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Joined: Sun Apr 02, 2006 2:24 am Posts: 233 Location: Albany, NY
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(Markconz @ Jul. 31 2006,03:19)
QUOTE 350. Land Raiders are expensive point sinks against orks (zzap guns), and eldar (all guns  ). Orks ability to 'hide' their supa guns in another unit safe from targetting is something that needs to be looked at I think... that or the range on those things. 60cm seems overpowered for a an ork weapon on a basic chasis I think. I humbly disagree with your evaluation of the Orks. ?If you place a BM (or two for Big formations), you've just cut the range down from 60 to the next lowest range. ?I am not disagreeing with your "point sinks" evaluation, and I am uncertain as to the correct point cost of a LR formation. ?However, try comparing these Zzap-laden Ork formations to a Shadowsword.
Shadowsword - 200 points (3 for 500) 15 cm, 4+ RA, CC6, FF5, 3DC, 90 cm 2+ TK(D3) FF ; 2x 30 cm AP5
Blitz Brigade with 4 Gunzwagons + 1 Zzap Oddboy - 200 points (3x for 500) 30 cm, 5+, CC5, FF5, 4 hits, 60 cm 3+ TK(d3); 3x 45 cm AP5/AT5
Big Gunz + 1 Zzap Oddboy - 175 points (3x for 475) 15 cm, none, CC6, FF5, 5 hits, 60 cm 3+ TK(d3); 4x 45 cm AP5/AT5
The BB is faster and more shooty in secondary weapons, but with shorter range, lower to-hit in their TK, and much reduced survivablity. ?The Big Gunz are just as slow, are even more shooty in secondary weapons, with the ability to get into cover (and use the associated cover saves), and have even lower survivability (unless in cover). ?The Orks also lose shooting ability as you cause damage... the WE is an "all or nothing" deal. ?Finally, the initiative rules also make it harder for the Orks to go into Overwatch, Marshall, Sustain, or to rally in the End Phase. ?In all, I think that the forces are roughly matched, even though they play quite differently.
_________________ Happy to have survived to being a Grognard!
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