Batrep: Marines vs Orcs, 3k |
Chroma
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Post subject: Batrep: Marines vs Orcs, 3k Posted: Tue Oct 24, 2006 7:10 pm |
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Joined: Fri Jun 24, 2005 3:06 pm Posts: 9684 Location: Montréal, QC, Canada
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Thanks for the BatRep Hena!
I'm a big fan of "attached armour" upgrades for Marine detachments, I think they give a nice edge to "mud-marines". *laugh*
_________________ "EPIC: Total War" Lead Developer
Now living in Boston... any EPIC players want to meet up?
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Nicodemus
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Post subject: Batrep: Marines vs Orcs, 3k Posted: Tue Oct 24, 2006 7:20 pm |
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Joined: Tue Jul 26, 2005 8:27 pm Posts: 451 Location: Finland
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Why? Because it would take 9* flakwagonz to give thunderhawk that crucial 2 BM to keep it not to have +2 Combat Resolution. Thawk rush is so good as it is, it does not need bumping up. So why bother with airdefense at all if it doesnt do anything? (Bitter?)
I am OK with "half BM?s" IF Thawks are not used.
*=TH would need 2 BM, so it would need one wound, so it would need three hits (RA 4+), so it would need 18 shots(AA6+), which means 9 flakwagonz.
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My warlord! My biggest mistake. First turn I thought that I was going to win big ?time, second turn I was sure I was going to lose.
I wanted to test Flying Circus, and it worked quite well. Game was fun, as allways.
Next time my warlord will not be the first one to charge. Maybe he is too arrogant for his own good. After all, he has been in Great Gargant for a long time...
(My english is still terrible, so sorry about that)
_________________ Eradication of Earth's Population loves Polaris
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consectari
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Post subject: Batrep: Marines vs Orcs, 3k Posted: Tue Oct 24, 2006 7:47 pm |
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Joined: Thu May 18, 2006 7:36 pm Posts: 946 Location: On the Ohio river, USA
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(My english is still terrible, so sorry about that) Don't worry, it's good enough to make your point. Every time you and Hena post, you put alot of us to shame because we don't speak a second language at all (esp. those of us from the U.S.).
I'll admit, I had been so focused on fixing the side of the list I play (mud marines), that I had not even thought about the effects it would have on the other side of the list (air assault).
I'm ready to give up & go play a modified Black Legion list. Leave out the demons, proxy Whirlwinds for Defilers and it looks like marines, but plays much nicer. Imagine 3 WW (Defilers) w/ 75cm indirect and a shield of Tacs(CSM), not to mention that killer CC attack! I can feel my soul darkening already!
_________________ Understand this: that skag and his floozy...they're gonna die
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iblisdrax
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Post subject: Batrep: Marines vs Orcs, 3k Posted: Tue Oct 24, 2006 10:39 pm |
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Joined: Mon Oct 13, 2003 10:54 pm Posts: 3381 Location: First star to the right, and straight on till morning.
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Nice battle report! We will be trying out the SM mod rules in our next game, I think.
ib
_________________ "Have Leman Reuss, will travel"
"Hallo. My name is Indigo Montoya. You killed my father prepare to die!"
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Honda
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Post subject: Batrep: Marines vs Orcs, 3k Posted: Wed Oct 25, 2006 3:09 am |
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Joined: Wed Aug 10, 2005 11:44 pm Posts: 1891 Location: Katy, Republic of Texas
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Yes, very good report Hena. One observation in your attacks...it seemed rare that you attacked (i.e. engaged) within support range of another unit nor used more than one formation in an attack. Perhaps you just left that part out.
So this isn't meant to be a criticism, just that I've seem my attacks obtain a higher degree of success when I can draw on those extra shots or use the extra formation to bump up the size of the assault.
Something to consider.
Thanx again for sharing and I hope I fair as well in my Mud Marine game tomorrow (7/25). I will fighting either IG or Eldar.
Also as a thought, should we place MM in the beginning of the title so that later on if we want to single out these reports, we can search on the MM characters. Does the search engine on this forum allow for that kind of granularity?
_________________ Honda
"Remember Taros? We do"
- 23rd Elysian Drop Regiment
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Mephiston
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Post subject: Batrep: Marines vs Orcs, 3k Posted: Wed Oct 25, 2006 12:58 pm |
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Joined: Wed Aug 31, 2005 12:52 pm Posts: 4262
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One question I have is do you risk leaving marines in rhinos most of the time?
My normal opponent's play guard and they would have a field day with their artillery and vultures before the leman russes got anywhere near!
I think this is the real diffuculty with mud marines, they need to stay mobile but can't trust their transports to provide save passage. Unless you have an activation advantage (which is unlikly) leaving the troops in vehicles is just giving your opponent free hits!
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