frogbear wrote:
Athmospheric wrote:
Ok, everyone likes space marines, but I wish E:A wasn't slowly turning into ESM, following the wh40k trend.
Also all the Apocalypse hate - why? Epic as a stand alone game would quickly become quite bland if it was not for people pushing ideas and using official ideas for the games. It may dilute the field, but overall, it strengthens the appeal overall as choice is what will keep the game going beyond the initial 4 armies. Without it, people would be complaining that there was not enough choice.
I think that
Apocalypse is a good way of ramping 40k up to 11; but it works well because the nature of 40k is a beer and pizza sort of game. Silliness, over-the-top action and removing huge screeds of stuff because of some obscure combination of rules is part of the fun – or part of the 'fun' – of 40k.
Epic is more complex, and because it's arguably a more finely balanced game, throwing in really over-the-top stuff takes away from the finesse of it.
I like the Titanhammer formation and Imperial Fists, but I think they're best served by simply taking a nicely converted set of Terminators and using the standard rules; or theming the army to a personal interpretation of the Imperial Fists using the standard lists.
Then again, I like the Craftworlds, Chapters, Klans etc being largely different-coloured versions of the basic forces, as I think that's the best way of getting fun games, where your opponent is as familar as possible with your list.
Variant lists, to my mind, should be for esoteric forces that can't be otherwise done – like the Elysian Drop Troops, or Feral Orks.