Matt-Shadowlord wrote:
A cheap WE with reinforced armour that can be placed to take the first hits could make this a flying Gorgon (without the disadvantages and tricky model placement and Armour - Infantry)
Dobbsy wrote:
I'm not quite sure how you mean take the first hit. Do you mean in an Air Assault? Can you give an example?
What this means is that the THT perform an aerial assault, placing the landing craft slightly closer to the enemy than the ranged unit (eg devastators) they carry. The first 4 to 6 hits the opponent causes will be on the 4+ RA instead of on the devastator's 4+ armour. The result is to reduce the amount of casualties, and skew combat resolution in favour of the Marines.
Other formations in the game do this, for example Kreig Gorgons, but it's a challenge to get both WE in the front, to get all the infantry into FF, and to creep up on the enemy etc. The principle would be the same but THT has almost complete control over where and when it assaults.
GlynG wrote:
Well, yes, sort of, but surely it's similar with a Thunderhawk or Landing Craft? Those are all better armed too.
My feeling is that 100 each is probably too cheap, even with minimal firepower and FF, and that they should be 225 or 250 for 2 +100-125 for up to one more. It might be better to start the points higher and lower if needed than start low and have to raise them though. Discussion and testing can refine them and they're in multiple active lists now so should get tested.
It's similar to the TH, but the TH costs more and can't tank as many hits. It's not taking one or two hits on RA that's the issue, it's taking up to the first 6 hits on RA. Since aircraft clip better than anything else, a lot of formations won't put enough hits back in return to hit anything but RA.
Add in some cheap DC to count towards outnumbering and this is extremely powerful.
Dobbsy wrote:
Granted they can drop vehicles however, at best, two THTs can drop 4 Rhinos and 8 infantry which in comparison the Orca can drop 12 infantry
So given the offensive capabilities of the Orca, the THT is a fairly tame beast.
The capacity is pretty similar (2 Vehicles + 4 Marine stands = 6 Crisis Suits or 12 firewarriors), and as far as offensive capability goes Orca's extremely rarely air-assault so don't often get to add DC to engagements or soak wounds.
Dobbsy wrote:
What they do provide for the 50 points is:
Better armour - which when air assaulting will usually not see a THT get shot down regardless (or an Orca for that matter) barring critical hits, but simply lay a BM for the engagement process. So whether 1 or 2 of them, it provides a similar outcome unless facing multiple AA shots on approach. Obviously more DC means they survive the battle better.
Better initiative - gets you there more often which obviously Marines do better across the board.
Better situational AA - They give 4x AA5+ which is a lot more situational AA.
Initiative to get models onto the battlefield, AA for defence on the way, and armour to ensure the expensive cargo don't die are all that really matter in a transport.
I really doubt you'd disagree that the orca's AP5+ and AT6+ aren't anything like compensation for the above.
By which I mean one THT should cost more than one Orca, or something is wrong with one or both unit entries.
Matt-Shadowlord wrote:
As a core choice, it is possible to make a list that waits till turn 3, then drop 15 pairs of them on objectives.
GlynG wrote:
A theoretical problem, though I'm not sure if anyone would try it in practice (they wouldn't be popular!). It could perhaps be limited by making THT formations 0-1 per 2,000 points or part of in the army? The existing SM list allows 1 3k army of 15 Thunderhawks already, though this is worse admittedly.
Dobbsy wrote:
Agreed it's a possibility some ass-hat might try it but then there are many lists that can be abused. Not trying to use this as an excuse though.
Objection your honour!It is unacceptable to use the "ass-hat defence" at the army-building stage! The vast majority of lists have restrictions placed on how many formations can be taken from each part of the army list, what has to be an upgrade, what is support and how many points can be spend on air or allies, and when no other restriction will accomplish it, points costs are used. There is a reason for those restrictions, as demonstrated by the precedent of 275pt ass-hat-resistant Warhound.
It is the prosecution's view that it is the army designer and AC's job to ensure that a list is balanced, and ensure that if a list could make the players using it in an entirely legal manner that is within the boundaries of its options and restrictions 'unpopular', 'lose their friends' or be 'ass-hats' that the designers should be required change it until it can be used without such ass-hattery.
I rest my case, Milord.
