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[BatRep] Necrons vs Biel-Tan - 2700

 Post subject: [BatRep] Necrons vs Biel-Tan - 2700
PostPosted: Thu Mar 02, 2006 4:43 pm 
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Well, with the "quick" defeat of the Speed Freeks, we were able to fit in another Necron game yesterday.  So, I selected a Biel-Tan force from my copious armies to see how they'd do against the Metal Menace...

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 Post subject: [BatRep] Necrons vs Biel-Tan - 2700
PostPosted: Thu Mar 02, 2006 4:46 pm 
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Rules Used

All experimental rules.
Necrons 4.0

The Armies

The Old - Biel-Tan 2700 points

Avatar

Wraithgate

The Fatedealers
Guardian Warhost
1 Farseer
4 Guardians
3 Heavy Weapon Platforms
3 Support Weapons

The Unseen
Aspect Warhost 1
8 Warp Spiders
1 Exarch
1 Autarch

Cornucopia of Death
Aspect Warhost 2
2 Shining Spears
2 Swooping Hawks
2 Dire Avengers
2 Fire Dragons
2 Wave Serpents
2 Exarchs

Death-from-Afar
Fire Prism Troupe
3 Fire Prisms

Wings-at-Dawn
Falcon Troupe
4 Falcons
1Firestorm

Star-riders
Windrider Troupe
6 Jetbikes

Waywatchers
Ranger Troupe
6 Rangers

Ancient Dreams - (BTS Goal)
Phantom Titan
2 Pulsars


The Older - Necrons 2685 points

Tomb Complex

C'Tan, the Deciever

Phalanx 1 - (BTS Goal)
1 Pariah
2 Immortals
1 Tomb Spiders

Phalanx 2
1 Pariah
1 Tomb Spiders

Eques 1
6 Heavy Destroyers

Eques 2
6 Heavy Destroyers

Monolith 1
3 Obelisks

Monolith 2
3 Obelisks

Pylon 1

Pylon 2

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 Post subject: [BatRep] Necrons vs Biel-Tan - 2700
PostPosted: Thu Mar 02, 2006 5:08 pm 
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Setup and Garrisons

4'x4' Table - Edge deployment

Biel-Tan kept the Warp Spiders and the Jetbikes in the Wraithgate with the Avatar in reserve.

Necrons kept all forces in reserve.

Biel-Tan garrisoned the Rangers in a wide line near the Wraithgate.

Deployment

Biel-Tan "turtled" behind a hill with the Phantom Titan in the centre and other units co-mingled around it.  The second Aspect Warhost was deployed east just out of co-mingling range.

Necrons had nothing to deploy.

[picture of lonely Eldar to come]

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 Post subject: [BatRep] Necrons vs Biel-Tan - 2700
PostPosted: Thu Mar 02, 2006 6:33 pm 
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(I had declared I was bringing in the Avatar, went to get a drink, and my opponent had started placing his teleporters already... so I took a quick snap...)

Turn 1

Biel-Tan called forth the Avatar and placed him at the vanguard of their forces.

Necrons teleported in a lot?

The two Pylons were placed within support range of each other upon a hill near Necron Objective 2, in the trees for cover. ?Monoliths 1 and 2 appeared in a "crescent" on the western flank of the Eldar. ?The Deceiver appeared in the ruins east of the Eldar. ?Incredibly, the Necrons didn't receive a single blast marker for any formations!

Necrons took a big risk in needing to go first with this deployment, but it paid off as we shall see. ?After the game we ran a "simulation" to see what would've happened had the Eldar gone first? well, lets just say any army can suffer the shock of losing in Turn 1?



Strategy Roll: Necrons

The Deceiver works his deceptions by sustaining fire and weaving his despair over the Eldar, catching the Guardians, the Fire Prisms, the Phantom Titan and the Avatar in his web of lies. ?One Guardian gives up the ghost and the Titan suffers 1 DC of damage? but lots of blast markers are sown?

Phalanx 1 emerges from the Portal of Monolith 1 and engages the disoriented and co-mingled Avatar, Falcons, Fire Prisms, Guardians, and Phantom Titan? with the support of both Monolith formations? The Eldar barely seem to know what hit them? the Titan scores a single hit, which is saved, and many of the other warriors and tanks can't get good shots on the enemy. ?In the end only the Avatar does anything worthwhile, killing the Necron Lord, an Immortal, and a Warrior, while the Falcons are wiped out, the Titan suffers 3 DC damage and looses its holofields to a crit, the all that remains of the Guardian Warhost is the Farseer, a Support Weapon, and a Guardian stand. ?The Necrons win handily, and the undamaged Fire Prisms make a lateral withdrawl towards the east, while the Titan and Avatar stand their ground and the fragmented Guardians flee deeper into the battlefield.

(Wow, that was a heckuva fight! ?Having the Avatar and Titan within the support Range of the Monoliths meant they generated a whooping 18 FF support attacks for the Necrons, plus more from the other nearby units. ?Since you can't double up hits until everyone in range has had hits assigned, it meant a *lot* of Eldar getting slammed.

As to the "sim" of the Eldar going first, well, the Phantom sustained fire on one Monolith formation, destroying it, and then the Falcons did the same to the other Monolith, so, it was definitely a gamble for the Necrons.)

Knowing that the fate of the Eldar lies in their blood-stained hands, the Cornucopia of Death engages the co-mingled Phalanx 1 and the two Monolith formations. ?Using incredible tactical cunning, the Aspect Warriors use their nearby broken war engines to shield themselves from the enemy Monoliths, only allowing a few of the Necron Warriors to bring their weapons to bear upon them. ?One brave Fire Dragon Unit dies, but the Necron Phalanx is wiped out and the Monoliths are broken. ?The Eldar let out a ragged cheer.

