Quote: (nealhunt @ Sep. 29 2009, 17:50 )
Quote: (The_Real_Chris @ Sep. 29 2009, 16:46 )
Oh for hit and run I would I thought the classic hit and run for marines is attack, thawk out, get stuck back in. Any way of making this more attractive?
Since the rules were specifically created to prevent that, I doubt it.  If you have ideas I'll listen.
Actual ideas? Come on!

Top of my head can only think of two. 1 is a mod to the planetfall rule so any formations retrieved in previous turns and off board can join a drop. The other is any retrieved formation automatically rallies and clears all blast markers off board.
Quote:
Also, I was thinking about the ubiquitous 30cm AA.  I don't think it will be a problem.  Flakwagons create the same situation.  I've played Orks with flak in nearly every formation and it's still not enough to stop air.  It will occasionally make it sub-optimal, but nuisance effects are pretty much the limit.
But in the case of say air assaults having a bm going in against marines is particularly trying thanks to their errata. Also having a lot of AA about means it should be fairly easy to ensure all planes get 2 bms each turn they come on.
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