OK, here you go man. My thoughts based on these games:
viewtopic.php?f=84&t=29275viewtopic.php?f=84&t=29551viewtopic.php?f=84&t=29636viewtopic.php?f=84&t=29657viewtopic.php?f=84&t=29656viewtopic.php?f=84&t=29691Assault Centurions: Twin Heavy Flamer would be AP3+. 2@FF4+ is good for current price. If more playtesting was in the cards I'd suggest 2 or 3 at FF5+ though (perhaps with a MW or IC thrown on one of those) given their armament.
Devastator Centurions: Need different weapons options to be on even ground with the Assault Centurions, and/or 2@FF4+.
Scouts: Would like to see the Sniper upgrade mirror the Codex list.
Achilles: Are these no longer rare by the fluff? If not, fine with the number the list can field. If not they should probably be 0-x'ed.
Thunderfire: Never played with them, thought they weren't worth it.
Bastion: Never played with them, thought they weren't worth it.
Fellblade: m_folias plays most of his games with these. They never struck me as worth it, but I'm anti-WE biased.
Hyperios: Prefer them at 45cm AA5+, they do something with that.
Tarantula: Never played with them, didn't seem useful.
Minefields, trenches and razor wire must be a minimum of 2.5cm wide: I'd like to see this FAQed with the Siege, DKoK, and Knight list using them. Something like: "you only are susceptable to one dangerous terrain test from them per every move/5cm"
Static Defenses: I don't think the "0-1 per" restrictions are needed on the taratula, hyperios, bunkers and bastion. It's too much double checking when most of those are in the 1/3 allies category already.
Fortifications: When this is approved I'll likely just grab the Siegemaster's
Fortified Positions text and FAQs for this and replace some names. That work for you?
Masters of Siege:
Need a note or FAQ about IC and these abilities.
Played our games without this bullet: "Imperial Fists INF formations with at least one stand occupying trenches or bunkers purchased as part of their force remove an additional blast marker when rallying or marshalling". Still felt the trenches and bunkers were worth it.
This bullet isn't needed: "Imperial Fists formations may replace their 'plus transport' with 2 bunkers plus 125cm2 of trenches, minefields or razor wire for free"
Automaton:
AMTL is using the name already.
For less confusion, I stand by what I wrote before:
Quote:
A formation made up completely of units with automaton may only contest objectives.
A formation does not receive a Blast marker when a unit with automation is destroyed, this includes the extra Blast marker from the first casualty of a crossfire and for units destroyed for being out of formation after a move. If one of these units is hit by a weapon with disrupt it does not inflict a Blast marker. Finally, don't count these units that are lost in an assault when working out who has won the combat.