Hena wrote:
I don't think such a special rule is needed at all. Epic isn't about the unit specific detailed situation rules. If it really is such an issue, I'd just remove it and drop CC to 6+ and move on. It was just tacked there as it seemed a cool idea and nice flavour thing.
So how does one cover the special abilities of Land Raider variants like the Crusader and Redeemer, if not as a unit specific feature? It is not the fault of this author or anyone else that, so far, the only AFVs in WH40K that are purpose built for storm assaults are these variants of Land Raider. If such a feature is not given, then there should be no CC benefit either, since in regular WH40K such things like Frag Assault and Cerberus Launchers have no benefit unless accompanied by an assault by the dismounts.
So here is the criteria we are looking at:
Does equipment in the form of Frag Assault and Cerberus Launchers have a benefit? Yes
Do they have a benefit on their own, independent? No
Do they benefit
something? Yes, assaults by dismounts.
How is this modeled? And now,....?
Now,...Epic is not about unit specific detail? Or special rules for unique units? I beg to differ. The only units in
official EA that get any benefit from Teleport are Terminators and Swooping Hawks. That's pretty specific. And then we have the Eldar Storm Serpert which is the only recipient of the mobile Wraithgate ability. Here is a proposal for a Trait to three AFVs that have a piece of equipment specifically designed to support transported elements debarking for an assault. How is this modelled. I certainly don't see it as a CC bonus since in the smaller scale at WH40K this equipment only works in conjunction with an assault by an element debarking from the transporting AFV. Ergo, it should not provide it's own CC bonus. So how then to model this?
One could say remove any real CC factor and these Land Raider variants are solely close battle AFVs, with some transport ability. But this seems to undervalue them and take away their purpose. Close battle would be better handled by a Land Raider Ares and stock Land Raiders bringing in the dismounts. But Crusaders and Redeemers are special not just for their Hurricane Bolters or Flamestorm Cannons, but because they can debark their dismounts into the teeth of a defense with some advantage, and this equipment
only works in conjunction with those troops dismounting into an assault situation. So if not with the proposed Trait, how is this done? Can we agree that realistically the unique equipment (Frag or Cerberus) does nothing unless in conjunction with an assault by the dismounts? So if not a First Strike on the first round, then what?
And certainly my proposed Trait is not without risks. These AFVs will be the focus of attacks as any opponent should know the danger of letting them close the distance. And both lack, on their own, a really effective way of suppressing the weapon systems (AT) that will cause them harm in trying to execute their mission. So it seems not an overwhelming Trait since it will require the player to use appropriate tactics to ensure it is carried off; supporting armor to suppress the armor-killers and barrage units to disrupt the infantry and other formations prior to the assault.
So how is it properly modeled?