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Transports for Dreadnoughts

 Post subject: Transports for Dreadnoughts
PostPosted: Sun Oct 07, 2007 11:35 pm 
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(Evil and Chaos @ Oct. 07 2007,19:03)
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[You won't get it accepted into an official list (on the SG website).
...
Now we could add one, but that just means we're making up our own background...

Right, I guess I'm suggesting that I see a flaw in the background, and am suggesting grassroots action to fix the flaw. ?Obviously such things as models/conversions would be a good first step, and then fan-based playtesting (as suggested above). ?Then we would have to convince the ERC (or whatever body ends up succeeding the ERC) that the unit should be incorporated into the Official Space Marines List. ?Obviously GW's IP dept. would have to approve it and such, but the impetus for such a change would have to start here, as it's obvious that it won't start anywhere else (at least not until Epic 5th edition rolls around when hell freezes over).

?I mean, isn't there some superheavy tank in the Black Legion list that wasn't in any of the previous background material, and has no model associated with it? ?Isn't there a re "Death Wheel" or something? ?Why can we have a Death Wheel but not a dreadnought transport?





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 Post subject: Transports for Dreadnoughts
PostPosted: Sun Oct 07, 2007 11:52 pm 
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I mean, isn't there some superheavy tank in the Black Legion list that wasn't in any of the previous background material, and has no model associated with it?  Isn't there a re "Death Wheel" or something?  Why can we have a Death Wheel but not a dreadnought transport?


I dislike Death Wheels and Decimators too. :)

Especially Death Wheels, as they're:

a- Rip-offs of a Star Wars movie that had played recently.
b- Goofy.


I think the Chaos list would be so much better if it stuck to Imperial SHT's and Titan classes... but maybe that's just me. :D





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 Post subject: Transports for Dreadnoughts
PostPosted: Mon Oct 08, 2007 1:50 am 
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This is a somewhat old topic. To summarise thoughts from various earlier threads, although apparently a nice idea on the face of it, is actually impractical for a number of reasons :-
  • To garrison, Infantry (other than scouts) are restricted to a single vehicle - so the entire formation is already restricted to a 15 cm move anyway. Dreadnought transport is superfluous here.
  • In the trademark Marine air assaults, you cannot put any transport in either Thunderhawks or Drop Pods, so Dreadnought transport is superfluous.
  • Tacticals cannot take Landraider upgrades. However if permitted, this would make ground based tactical formations very over-powered (and very expensive)
  • No-one adds them to Terminators as it restricts the deployment options to a Landing Craft, but even if you did, you may not add more than 4 landraider transport (insufficient to carry the additional Dreads), and the formation would not be able to fit into the Landing Craft.
  • The only formation that you could feasibly add Dreadnoughts and transport to is the Devastators. But if you changed the Landraider upgrade to permit this it is not actually cost effective, costing almost as much as a pair of Warhound titans, for a formation that is significantly weaker and easier to break.
  • Personally, I would love to change the THawk to carry three Rhinos or two Landraiders in addition to troops - but you still run into capacity issues when wanting to transport the Dreadnoughts.
So in practice, the suggestion is a non-starter unless you are prepared to revamp a significant number of other items in the Marine list, and these in turn would actually be significantly over-powered and open to abuse.

So to repeat, although it would seem to be a nice idea to be able to transport Dreadnoughts, it really is not actually a sensible idea.





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 Post subject: Transports for Dreadnoughts
PostPosted: Mon Oct 08, 2007 8:38 am 
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(Ginger @ Oct. 08 2007,01:50)
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This is a somewhat old topic. To summarise thoughts from various earlier threads, although apparently a nice idea on the face of it, is actually impractical for a number of reasons :-
  • To garrison, Infantry (other than scouts) are restricted to a single vehicle - so the entire formation is already restricted to a 15 cm move anyway. Dreadnought transport is superfluous here.
  • In the trademark Marine air assaults, you cannot put any transport in either Thunderhawks or Drop Pods, so Dreadnought transport is superfluous.
  • Tacticals cannot take Landraider upgrades. However if permitted, this would make ground based tactical formations very over-powered (and very expensive)
  • No-one adds them to Terminators as it restricts the deployment options to a Landing Craft, but even if you did, you may not add more than 4 landraider transport (insufficient to carry the additional Dreads), and the formation would not be able to fit into the Landing Craft.
  • The only formation that you could feasibly add Dreadnoughts and transport to is the Devastators. But if you changed the Landraider upgrade to permit this it is not actually cost effective, costing almost as much as a pair of Warhound titans, for a formation that is significantly weaker and easier to break.
  • Personally, I would love to change the THawk to carry three Rhinos or two Landraiders in addition to troops - but you still run into capacity issues when wanting to transport the Dreadnoughts.
So in practice, the suggestion is a non-starter unless you are prepared to revamp a significant number of other items in the Marine list, and these in turn would actually be significantly over-powered and open to abuse.

