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Teleporting WEs http://www.tacticalwargames.net/taccmd/viewtopic.php?f=70&t=7395 |
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Author: | Moscovian [ Wed Sep 06, 2006 3:50 pm ] |
Post subject: | Teleporting WEs |
The Pylons in the Necron list teleport, so should I roll one D6 for teleporting BM's or one D6 per damage capacity? |
Author: | Chroma [ Wed Sep 06, 2006 4:15 pm ] |
Post subject: | Teleporting WEs |
(Moscovian @ Sep. 06 2006,15:50) QUOTE The Pylons in the Necron list teleport, so should I roll one D6 for teleporting BM's or one D6 per damage capacity? Our Necron players have always rolled one d6 per DC, so 2 for Pylons and 3 for C'Tan. |
Author: | nealhunt [ Wed Sep 06, 2006 4:45 pm ] |
Post subject: | Teleporting WEs |
When Gargants could teleport in the OGBM list, we made it 1 per DC. But that's been replaced with a different mechanic, so it's really only a Necron issue. Overall, I recommend 1 per DC. The precision of teleporting in a WE makes them especially nasty. |
Author: | Moscovian [ Wed Sep 06, 2006 9:30 pm ] |
Post subject: | Teleporting WEs |
Well, currently there is only one Support Craft - the Manta - (two if you include the Dark Eldar Executor ![]() Because of future list development, adding a short sentence to the Teleport description in the Core rules will only enhance the game... Not to mention covering the Necrons. |
Author: | Darkling [ Thu Sep 07, 2006 2:08 am ] |
Post subject: | Teleporting WEs |
It only makes sense to roll 1D per DC. If a formation teleports, you roll 1D per unit that teleported. |
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