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Grey Knights

 Post subject: Re: Grey Knights
PostPosted: Sat Feb 19, 2011 1:23 am 
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Sure Frogbear, I got you. As long as lists are being actually playtested and not just spitballed endlessly - that's also frustrating.

Fattdex - sure. Give me time to assess the new codex first and I'll get my own thoughts in order, then we can look at where we are. Please note I'm not out to try to quash what you've done and if you're actively playtesting then all the better.


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 Post subject: Re: Grey Knights
PostPosted: Sat Feb 19, 2011 2:17 am 
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We will be! Like the plan outlined at the beginning of the thread, have a lot of local playtesters willing and able prior to release 1.0


Last edited by fattdex on Sun Feb 20, 2011 10:39 am, edited 1 time in total.

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 Post subject: Re: Grey Knights
PostPosted: Sun Feb 20, 2011 10:24 am 
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The list looks nice and tidy already layou at unit wise, I am actually at the point where I'd like to try having a go at a first playtest some time next week :) I am certain a lot of issues will come out of that and I look forward to breaking it :P

I was playing around in Excel, here is a tease army list.

Grey Knights v0.2.4
2995 pts
(core formations)
560pts =][= Grey Knights Strike team (4x Grey Knights, 2x Grey Knights Dreadnoughts, 2x Storm Ravens, Brother Captain)

525pts =][= Grey Knights Terminators (4x Grey Knights Terminators, Grey Knights Grand Master character)

275pts =][= Inquisitorial Henchmen (6x Inquisitorial Henchmen and 1x Inquisitor character, 1x Aquila Lander and 2x Arvus Lighters)

275pts =][= Inquisitorial Henchmen (6x Inquisitorial Henchmen and 1x Inquisitor character, 3x Inquisitorial Chimeras)

(support formations)
310pts =][= Grey Knights Purgation Squad (4x Grey Knights, Brotherhood Champion character)

310pts =][= Grey Knights Purifier Squad (4x Grey Knights, Librarian character)

200pts =][= Grey Knights Thunderhawk Gunship

540pts =][= Daemonbane Squad (4x Nemesis Dreadknights, Personal Teleporters)


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 Post subject: Re: Grey Knights
PostPosted: Sun Feb 20, 2011 10:44 am 
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I take it I will be the unlucky opponent to such a force in the near future? :)

If not, start letting me know what days you have free to set up a game. Also let me know what force (list wise) you would prefer me to take.

Cheers....

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 Post subject: Re: Grey Knights
PostPosted: Sun Feb 20, 2011 10:51 am 
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Yessir, I will also try it out on Mondays at MK whenever possible. Just PM me whenever you might be available (still doing thursdays at yours?)

Will want to play it vs Steel Legion, Space Marines, Eldar, Black Legion and Orks if (I know you probably have an army of each! Very certain there are 1+d6 of each army at Monday Knights, too.) doesn't matter what they face inititally, it will be good to try marines eldar and chaos where Warp Quake matters, but I will try to get the variety in (and also ask for some opponents to swap forces)


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 Post subject: Re: Grey Knights
PostPosted: Tue Feb 22, 2011 11:08 am 
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I'll begin playtests next week to see how it is going!

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 Post subject: Re: Grey Knights
PostPosted: Tue Feb 22, 2011 11:15 am 
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Can others see your army list or are you going to be doing secret development?

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 Post subject: Re: Grey Knights
PostPosted: Tue Feb 22, 2011 11:37 am 
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Not exactly secret!! I will email you the latest doc. but while I am sorting it out pre-playtesting I didin't want to post a million docs.


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 Post subject: Re: Grey Knights
PostPosted: Tue Feb 22, 2011 11:38 am 
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Ok thanks. I've been very interested in the Grey Knights for a long while, but have yet to see an army list that made me excited about the prospect of collecting an army of them.

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 Post subject: Re: Grey Knights
PostPosted: Tue Feb 22, 2011 11:57 am 
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Evil and Chaos wrote:
Can others see your army list or are you going to be doing secret development?


This is a good point. I think closing the thread till you have a releasable version (v1) would get past this. That way people can see the list that you are proposing without all the frequently changing development to get it to that stage.