So to repeat, although it would seem to be a nice idea to be able to transport Dreadnoughts, it really is not actually a sensible idea.

Very nicely summed-up.  I now understand that I wasn't considering the larger picture of the Space Marine list as a whole.  There are many logistical and game-balance concerns associated with a dreadnought transport.  I will meditate upon this a bit further, but my snap-judgment is to say, "you're right, a dreadnought transport is more trouble than it's worth!"

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 Post subject: Transports for Dreadnoughts
PostPosted: Mon Oct 08, 2007 9:54 am 
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(Pariah Press @ Oct. 08 2007,08:38)
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"you're right, a dreadnought transport is more trouble than it's worth!"

The best summary I?ve read here for along time

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 Post subject: Transports for Dreadnoughts
PostPosted: Mon Oct 08, 2007 2:21 pm 
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(Ginger @ Oct. 08 2007,01:50)
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  • To garrison, Infantry (other than scouts) are restricted to a single vehicle - so the entire formation is already restricted to a 15 cm move anyway. Dreadnought transport is superfluous here.

Actually, you can garrison as many vehicles with infantry as you want, as long as no more than one unit in the formation has a move greater than 15cm.

You could garrison the following (using Neal's "change docs":

Tactical Detachment - 575 points
6 Tactical Marines
1 Chaplain
3 Dreadnoughts
1 Hunter

In cover and on overwatch, that a hard formation... perhaps a bit expensive, but we're not discussion prices here. (I think dreads should be about 25 points a piece, with 4+ armour.)

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 Post subject: Transports for Dreadnoughts
PostPosted: Mon Oct 08, 2007 3:24 pm 
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While I agree that you describe a "hard" garrison formation, you cannot add some form af Dreadnought transport to it without ensuring the entire formation is mobile, which contravenes the 15 cm move garrison constraint.

Personally, I prefer to garrison a Devastator formation on OW :- with 3x Dreadnoughts, a Hunter and Librarian, it has more firepower and is 50 points cheaper than the tacs, though slightly easier to break. :blues:

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 Post subject: Transports for Dreadnoughts
PostPosted: Mon Oct 08, 2007 3:34 pm 
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(Ginger @ Oct. 08 2007,15:24)
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While I agree that you describe a "hard" garrison formation, you cannot add some form af Dreadnought transport to it without ensuring the entire formation is mobile, which contravenes the 15 cm move garrison constraint.

I believe I mis-read your choice of the word "vehicles" in regard to garrisoning... carry on!  *laugh*

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 Post subject: Transports for Dreadnoughts
PostPosted: Mon Oct 08, 2007 5:02 pm 
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(Ginger @ Oct. 07 2007,20:50)
QUOTE
This is a somewhat old topic. To summarise thoughts from various earlier threads, although apparently a nice idea on the face of it, is actually impractical for a number of reasons :-
  • To garrison, Infantry (other than scouts) are restricted to a single vehicle - so the entire formation is already restricted to a 15 cm move anyway. Dreadnought transport is superfluous here.
  • In the trademark Marine air assaults, you cannot put any transport in either Thunderhawks or Drop Pods, so Dreadnought transport is superfluous.
  • Tacticals cannot take Landraider upgrades. However if permitted, this would make ground based tactical formations very over-powered (and very expensive)
  • No-one adds them to Terminators as it restricts the deployment options to a Landing Craft, but even if you did, you may not add more than 4 landraider transport (insufficient to carry the additional Dreads), and the formation would not be able to fit into the Landing Craft.
  • The only formation that you could feasibly add Dreadnoughts and transport to is the Devastators. But if you changed the Landraider upgrade to permit this it is not actually cost effective, costing almost as much as a pair of Warhound titans, for a formation that is significantly weaker and easier to break.
  • Personally, I would love to change the THawk to carry three Rhinos or two Landraiders in addition to troops - but you still run into capacity issues when wanting to transport the Dreadnoughts.
So in practice, the suggestion is a non-starter unless you are prepared to revamp a significant number of other items in the Marine list, and these in turn would actually be significantly over-powered and open to abuse.

