Tactical Command
http://www.tacticalwargames.net/taccmd/

Teleporting WEs
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=70&t=7395
Page 1 of 1

Author:  Moscovian [ Wed Sep 06, 2006 3:50 pm ]
Post subject:  Teleporting WEs

The Pylons in the Necron list teleport, so should I roll one D6 for teleporting BM's or one D6 per damage capacity?

Author:  Chroma [ Wed Sep 06, 2006 4:15 pm ]
Post subject:  Teleporting WEs


(Moscovian @ Sep. 06 2006,15:50)
QUOTE
The Pylons in the Necron list teleport, so should I roll one D6 for teleporting BM's or one D6 per damage capacity?

Our Necron players have always rolled one d6 per DC, so 2 for Pylons and 3 for C'Tan.

Author:  nealhunt [ Wed Sep 06, 2006 4:45 pm ]
Post subject:  Teleporting WEs

When Gargants could teleport in the OGBM list, we made it 1 per DC.

But that's been replaced with a different mechanic, so it's really only a Necron issue.

Overall, I recommend 1 per DC.  The precision of teleporting in a WE makes them especially nasty.

Author:  Moscovian [ Wed Sep 06, 2006 9:30 pm ]
Post subject:  Teleporting WEs

Well, currently there is only one Support Craft - the Manta - (two if you include the Dark Eldar Executor :cool: ) yet I think it is worth having a rules update for those as well.  Even if the rules are not perfect, certain things should be recognized and IMO those should happen during the Core Rules revisions.

Because of future list development, adding a short sentence to the Teleport description in the Core rules will only enhance the game... Not to mention covering the Necrons.

Author:  Darkling [ Thu Sep 07, 2006 2:08 am ]
Post subject:  Teleporting WEs

It only makes sense to roll 1D per DC.  If a formation teleports, you roll 1D per unit that teleported.

Page 1 of 1 All times are UTC [ DST ]
Powered by phpBB® Forum Software © phpBB Group
http://www.phpbb.com/