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What Terminator Variants should we have??
A) Standard Only 40%  40%  [ 17 ]
B) Standard and Assault Only 7%  7%  [ 3 ]
C) Standard and Chapter Variants Only 40%  40%  [ 17 ]
D) Standard, Assault and Chapter Variants Only 5%  5%  [ 2 ]
E) I like to Vote and play with Toy Soldiers... 7%  7%  [ 3 ]
Total votes : 42

Terminator Variants

 Post subject: Re: Terminator Variants
PostPosted: Mon Dec 06, 2010 12:01 pm 
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I don't mind varients as long as it is obvious. So Salamanders are still the same models but its not a problem as they are all the varient. And heavy flamers are a fairly iconic terminator and salamander weapon.

I do not like extra assaulty terminators as options. 1 you can't tell the difference and 2 they are simply a buff. Terminators are simply assault monsters. Anything boosting that ups their points cost. Which then of course means the whole baalnce of fragility, formation size and the like comes in. It does them a diservice to increase in cost for increased ability as the balance gets more knife edge.


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 Post subject: Re: Terminator Variants
PostPosted: Mon Dec 06, 2010 12:04 pm 
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I do not like extra assaulty terminators as options. 1 you can't tell the difference

You can if someone puts the effort in to scratchbuild CC terminators.

Quote:
2 they are simply a buff.

I agree that the stats Frogbear wants to test are a flat buff.

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 Post subject: Re: Terminator Variants
PostPosted: Mon Dec 06, 2010 12:20 pm 
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nealhunt wrote:
I am okay with the idea of a variant Terminator unit in principal, but like all the variant units it should have a compelling reason for inclusion, i.e. an iconic unit or some sort of trait critical to the feel of the list.


On the principle, why not ?

The thing is, I don't know of any iconic terminator formation that would justify a different statline. The most iconic terminator formation, the Deathwing, does not have special equipment. The way they can mix assault weapons configurations and standard in Wh40k is largely irrelevant in epic (where the formation is much larger than a single squad), at least as much so as Veteran marines custom equipment.

Other than that, a single apocalypse datasheet* is the source of all the cheese craving apparently. Apocalypse as a source, really. When all formations in Epic are roughly equivalent to Apocalypse formations anyway...

Ok, everyone likes space marines, but I wish E:A wasn't slowly turning into ESM, following the wh40k trend.



* For a terminator formation that is... the standard size for terminator deployment in epic :).


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 Post subject: Re: Terminator Variants
PostPosted: Mon Dec 06, 2010 12:22 pm 
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Evil and Chaos wrote:
I agree that the stats Frogbear wants to test are a flat buff.


You yourself suggested a slightly lesser 'buff'. Yes, let's do that discussion again... ;)

At least I am willing to test things out rather than talk about them.

At the end of the day, I believe I make fair and balanced decisions. That is why very few of my ideas come to fruition, because I am willing to sacrifice ego for what is right for the game.

Titanhammers - they are in a test phase. Simple as that. If only more people would test things, we would not have to have these inane discussions and polls.

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 Post subject: Re: Terminator Variants
PostPosted: Mon Dec 06, 2010 12:28 pm 
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Quote:
You yourself suggested a slightly lesser 'buff'.

I suggested change the CC stat to 2+, but remove the FF rating, a slight buff in CC... You went for making both attacks Macro-Weapon, a larger buff.

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I am willing to sacrifice ego for what is right for the game.

No comment.

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 Post subject: Re: Terminator Variants
PostPosted: Mon Dec 06, 2010 12:29 pm 
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Athmospheric wrote:
Ok, everyone likes space marines, but I wish E:A wasn't slowly turning into ESM, following the wh40k trend.


I am all for making things representative rather than specific, yet until that is done across lists as a base rule, then I want my toys and I want to play with them too. One rule for all IMO.

Also all the Apocalypse hate - why? Epic as a stand alone game would quickly become quite bland if it was not for people pushing ideas and using official ideas for the games. It may dilute the field, but overall, it strengthens the appeal overall as choice is what will keep the game going beyond the initial 4 armies. Without it, people would be complaining that there was not enough choice.

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 Post subject: Re: Terminator Variants
PostPosted: Mon Dec 06, 2010 12:32 pm 
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Evil and Chaos wrote:
I suggested change the CC stat to 2+, but remove the FF rating, a slight buff in CC... You went for making both attacks Macro-Weapon, a larger buff.


A buff by any other name is still a buff. Let's stop kidding ourselves.

Quote:
No comment.


