Hena wrote:
As far as cost goes. I think Scions cost is a bit too much and could be lowered a bit. So far I haven't bothered to do that though.
Thanks, that's useful information to know.
jimmyzimms wrote:
Wouldn't a dedicated lander (hot LZ or not) simply have no AP/AT and instead potentially a good / Decent FF and only AA shots then? Just seems easier to do than all these special rules and non-standard statistics debate or gaming armor values to make it "work" the way you want.
Thanks a lot for this suggestion! Dropping the ranged attack is a simple fix that would prevent the THT from being used offensively. I think I'm going to adopt it. In fact I'm probably going to go further and drop the FF to 6+ also to focus their role on transport and to discourage players from launching assaults with empty THTs.
Hena wrote:
Does that sound a vehicle which I would use as ground attack (either by strafing or by air assault) craft what that 4+RA will do to it? Sure 40k models the fluff of it wrong with the stats given in IA3, but that surely isn't new for 40k.
I agree they should not be being used to strafe the enemy. Air assaulting with vehicles is appropriate IMO, representing the THTs drawing fire while they deploy their vehicles into a good position. Ground attacks by empty THTs are not appropriate but are possible in both the BT and SoI lists.
Adopting no ranged attack and FF6+ avoids any need for a special rule, makes the THT impossible to strafe with and offensively poor in an assault, making it appropriate to the background by reducing and removing the units offensive capabilities rather than making it considerably less tough than it should be (requiring an average of 4.125 hits to kill rather than 7.333). The armour to enable it to get the vehicles safely into position is the important bit of the two as the unit is meant to be transport focussed and not offensive.
I ran some numbers to do a comparison. Taking a hypothetical air assault by 3 empty THTs on a small enemy formation they might have a chance against, say 4 Black Legion Chaos Predators and assume all models are placed in range. 3 Scions THT would on average kill 1.33 Chaos Predators with their FF4+ and would take on average (taking into account the possible critical) 1.04 points of damage in return, giving a +1.29 advantage to the SoI THTs due to outnumbering, but still overall being risky as if they lose as landed aircraft they auto-die. 3 BT THT with 4+ Reinforced and FF 6+ in the situation would on average kill 0.5 Chaos Predator and would on average take 0.58 damage (taking into account criticals) in return, winning the combat by on average of 0.92 due to outnumbering. Situations will vary but in this situation at least the BT player would be less likely to want to air assault with the THT despite their 4+ armour.
I now plan to go with:
Thunderhawk Transporter Armour 4+ Reinforced CC6+ FF6+
Heavy Bolter Array 2 x 15cm AA5+
Testing to start at 250 for 2 and 350 for 3 initially with the reducing firepower.