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Two more batreps: 2k against Vraks Traitors, 3k against Skitarii Legion.
2000 Points: Drop + Air Assault Blood Angels versus Fortified Vraks Renegades
Vraks had a regimental HQ infantry blob and an Infantry company, with a Hydra and 3x Infantry Mortars each, in fortified positions, supported by Disciples of Xaphan in Chimeras, 3x Minotaurs, Alpha Legion in Rhinos, and Helltalons.
I had Tacticals and Devastors drop podding from a Strike Cruiser, an Assault Formation (5x assaults, 2x vanguard vets, 1x Supreme Commander in Sanguinary Guard) in a Thunderhawk, an Assault Support formation with two frag cannon dreadnoughts in a Thunderhawk, and some scouts.
Vraks deployed with the infantry blobs in front of their DZ garrisoned off objectives I pushed deep into their half, then the Disciples of Xaphan garrisoned and blocking off everything behind to screen for their Minotaurs and Alpha Legion. My drop pod assault landed in the middle, but were screened away by the Disciples because of Scout. We BM'd everything but the Alpha Legion, but deathwinds only hit fortified infantry on 6s and they save on 4+, so we dealt zero wounds. Retained and assaulted the HQ with my tacticals + dev support fire, dealt and took a ton of damage and just lost combat. Vraks shattered the Devastators with a sustain fire from the other infantry.
Back to me; I had the Scouts clip assault the Disciples, breaking them, but they could stilll screen everything. Vraks put the helltalons on CAP in the corner. I sent the Assault Support thunderhawk into the broken Disciples, just close enough to put all of its guns where the CAP fighters would enter and able to get shots into and kill one Disciple. But he spiked a 5+ MW firefight, leaving us equal on kills. I was ahead on combat resolution by 1, and lost combat on the roll. Didn't lose any more assault supports, but the Thunderhawk died.
In desperation, I sent the last thunderhawk into the Alpha Legion. Winning was dicey even after getting flak'd and CAP'd, but if I could knock them out and put a second BM on the Minotaurs I'd wreck those and set up for a Turn 2 charge on the regimental HQ (BTS).
So, it was only natural that the Thunderhawk died to a single hydra flak critical. We called it there.
Decisive Vraks Victory
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3000 Points: Mechanized + Air Assault Blood Angels VS Minorus and Avenger Spam Skitarii
I brought: Despoilers (Supreme Commander, 2x Vindicator, Hunter) [BTS] Assault Formation (5x Assault, 2x Vanguard Veteran, 1x Sanguinary Guard with Chaplain) Thunderhawk Assault Support (4x Assault Support, 2x Frag Cannon Furioso Dreadnought) Thunderhawk Terminators (Chaplain) Land Speeders (5x Tempest rockets) Scouts (3x lazerbacks, but I forgot to put those in, d'oh!) Infernus Predators (4x Magna Melta, 2x Vindicator, Hunter) Stormtalons
Skitarii Brought: 5x Secutor + 5x Gun Drone blob in transport Minorus, with Magos [BTS] Sagitarii with Hydra Sagitarii with Hydra 2x Gatling Minorus 1x Gatling, 1x Plasma Destructor Minorus 1x Quake, 1x Landing Pad Minorus Avenger Strike Fighters Avenger Strike Fighters Avenger Strike Fighters Crusader Robots Crusader Robots
(jesus christ that's a lot of AA)
Deployment
Both Sagitarii units Overwatch garrisonned in cover (woods on my left, building on my right) which inconveniently put flak coverage across the whole board. Minoruses and the BTS sat close (5.1mm) to each other, with bubbling by Crusaders.
Round 1
I held back my Terminator teleport turn one for lack of good targets, leaving me painfully short on activations T1, much to my detriment. First I doubled my predators to shoot up the woods Sagitarii, losing a vindicator and predator to Overatch. Shot them up, then assaulted with Speeders, losing one but almost wiping out the Sagitarii.
Quake minorus sustained into the preds, wrecking the unit and breaking them. I thunderhawk cannon sniped the hydra in the other Sag unit and assaulted with Scouts, but got hammered by overwatch (again) and lost combat. Speeders got wrecked by the gatling minoruses, I moved up my despoilers, then they got beat up by the plasma/quake minorus formation.
I air assaulted those with my assaults, wrecking both, and did OK in the air exchanges; two Avenger formations lost a fighter and all took BMs, while I lost a Stormtalon and a thunderhawk wound. Unfortunately I did badly on rallies.
The BTS shuffled into a crusader robot scout bubble, with all infantry loaded in the bus, with the robots going on Overwatch. Important.
Round 2
I teleported my terminators next to the gatling minorus formation, then lost the initiative roll-off (ugh). Gatlings clip assaulted the termies and broke them, while quake cannon shot my despoilers.
This was probably a misplay. My assaults could juuust charge the crusaders, destoying the unit but getting smashed by macro weapon firefight and breaking themselves. But my assault supports could get the Minorus now, pinning everyone inside and destroying it, wiping the unit to just the Fearless Magos on combat resolution.
Most of the avengers came on, shooting up various units, and I lost my last stormtalon to one.
I'd need to spike dice and kill the BTS and somehow keep the Skitarii off my board side for any shot at victory. I put the Sanguinor in my Terminators, moving to set up for a charge on the lonely Magos, but my rally rolls were terrible.
Round 3
Skitarii win initiative, again. Sagitarii slaughtered my broken BTS, and Magos tries to activate but fails, which conveniently breaks him and he runs away from the terminator charge range. l'm basically hooped at this point, unable to kill the magos or keep the Skitarii off my board side, so we call it.
Decisive Skitarii Victory (if less lopsided than game 1)
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Army Analysis
In the modern version of the list, I have struggled heavily against the stronger players in my local meta, whom I usually can take on at fairly even footing.
[UGH, the system signed me out while writing this]
Compared to the strongest Imperial Fists and Space Wolves armies I have run, the list falls short in two ways:
1. Both Wolves and Fists can include better overall AA (whether Hunters or Thunderbolts) ensuring control of the air game, and their better ranged fire allows more potential for setting up good assaults.
Blood Angels have useful side units, but cannot shoot up garrisons, snipe AA, or clear chaff as well.
2. Both Wolves and Fists's premier assault units (bulky Great Companies, or Tactical Formations with maxed Rapiers and Rhinos) have way more models, bring their own AA, and can firefight to reduce casualties.
Assault Formations have about half as many models, and must get maximally close to fight effectively, ensuring you get firefighted by everyone in the enemy formation.
Buffs feel strongly warranted. Some under consideration: 1. Cheapening Assaults by 25 points 2. Including the Veteran Sergeant in Assault Supports at base (an extra MW FF attack) 3. Replacing Stormtalons with Stormhawks (which will be generally better) 4. Adding Stormraven AA fire back, possibly cutting price to 325 5. Allowing Land Speeders to all upgrade to Tempests for 25 (rather than 10 each)
These are all intended to focus Blood Angels more as a close-ranged, air + jump pack + skimmer assault army, while accomodating for the weaknesses inherent to this archetype.
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