll be 10 vehicles, not 12, in the Cruiser.

I can field a second Speeder formation like that if I drop a dread, want to see two?




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 Post subject: Raven Guard
PostPosted: Tue Jan 12, 2010 5:34 pm 
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Quote: (Dave @ Jan. 12 2010, 16:27 )

Right on all counts except it'll be 10 vehicles, not 12, in the Cruiser.

I can field a second Speeder formation like that if I drop a dread, want to see two?

Do dreads count as infantry in a spacecraft?  I haven't looked at that in a long time.

On the speeder formation, it's up to you.  It just never occurred to me to set it up that way before.

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 Post subject: Raven Guard
PostPosted: Tue Jan 12, 2010 5:36 pm 
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Whoops, no they're AVs. I was wondering where 12 came from.

I'll try the two speeder formations at 250, they're newly painted and have only seen one game to date.

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 Post subject: Raven Guard
PostPosted: Thu Jan 14, 2010 3:56 pm 
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I have developed concerns with a planetfall focused list where speeders are allowed to planetfall. I am going to try this list today if E&C comes over to test my theory. (Unfortunately he isn't able) Next week.

3x R.Guard Assault formations 675
1x Strike Cruiser 200
1x Terminators with SC 450
1x Terminators with Chaplain 400
4x Land Speeders 800
1x Bikes with Chaplain 50
1X TH

I am concerned about this list, perhaps wrongly. But with the ability to planetfall speeders and reroll planetfall scatter it seems, in theory, a bit powerful to me.

From my previous post it was pointed out to me that scouts can't use drop pods now. Too long playing Tau.

My plan is to drop R.Guard assault to put BM's on most enemy formation. Then using rule lawyering and commander get a massive intermingled assault. The speeders being able to drop on their own makes this more effective as they can provide MW FF. Also the ability to reroll planetfall scatter is very powerful.

I have concerns with the list because of its planetfall focus. I believe that a skimmer focused list could be more fun and interesting. Essentially turning them into air cav marines.





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 Post subject: Raven Guard
PostPosted: Thu Jan 14, 2010 4:17 pm 
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BatRep is going up in a few. Had some questions on planetfalling Land Speeders.

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 Post subject: Raven Guard
PostPosted: Thu Jan 14, 2010 4:25 pm 
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Quote: (Jstr19 @ Jan. 14 2010, 14:56 )

5x Scout formations 750
1x Strike Cruiser 200
1x Terminators with SC 450
1x Terminators with Chaplain 400
4x Land Speeders 800
1x Bikes
1X TH

Scouts cannot use Drop Pods since the 2008 errata.

Also, Terminators are the only 4-unit formation size in this list that can use drop pods.  Unless you use Termies, the most formations/Deathwind attacks you can drop with a Strike Cruiser is 3.

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 Post subject: Raven Guard
PostPosted: Sat Jan 16, 2010 4:35 pm 
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Neal,

I just noticed from Dave's batrep that the terminators used drop pods. From a fluff perspective, this shouldn't be allowed. Only the Space Wolves who detest teleportation should be allowed to drop pod their termies.

Is there some other justification for this?

Cheers,

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 Post subject: Raven Guard
PostPosted: Sat Jan 16, 2010 4:54 pm 
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Quote: (Jstr19 @ Jan. 14 2010, 14:56 )

Then using rule lawyering and commander get a massive intermingled assault.

If your opponent hasn't deployed their formations within 5cm of each other, there's no way you can pull off a "massive intermingled assault", so I'm not sure what you're trying for here, could you explain further?

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 Post subject: Raven Guard
PostPosted: Sat Jan 16, 2010 7:46 pm 
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Chroma: What my Thoughts were that by forcing corner deployment you shorten the deployment zone making intermingling in some armies more likely especially if they castle. The terminators would use teleport to if my opponent has made a mistake and deployed some units intermingled. That is in effect what I meant. Additionally by having many formtions spread out in my opponents deployment zone I maybe able to draw him into base to basing some of my other formations. I was in a hurry after fixing my initial post. But really this army is about limiting my opponents first turn by laying as many BM's as I can, and maximizing the amount of activations I have.


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 Post subject: Raven Guard
PostPosted: Mon Jan 18, 2010 4:37 pm 
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Quote: (Honda @ Jan. 16 2010, 15:35 )

Neal,

I just noticed from Dave's batrep that the terminators used drop pods. From a fluff perspective, this shouldn't be allowed. Only the Space Wolves who detest teleportation should be allowed to drop pod their termies.

Is there some other justification for this?

It gives them a planetfall deployment option which is supposed to be a focus of the list.

As far as fluff, it's technologically possible if the SW do it so it seemed to me that it's a combat-doctrine issue.  If the RG are using extensive drop pods as part of their doctrine, why wouldn't they also bring their terminators in with pods?

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 Post subject: Raven Guard
PostPosted: Tue Feb 09, 2010 9:19 pm 
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Neal,

Matt and I are going to switch things up tomorrow. I'll be taking Guard and he RG. Can Storm Eagles be taken in addition to Drop Pods? Aka, can I drop pod the RG down and have the Storm Eagles follow, then scatter them?

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 Post subject: Raven Guard
PostPosted: Tue Feb 09, 2010 9:42 pm 
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Quote: (Dave @ Feb. 09 2010, 20:19 )

Neal,

Matt and I are going to switch things up tomorrow. I'll be taking Guard and he RG. Can Storm Eagles be taken in addition to Drop Pods? Aka, can I drop pod the RG down and have the Storm Eagles follow, then scatter them?

Well, the idea was to have Storm Eagles be used instead of Drop Pods.  So, if you mean "can I drop the infantry to get the Deathwind attacks, and still have the Storm Eagles attached" that is against the intent, though the rules are not clear on that.

Thanks for pointing that out.  I didn't expressly forbid it in the rules because it didn't occur to me.

As others have pointed out, I think the Storm Eagles may be too expensive.  If you can work them in to test, I would love to hear results.

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