After a good long while, I got specialty Blood Angels units painted and played two games today at my club. More concise battle reports and development thought below:
My List:
Death Company (2 DCD, Jump Packs) 475 Assault Detachment (2 extra, 2 VV, SG, Supreme Commander) 450 Assault Support Detachment 175 Assault Support Detachment 175 Predator Destructors (Hunter) 300 Baal Predators (Assault Cannon) 250 Stormraven Strike Wing 350 Scouts 150 Fire Raptor Gunships 275 Thunderhawk 200 Thunderhawk 200
Eldar: He brought a fairly standard-ish Biel-Tan army. 2x Guardians, 1x Aspects, some tanks and super-heavies, Revenants, phoenix bombers, 2x rangers. I put the Assault Detachment and Death Company each in a Thunderhawk, deploying other formations mostly along my center-right. Eldar spread his army equally across his DZ.
We both played very cagily, moving individual units up for potshots at each other. I broke some garrisoned rangers and the tanks, while he killed half of my Stormravens with the titans. Late in round I sent the Death Company in on the Revenant, but the Thunderhawk got critted by CAP planes, ouch. My second attempt with my SC assault detachment went better, killing a Revenant Titan and setting up to charge his Storm Serpent and strand a Guardian unit in the webway.
Rallies went badly for Eldar, broken units remaining broken.
I won initiative Turn Two, trying to send my Predators to shoot up the Storm Serpent and then charge it with my Assaults, but failed both 2+ initiative rolls because of the Red Thirst. Eldar set up to punish with the Guardians + 3 Wraithlords charging out of the Serpent's portal, but got deployment wrong, allowing my assault marines to countercharge and base most units, leading to me decisively winning the combat. We called it at this point, because his army was mostly broken.
Close Blood Angels Victory
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Orks: He had a very big Supa-Stompa formation (adding 3 stompas, flakwagon, bunch of killa kanz), a big mounted mob with his Warlord, a bunch of gunwagon formations each with an oddboy and a flakwagon, a warbiker mob, and 2x3 fighta-bombas.
Similar deployment setup to last time, him spread evenly, myself more concentrated in the center. Also similar process of us both trickling units in and shooting, until he left his Warboss unit largely alone and still mounted. I strafed with my Fire Raptors and he bombed all saves, losing his warlord in the process, then dove on them with my Death Company thunderhawk, losing the 3 normal bases but wiping the unit out. Later in the round I sent my SC Assault formation into a gunwagon unit, wiping it and setting up for a round 2 charge into his Supa-Stompa BTS. I wagered I could avoid the melee stompas, and concentrate enough hits into the Killa-Kanz to swing combat resolution.
Round two I executed it, shooting the BTS up with Baal Predator assault cannons (1-2 kills) and charging. We tied first round, but I got wiped out in the second round, my support fire having accomplished nothing. I still did enough damage to break the unit. We called it end of round 2, with the Orks reduced to just the bikers (who failed activation) and the Supa-Stompas encircled and about to be charged with a ton of supporting fire.
Blood Angels Victory
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Unit Analysis
Fire Raptors
Both players were quite fine with the list, with some concerns about the Fire Raptors. One suggested using an Epic 30k statline instead, which is 300 points (mine is 275) with marginally different weapon profiles, has 5+RA rather than a 3+, and is a Fighter-Bomber instead of a Bomber. I think getting the option of Intercept/CAP is actually an upgrade even with the 11% worse armor. Not sure what to do here. If people would prefer those, I guess I'm fine changing even though it seems better.
Stormravens and Predators
The Stormravens have finally found their place as a designated AV-shooting strike unit. Pop-ups work well with their range and their AA is a nice supplement. The Red Thirst was a notable liability for both them and the Predators, who need to be very close to do their job, and you don't always want to charge with the predators (and never want to with the Ravens). This nearly lost me the game with the Eldar player - many BA units are going to be stuck on -1 to activate for Turn 2 onwards.
Assault Supports
I'm very happy with these. 175 is just about the maximum they're worth. Unit is great for shooting, skirmishing, support fire, and 1-2 of these in a Thunderhawk is enticing. Fewer models than scouts, though, more expensive, and lack Scout so no Garrisoning or ZOC trolling. They're a good consolation prize for losing Melta Speeders.
Considering: Ruling that a Librarian is just 25 points, represented by the plasma pistol dual-wielding Moritats I've got in the models. Adding a single MW FF for 50 is not worth it, but 25 might be.
Assaults, Vanguard Veterans, Sanguinary Guard
Also happy with this. The price gets up there - 350 before character - but you can send a Thunderhawk in late round 1, kill something, and combo into another unit round 2, which is what I wanted from them. They've got a bit of staying power (since you can tank wounds on the Assaults while the Veterans and Sanguinary Guard do the work). Not better or worse than Terminators, lacking guns or built-in delivery.
Death Company They do their job, but in a very one-note sort of way. They'll kill what you sent them at but only once. Would it be sacrilegious to make these 0-1 instead of mandatory?
Land Raiders?
I'll add Redeemers back in (Jimmy cried when I removed them). Tempted to add Raiders as an independent unit of 4. Considering you'll suffer Red Thirst activation penalties they're effectively debuffed relative to Codex Astartes.
Questions Going Forward 1. Change Death Company to 0-1? 2. 25 point Librarian (i.e. Moritat) for Assault Supports? 3. Land Raiders as independent unit? 4. Change Fire Raptors to Thunderhawk CAS or alter the profile? 5. I never got a message back about taking over the list. Is there any other way to contact Dave?
Thanks to all. Thoughts are much appreciated.
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