So to repeat, although it would seem to be a nice idea to be able to transport Dreadnoughts, it really is not actually a sensible idea.

You've forgotten some thoughts from earlier threads:

One of the reasons why the Land Raider was picked as the potential transport for the Dreadnought, aside from the background descriptions of the Land Raider having superior "roominess and ride" (sorry, I work in the automotive industry) was because the Land Raider is/was perceived to not only be underpowered for its points, but also under utilised. ?But if the points cost was lowered from 100 points/pc to 75 points/pc the group consensus was that was too much of a points drop, and nobody was considering 80, 85, 90, or 95 points/pc since that was counter to the general trend of keeping units and formations in increments of 25 points. ?So if the points can't be lowered and the stats can't be improved (aside from the FF rating to 4+) then the utility of the Land Raider could be improved. ?Among the ideas for improving the utility of the Land Raider was:

- Allowing the Land Raider to carry a wider variety of units, primarily dreadnoughts, but maybe also Assault Marines.
- Allowing the Land Raider to be used in more detachments, including the Tactical and the Dreadnought detachment (see below).
- Creating Veteran detachments that would allow Land Raiders as transports.

One of the improvments thrown around for the Dreadnoughts was the creation of a 4x unit dreadnought detachment as was seen in Space Marine / Titan Legions and mentioned in background material dating back to supplements for Adeptus Titanicus. ?This detachment would obviously need transport if it was going to operate in something other than a garrison formation or an air assault formation.

One of the complaints about adding dreadnoughts to Tactical detachments is that by adding the dreadnought you have pretty much relegated the Tactical Formation to either Garrison or Air Assault duty and eliminated it from being a ground/armored operations unit. ?If Land Raiders were allowed for Tactical detachments and Land Raiders were allowed to carry one Dreadnought you could then have a Tactical detachments of 6x Tacticals, 1-2x Dreadnoughts, 3x Rhinos, and 1-2x Land Raiders that is realistic in regards to background and mobile enough to operate within Space Marine combat doctrine.

<<<--->>>

The idea of transporting Dreadnoughts in Rhinos was around in the first edition of WH40K.  I'll admit that I don't remember how serious or official it was, but it does have a little merit to it.  If Dreadnoughts were allowed to be transported by Rhinos it would certainly make the job of using Dreanoughts in ground assault forces a lot easier.  How realistic that is, especially in the shifting sands known as WH40K background, I don't know.  I'd dare say that the proper application of torches and I-beam reinforcement ribs would allow the Rhino to be used as such, but I'm not going to push for it unless the guys in my group do.





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 Post subject: Transports for Dreadnoughts
PostPosted: Mon Oct 08, 2007 8:47 pm 
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(Blarg D Impaler @ Oct. 08 2007,11:02)
QUOTE

(Ginger @ Oct. 07 2007,20:50)
QUOTE
This is a somewhat old topic. To summarise thoughts from various earlier threads, although apparently a nice idea on the face of it, is actually impractical for a number of reasons :-
  • To garrison, Infantry (other than scouts) are restricted to a single vehicle - so the entire formation is already restricted to a 15 cm move anyway. Dreadnought transport is superfluous here.
  • In the trademark Marine air assaults, you cannot put any transport in either Thunderhawks or Drop Pods, so Dreadnought transport is superfluous.
  • Tacticals cannot take Landraider upgrades. However if permitted, this would make ground based tactical formations very over-powered (and very expensive)
  • No-one adds them to Terminators as it restricts the deployment options to a Landing Craft, but even if you did, you may not add more than 4 landraider transport (insufficient to carry the additional Dreads), and the formation would not be able to fit into the Landing Craft.
  • The only formation that you could feasibly add Dreadnoughts and transport to is the Devastators. But if you changed the Landraider upgrade to permit this it is not actually cost effective, costing almost as much as a pair of Warhound titans, for a formation that is significantly weaker and easier to break.
  • Personally, I would love to change the THawk to carry three Rhinos or two Landraiders in addition to troops - but you still run into capacity issues when wanting to transport the Dreadnoughts.
So in practice, the suggestion is a non-starter unless you are prepared to revamp a significant number of other items in the Marine list, and these in turn would actually be significantly over-powered and open to abuse.