At a point of V1, then input from the community will help steer it. Just a thought :)

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 Post subject: Playtest #1
PostPosted: Tue Mar 01, 2011 6:01 am 
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Forgive me but I am not really much good at laying things out as a narrative!

Grey Knights list:
2980 Points Total
425 daemonbane squad (4x Dreadknights)
200 2x thunderhawk transporters
595 6 purgation knights, 1 dreadnought, 3 stormraven
490 8x purifiers, 4x rhinos
510 4xstrike knights, grandmaster, 1x dreadknight
360 4 strike knights, 1x dreadknight
200 inquisitorial warband (6x stands, inquisitor character)
200 inquisitorial warband (6x stands, inquisitor character)

Orks list:
loads of ork boys, battle fortresses, kults of speed, gunwagons and stompas (bts: 4x stompas and 4x dreadnoughts)

I tested knights v orks last night, the list played nicely I thought- ork hordes are a hard matchup I think for grey knights list, but won 3-2 on turn three with some fancy footwork- but if the ork player was playing 10% more aggressively i think the knights would have been toast. I was lucky not to have too many instances where a single formation was clipped, and was able to use the knights jump movement and deepstriking/landing to set up some good situations. We both however had some situation defying dice result pools and supreme commanders bit the dust early on.
Looks like transports are a must for knights as they really need to dance around to cover the board with few models- I think that I will review the upped transports cost, as the 'leader' you get for having vehicles seems to be good enough reward for paying for/taking them in the first place on top of the slightly expensive troops. Thunderhawk transporters are really cool- they don't doo much once they have made their primary drop but the force landing on target is a very nice thing :)
The daemonbane dreadknights unit of four teleported in turn three to help tonk a remaining stompa mob of 4 in close combat, they managed to wipe them out, and all four dreadknights survived somehow on RA 5+ saves. I didn't think they were overpowered, just very lucky that time (i think the stompas rolled one MW hit), but they filled the role that i thought they should.
The 2 strike knights units had extreme opposite luck- one was wiped out by stompas and dreadnoughts when they tried a clipping engagement (I really thought that the pre-engage support shooting setup and support fire from the purgation knights and psistrike missiles from the Storm Ravens would have gone better... bye bye supreme commander!) yet the other strike knights formation survived being firefighted by a large group of gunwagons before fighting back to destroy them to one broken flakwagon, cleaned up the remainder of the larger stompa formation turn 2, and hopped over to cover the ork baseline objective turn three.

The inquisitorial henchmen were good for their intended purpose of hanging out in buildings, but I think they need to go up to 8 units for 200 points instead of 6 units (and lose a point of armour- they should be encouraged to use cover). They get smashed pretty easily when they are caught with only 6 stands.

So first playtest thoughts: I will make a minor fiddle to the above effect and I will launch into a series of playtests fixed on that! will at the very least try to get data from 2x games vs ork, chaos, eldar, marines and guard on a locked doc to see how it goes before making a new doc review.

PS- I am working through list growing pains so that you may not have to ;-) I hope to have a somewhat tested release before I put it out, lets say late April.


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 Post subject: Re: Grey Knights
PostPosted: Wed Mar 09, 2011 2:39 pm 
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I so want to release the list already :)

I have made several revisions to the list since playtests the other week, and need to give it a more thorough run through in the coming weeks, then I will publish it and gather some feedback.


Last edited by fattdex on Wed Mar 09, 2011 2:49 pm, edited 1 time in total.

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 Post subject: Re: Grey Knights
PostPosted: Wed Mar 09, 2011 2:45 pm 
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Please tell me that's not official...

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 Post subject: Re: Grey Knights
PostPosted: Wed Mar 09, 2011 2:46 pm 
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Can't say as I'm impressed with the design either.

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 Post subject: Re: Grey Knights
PostPosted: Wed Mar 09, 2011 2:49 pm 
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Just checked the GW site. It is official. I want to cry.

Does power armor really justify AV12? Hit that marine with a LAscannon, and the flaws in that design will become apparent, Avatar inspiration notwithstandng.

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