kyussinchains wrote:
@Ironhelm remember when a weapon has the MW ability and gives extra attacks, the MW only applies to the extra attacks

so in jimmy's example you'd get 4x CC2+ and 8x MW2+ attacks not 12x MW2+

Well look at that! I guess (without knowing, CANNOT take credit there!) I have been "house rule" playing them as EA+2 all along!
Hehe oops?!
So I guess that puts them at about 6 games by my count as playtested with EA+2 and I can DEFINITELY assert that at CC2+ EA+2, they land way more hits (was using the CC 2+ correctly as listed in the army list, after all) than regular termies and it DOES feel obscene -- both on the giving and the getting. The only thing I found that countered them were skimmers (since they cannot hit them!)
This week, I will playtest them (because I like having them as an OPTION) with EA+2 but only CC 3+ rather than CC 2+.
I get that they are "twin-linked" (hammer and claws) hence the rationale behind pushing from 3+ to 2+ on the CC stat; however, having played them (accidentally) this way, I would wager $ that they would actually be more fun to play as EA+2 and CC3+ instead (for both sides of the table.)
Additionally, I'll play them the way designed (oops, sorry!) with EA+1 and CC 2+ to compare.
I'll give it a whirl this week and let you know.
After a quick theorycrafting Math check, if we want to preserve balance and let Tactical Terminators be free upgraded to Assault Terminators, then Assault Terminators are balanced just the way they are in the army list with CC2+ and EA+1 -- that is from a purely Math perspective (someone check my Math!) and not at all a game balance based on actual situational use (like getting shot at from ranged or 4 units of assault terminators trying to kill Tau skimmers by drooling on them!)
** Recommend you stop reading unless you like Math and like "grins and giggles" theorycrafting! **
For grins and giggles, ran some Math scripts against this (for those of us that love Math and scripting!):
https://drive.google.com/file/d/0B-pln3XuJnjZVXJFY1Ffb2IwUGc/edit?usp=sharingSo to answer the question of whether Assault Terminators CC 2+ and EA +1 are sufficiently different (in outcome, not tactical application) than Tactical Terminators CC 3+ and EA +1, the Math answer is that they average out to same number of Normal hits and same number of MW Hits.
A-Termies running CC 3+ and EA +2 have slightly more MW hits than T-Termies (same number of Normal hits though on average).
A-Termies sporting CC 2+ and EA+2 have more than double MW hits on average than T-Termies.