Really, is this necessary? You once gave me some advice and I took it. I now suggest you maybe look at it also. ;)

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 Post subject: Re: Terminator Variants
PostPosted: Mon Dec 06, 2010 12:34 pm 
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Really, is this necessary? You once gave me some advice and I took it. I now suggest you maybe look at it also.

I suggest not talking about personal motivations when noone else is talking about personal motivations.

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 Post subject: Re: Terminator Variants
PostPosted: Mon Dec 06, 2010 1:21 pm 
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Evil and Chaos wrote:
I suggest not talking about personal motivations when noone else is talking about personal motivations.

Evil and Chaos wrote:
I agree that the stats Frogbear wants to test are a flat buff.

No names were viable till this line. Could have been less personal/specific - that's all I am saying.

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 Post subject: Re: Terminator Variants
PostPosted: Mon Dec 06, 2010 1:33 pm 
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There's a difference between assigning ownership to an idea for clarity of communication and talking about personal motivation.

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 Post subject: Re: Terminator Variants
PostPosted: Mon Dec 06, 2010 1:39 pm 
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frogbear wrote:
Athmospheric wrote:
Ok, everyone likes space marines, but I wish E:A wasn't slowly turning into ESM, following the wh40k trend.

Also all the Apocalypse hate - why? Epic as a stand alone game would quickly become quite bland if it was not for people pushing ideas and using official ideas for the games. It may dilute the field, but overall, it strengthens the appeal overall as choice is what will keep the game going beyond the initial 4 armies. Without it, people would be complaining that there was not enough choice.


I think that Apocalypse is a good way of ramping 40k up to 11; but it works well because the nature of 40k is a beer and pizza sort of game. Silliness, over-the-top action and removing huge screeds of stuff because of some obscure combination of rules is part of the fun – or part of the 'fun' – of 40k.

Epic is more complex, and because it's arguably a more finely balanced game, throwing in really over-the-top stuff takes away from the finesse of it.

I like the Titanhammer formation and Imperial Fists, but I think they're best served by simply taking a nicely converted set of Terminators and using the standard rules; or theming the army to a personal interpretation of the Imperial Fists using the standard lists.

Then again, I like the Craftworlds, Chapters, Klans etc being largely different-coloured versions of the basic forces, as I think that's the best way of getting fun games, where your opponent is as familar as possible with your list.

Variant lists, to my mind, should be for esoteric forces that can't be otherwise done – like the Elysian Drop Troops, or Feral Orks.

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 Post subject: Re: Terminator Variants
PostPosted: Mon Dec 06, 2010 7:53 pm 
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Apocalypse is a great ressource if you are looking for names of specific formations.
Also it is a great ressource for introducing new war engines to Epic.
But Apocalypse is crap if you use it to introduce totally unnessesary special rules for each named formation.

I would say that Assault Terminators are ok if the ImperialFists won't have acess to standard Terminators. Same as Salamanders which don't have acess to Assault Cannon armed Terminators and only have Heavy Flamers.

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Last edited by BlackLegion on Tue Dec 07, 2010 6:13 pm, edited 1 time in total.

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 Post subject: Re: Terminator Variants
PostPosted: Mon Dec 06, 2010 8:44 pm 
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BlackLegion wrote:
I would say that Assault Terminators are ok if the iMperialFists won't have acsess to stabndart Terminators.


This is where people are mis-interpreting the list and the idea.

It is still in Experimental mode and both are in there to determine which is more of a viable choice over a range of games.

As stated before, I believe actual test cases of games and reviewing lists made is going to be far more viable to a decision on these rather than having these endless discussions.

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 Post subject: Re: Terminator Variants
PostPosted: Mon Dec 06, 2010 9:13 pm 
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So my question now is...

Frogbear, Hena, TRC and BlackLegion:

Should the DA and IF Assault Terminators be the same or different stats?

If your trying to stay Hammer orientate then I say different, yet I find it hard at the Epic scale to do that without being over the top units I think. Damn Standard Terminators for being too assaulty good! :D


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 Post subject: Re: Terminator Variants
PostPosted: Mon Dec 06, 2010 9:26 pm 
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frogbear wrote:
(...)
As stated before, I believe actual test cases of games and reviewing lists made is going to be far more viable to a decision on these rather than having these endless discussions.


List thread are actually usually a pretty good start for endless discussions, by the look of things.
And since every list as its "owner", I think we actually get into more endless debate in lists or because of lists, specially concerning such design decisions and choices that affect several lists.

Lists are a nice way to sneak in any toy one might fancy and then imposing them as an accomplished fact.


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