So to repeat, although it would seem to be a nice idea to be able to transport Dreadnoughts, it really is not actually a sensible idea.

You've forgotten some thoughts from earlier threads:

One of the reasons why the Land Raider was picked as the potential transport for the Dreadnought, aside from the background descriptions of the Land Raider having superior "roominess and ride" (sorry, I work in the automotive industry) was because the Land Raider is/was perceived to not only be underpowered for its points, but also under utilised. ?But if the points cost was lowered from 100 points/pc to 75 points/pc the group consensus was that was too much of a points drop, and nobody was considering 80, 85, 90, or 95 points/pc since that was counter to the general trend of keeping units and formations in increments of 25 points. ?So if the points can't be lowered and the stats can't be improved (aside from the FF rating to 4+) then the utility of the Land Raider could be improved. ?Among the ideas for improving the utility of the Land Raider was:

- Allowing the Land Raider to carry a wider variety of units, primarily dreadnoughts, but maybe also Assault Marines.
- Allowing the Land Raider to be used in more detachments, including the Tactical and the Dreadnought detachment (see below).
- Creating Veteran detachments that would allow Land Raiders as transports.

One of the improvments thrown around for the Dreadnoughts was the creation of a 4x unit dreadnought detachment as was seen in Space Marine / Titan Legions and mentioned in background material dating back to supplements for Adeptus Titanicus. ?This detachment would obviously need transport if it was going to operate in something other than a garrison formation or an air assault formation.

One of the complaints about adding dreadnoughts to Tactical detachments is that by adding the dreadnought you have pretty much relegated the Tactical Formation to either Garrison or Air Assault duty and eliminated it from being a ground/armored operations unit. ?If Land Raiders were allowed for Tactical detachments and Land Raiders were allowed to carry one Dreadnought you could then have a Tactical detachments of 6x Tacticals, 1-2x Dreadnoughts, 3x Rhinos, and 1-2x Land Raiders that is realistic in regards to background and mobile enough to operate within Space Marine combat doctrine.

<<<--->>>

The idea of transporting Dreadnoughts in Rhinos was around in the first edition of WH40K. ?I'll admit that I don't remember how serious or official it was, but it does have a little merit to it. ?If Dreadnoughts were allowed to be transported by Rhinos it would certainly make the job of using Dreanoughts in ground assault forces a lot easier. ?How realistic that is, especially in the shifting sands known as WH40K background, I don't know. ?I'd dare say that the proper application of torches and I-beam reinforcement ribs would allow the Rhino to be used as such, but I'm not going to push for it unless the guys in my group do.

It also seems funny that LRs are not able to transport any of the other SM infantry too. Am I missing a part of a story about this?....JMTOTM





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 Post subject: Transports for Dreadnoughts
PostPosted: Mon Oct 08, 2007 8:49 pm 
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Land Raiders are listed as being able to transport Tactical Marines in their datafax, but for some reason they're not allowed to in the main army list.

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 Post subject: Transports for Dreadnoughts
PostPosted: Mon Oct 08, 2007 9:16 pm 
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Well, looking at my 40K models, I don't see any way that a modern-style dreadnought could fit through the doors of a standard Land Raider or Rhino.  Maybe it could stand on top?  :)

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 Post subject: Transports for Dreadnoughts
PostPosted: Mon Oct 08, 2007 9:38 pm 
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 Post subject: Transports for Dreadnoughts
PostPosted: Mon Oct 08, 2007 9:47 pm 
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I believe the limited LR transport capacity and use in upgrades may be a hang-over from earlier editions of Epic.

Dreadnoughts are one of the iconic units of E:A, but tend to underwhelm in tabletop encounters; the same is also true of LRs - so the idea of LR transporting Dreads was was born in an attempt to give them both a little more 'sparkle'. However, while it is interesting to mull over the possibilities and practicalities of using a LR to transport Dreadnoughts - which have been rumbling around for a considerable time now as Blarg suggests - I hope it is clear that it is not just a matter of a simple fix, but rather a significant change to the Marine list.

Personally, I am much more in favour of the alternative proposal to ?improve the Dreadnought armour to 3+, which together with the increased upgrade numbers should make a considerable difference to the unit, and I would expect to see them making more of an appearance in games - especially as garrisons in built up areas where the strength and abilities of the dreadnoughts will come into their own.

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