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Joined: Sat Nov 05, 2005 12:13 am Posts: 8711 Location: Leipzig, Germany, Europe, Sol III, Orion Arm, Milky Way, Local Group, Virgo Supercluster, Universe
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Ah what matters...i post the whole armylist here. Only the fancy colors will be missed 
PROMETHEAN WARRIORS The Salamanders Space Marine Chapter The Space Marines of the Salamanders Chapter are some of the most steadfast and respected fighters in the Imperium and their service has never been stained or faulted in the Chapter's long history. The Salamanders are born from fire and constant change. Their homeworld of Nocturne is a tortured planet, constantly being ripped apart by the massive gravity of its larger moon, Prometheus. In the face of this constant destruction, the massive volcanic action and rivers of lava, the Salamanders have survived and gained a stubborn and pragmatic attitude to warfare and life in general. Because of the unstable nature of Nocturne, the Chapter's fortess-monastery is located on the stable, if airless, Prometheus. From here the Chapter Master directs the Salamanders movements and engagements. But contrary to most other Space Marine Chapters, who keep a more aloof attitude about the indigenous people of their home, the Salamanders live, work and help the hardy folk of Nocturne instead of living in mysterious solitude.The Salamanders maintain and make their own weapons and armour, leaving more time for the Chapter's Techmarines to make astounding artifacts of beauty and flawless functionality. This practice was passed onto the Salamanders by their Primarch, Vulkan, who was raised by a blacksmith. Vulkan taught his sons the virtues of patience and the skills they needed to be fine craftsman. These green-armoured marines differ from normal "Codex" Chapters in other ways as well. Their tortured planet has taught them to never give up. The Salamanders' steadfast determination and tenacity in battle is legendary. They will continue to fight against even the most overwhelming odds to secure their objective or hold an important position. Since these solitary Space Marines live with the people of Nocturne, they have learned to function by themselves if need be. In battle they can continue to fight on, even while separated from the rest of their squad. Because of the high gravity of Nocturne, the Salamanders are slower than an average marine and not quite as fast to react, but are still much faster than any normal human could ever be!
SALAMANDERS SPECIAL UNITS: The Salamanders follow normal Space Marine tactical and strategic dogma, with a slight variation to compensate for their own physical and mental traits. They have a preference for close-ranged firefights, using many melta and flamer weapons to smash armoured foes and burn whole swathes of lighter troops.
SALAMANDERS TERMINATORS Type/Speed/Armour/CloseCombat/Firefight Infantry/15cm/4+/3+/3+ Weapon/Range/Firepower/Notes Storm Bolters /(15cms) /Small Arms/- 2 x Heavy Flamer/15cm/AP4/IgnoreCover PowerWeapons/(basecontact)/AssaultWeapons/Macro-weapon,ExtraAttack(+1) Notes: Reinforced Armour, Teleport, Thick Rear Armour.
SALAMANDERS TACTICAL Type/Speed/Armour/CloseCombat/Firefight Infantry/15cm/4+/4+/5+ Weapon/Range/Firepower/Notes Multi-melta/15cm/MW5+ and Small Arms/Macro-weapon Notes: The Multi-melta can shoot and be used to confer the macro-weapon ability to the unit?s firefight value.
SALAMANDERS DEVASTATOR Type/Speed/Armour/CloseCombat/Firefight Infantry/15cm/4+/5+/4+ Weapon/Range/Firepower/Notes 2xMulti-melta/15cm/MW5+ and SmallArms/Macro-weapon Notes: The Multi-melta can shoot and be used to confer the macro-weapon ability to the unit?s firefight value. It deso not give the unit an extra attack.
SALAMANDERS DREADNOUGHT Type/Speed/Armour/CloseCombat/Firefight ArmouredVehicle/15cm/4+/4+/5+ Weapon/Range/Firepower/Notes Power Fist/(base contact)/AssaultWeapon/Macro-weapon, ExtraAttacks(+1) Multi-melta/15cm/MW5+ and Small Arms/Macro-weapon Notes: Walker. The Multi-melta can shoot and be used to confer the macro-weapon ability to the unit?s firefight value.
SALAMANDERS ATTACK BIKE Type/Speed/Armour/CloseCombat/Firefight LightVehicle/30cm/4+/5+/5+ Weapon/Range/Firepower/Notes Multi-melta/15cm/MW5+ and Small Arms/Macro-weapon Notes: The Multi-melta can shoot and be used to confer the macro-weapon ability to the unit?s firefight value.
SALAMANDERS PREDATOR INCINERATOR Type/Speed/Armour/CloseCombat/Firefight ArmouredVehicle/30cm/4+/6+/4+ Weapon/Range/Firepower/Notes Autocannon/45cm/AP5+/AT6+/- 2 x Heavy Flamer/15cm/AP4+/Ignore Cover
Using The Army List The following army list allows you to field an army based on the Salamanders Chapters which loosely follows the teachings of the Codex Astartes. Space Marines are organised into small formations called detachments. Each detachment is made up of three or more units, and may also include a number of extra units called upgrades. The detachments that may be taken in a Salamanders army are shown on the chart that follows. The chart also shows what units comprise the detachment, what upgrades are allowed, and its points cost. For example, an Assault detachment consists of four Space Marine Assault units for 175 points, and may include the Commander and Vindicator upgrades at an additional cost in points. Each upgrade that is taken adds to the cost of the detachment, as shown on the upgrade chart. The upgrade chart also lists the units that make up the upgrade. Note that these will sometimes replace units in the detachment they are taken for, and sometimes takes the form of additional units for the detachment. Each upgrade may be taken once per formation. For example, an Assault detachment could include one Commander and one Vindicator. If both were taken it would cost 175 + 50 +75 = 300 points Salamanders Space Marine armies may be supported by Imperial Navy aircraft and Titan Legion battle groups. A maximum of up to a third of the points available to the army may be spent on these formations.
SPECIAL RULE 6.3.1 Space Marine Transports
The Space Marines are a highly mobile army. Because of this, the points cost of a detachment usually includes enough Rhino transport vehicles to transport it and any upgrades that have been taken. The number of Rhinos will always be the minimum needed to carry the formation, you can?t take extras along to cover any losses! Note that many formations don?t receive Rhinos, usually because they can?t fit into them. Detachments that come with Rhinos will be noted as having ?plus transport? in the units section of the army list opposite. Also note that you don?t have to take Rhinos if you don?t want to. If you?d rather field the formation on foot instead, so it can act as a garrison for example, or be transported in a Thunderhawk Gunship, then you may do so. In addition, you may choose to replace a detachment?s Rhinos with Drop Pods. If you do this then the detachment will enter play in a Drop Pod using the rules for planetfall (see section 4.4). Note that if you choose to do this you will also require at least one Space Marine Strike Cruiser or Battle Barge to deploy the drop pods from.
SALAMANDERS ARMY LIST Salamanders Space Marine armies have a strategy rating of 5. All Salamanders and Titan Legion formations have an initiative rating of 1+. Imperial Navy aircraft formations have an initiative rating of 2+. The ?They Shall Know No Fear? rule applies to all Salamanders formations (see 5.1.1).
SALAMANDERS DETACHMENTS DETACHMENT/UNIT/UPGRADES ALLOWED/POINTS COST - Assault*/Four Assaul tunits/Commander,Vindicator/175points - Bike*/5 Bike units/Commander, AttackBike/200points - Devastator/Four Devastator Units/plus transport/Commander,Razorbacks,Dreadnought,Hunter,LandRaider,HeavySupport/250points - LandRaider/Four LandRaiders/Commander, Vindicator/400points - LandSpeeder*/Five Land peeders/Commander, Typhoon/Tornado/200points - Landing Craft/One Landing raft/None/350points - Predators/Four Predators (may choose either Annihilators or Destructors or Incinerators or a combination of the three)/Commander, Vindicator/300points - Scout/Four Scout units plus transport/Commander, Razorbacks, Sniper/150points - StrikeCruiser/One StrikeCruiser/BattleBarge/200points - Tactical/Six Tactical units plus transport/Commander, Hunter, Dreadnought, Razorback, Vindicator, CloseSupport/300points - Terminator/Four Salamanders Terminator units/Commander, LandRaiders, Dreadnought, Vindicator/325points - Thunderhawk/One ThunderhawkGunship/none/200points - Vindicator/Four Vindicators/Commander/300points - Whirlwind/Four Whirlwinds/Commander/300 points
NOTES: The conditions on the Salamanders homeworld Nocturne are not conducive to training for high speed attack or using the anti-grav engines of Land Speeders, so the Chapter employs relatively few of these specialised fast attack units. Because of this you are not allowed to field more than three Detachments marked with an asterisk (*) in total.
SALAMANDERS UPGRADES UPGRADE/UNITS/COST - AttackBike/Replace any number of Bike units with 1 Salamanders Attack Bike each/Free - Battle Barge/Replace StrikeCruiser with BattleBarge/150points - CloseSupport/Add two Salamanders Tactical units plus transport/100points - Commander/Add one Commander character to a unit in the formation. The Commander may be a Master, Librarian or Chaplain. One Commander in the army may be a Supreme Commander/50points(+50points if Supreme Commander) - Dreadnought/Add one or two Dreadnoughts or Salamanders Dreadnoughts or a combination of the two/50points each - HeavySupport/Add two Salamanders Devastator units plus transport/125points - Hunter/Add one Hunter/75points - Lan Raiders/Add up to four Land Raiders/100points each - Razorbacks/Replace any number of Rhinos with 1 or 2 Razorbacks each/+25points per Razorback - Sniper/One Scout unit may be given the Sniper ability/+25points - Typhoon/Tornado/Replace any number of Land Speeders with 1 Land Speeder Tornado or Typhoon each/+25points per Typhoon +10points per Tornado - Vindicator/Add one or two Vindicators/75points each
IMPERIAL NAVY AIRCRAFT FORMATION/COST Two Thunderbolt Fighters/150points Two Marauder Bombers/300 points
TITAN LEGION BATTLEGROUPS FORMATION/COST One Warlord Class Titan/850points One Reaver Class Titan/650points One to Two Warhound Titans/250points each
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