Pylon 1 detects the presence of enemies. ?It sustains fire on the two just-barely-visible Fire Prisms of Death-from-Afar and annihilates the broken unit.

With no worthwhile targets nearby, Pylon 2 goes onto overwatch.

Driven mad by the deaths of their companions, the Waywatchers rush forward to engage Pylon 2, but overwatch fire and Gauss Flux Arcs make short work of the Rangers?

Eques 1 emerges from Monolith 2 to advance on the smoldering Phantom Titan. ?Remarkably, the Eldar Titan's reinforced armour protects it where its holofields failed and it suffers only a single DC of damage.

Eques 2 doubles out of the Tomb Complex and fires on the Fatedealers, killing a Guardian.

Lurking in the Webway, the Unseen burst forth from the Wraithgate to engage Pylon 1. ?The deathspinners make short work of the Necron device and it explodes! ?The Autarch eyes the next Pylon hungily?

Rallies:

All the broken Necron units fade away, and all the Eldar except the Cornucopia rally?





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 Post subject: [BatRep] Necrons vs Biel-Tan - 2700
PostPosted: Thu Mar 02, 2006 6:39 pm 
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Turn 2

Monolith 1 appears to support the remaining Pylon, while Monolith 2 reappears very close to where is disappeared from near the Phantom Titan.  Both take a single blast marker.

Strategy Roll: Tie - goes to Biel-Tan.

The Warp Spiders engage the co-mingled Monolith 1 and Pylon, moving to use the Pylon as a shield from the Monolith.  Their attacks are much weaker despite their previous victory and they only manage to down a single Obelisk.  The Necron fire is also weak, and only two Warp Spiders are killed.  The warcries of the Autarch and Exarch save the day and both Necron formations are broken.

Ready to exact revenge for the bloodshed, the Ancient Dreams sustains fire on the nearby Monolith 2 formation? and scores a single hit? with its missile launcher? which cracks open an Obelisk.  (*sigh*  I love the Phantom.  This was the first time I'd ever fielded it in Epic:A? and *MAN* did it disappoint? or, should I say, *I* disappointed it? even *average* rolls would've been preferable to my horrible luck with it.)

Seeing they're still needed, the Cornucopia engages Monolith 2, the loss of 2 Swooping Hawks, 1 Dire Avenger, and 1 Wave Serpent, breaks the Aspect Warriors, but their attacks manage to completely wipe out the Necron death machines.

Eques 1 hovers in place and sustains fire on the nearby Eldar Titan scoring many hits? which are all stopped by its reinforced wraithbone!

Eques 2 advances on the Phanton, popping up and pummelling it; their heavy weapons finally bring the elegant war machine crashing to the ground.

The Farseer orders the Jetbikes to engage the Deceiver from the Wraithgate, they request confirmation, disbelieve it, and only manage to move into support range of the Warp Spiders instead of approaching the C'Tan.

The C'Tan instead advances on the Warp Spiders laying 2 blast markers on them with his Despair?

The small fragment of the Guardian Warhost sustain fire on Eques 2, but the Support Weapon only places a blast marker.

Phalanx 2 comes out of the portal of broken Monolith 1, and engages the annoying Warp Spiders, who have the support of the nearby Jetbikes.  The Eldar shred 3 Necron Warriors and a Tomb Spider, but it's not enough as they are wiped out completely?

Rallies:

All the broken Necron units fade away while the Pylon fails to rally.  Of the few Eldar that remain all except the Cornucopia rally?

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 Post subject: [BatRep] Necrons vs Biel-Tan - 2700
PostPosted: Thu Mar 02, 2006 6:47 pm 
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Turn 3

Monolith 1 reappears on the Eldar Blitz, with no blast markers.

Strategy Roll: Necrons.

The Deceiver sustains fire on the Jetbikes, laying 3 blast markers and destroying one skimmer unit.

Eques 2 engages the decimated Guardian Warhost, wiping them out.

The Star-Riders marshal, moving to claim the Tomb Complex?

?from which Phalanx 2 pours forth to engage them.  The Necron Lord falls, but the Jetbikes are all knocked from the sky?

And the Necrons have few targets left?

End of Turn: Necrons 4 (Blitzkrieg, BTS, T-n-H, TSNP) vs Biel-Tan 1 (BTS)

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 Post subject: [BatRep] Necrons vs Biel-Tan - 2700
PostPosted: Thu Mar 02, 2006 6:51 pm 
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*OUCH* for the Eldar... *sigh*  All I ask for is *average* rolls... if I could just have average rolls I might be able to win on occasion...

Well, that battle definitely showed the power of the Necron "Portal" army!  As well as the resiliance of Eldar, slightly better rolls and the game would've been much closer.

More comments to come!

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 Post subject: [BatRep] Necrons vs Biel-Tan - 2700
PostPosted: Thu Mar 02, 2006 8:37 pm 
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Hi,

interesting report, thanks... and sorry for your bad luck.  :)


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 Post subject: [BatRep] Necrons vs Biel-Tan - 2700
PostPosted: Thu Mar 02, 2006 9:16 pm 
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Sounds as though your rolls are the same as mine - we both just average lower than most people
:laugh:
In a recent game with TRC, I managed to get just four hits from 30 (yes thirty) dice at 4+ each to hit! and that was my best unit of the game!! (it was my worst game in living memory by a long way - and even TRC dice were poor.)
:D
But I don't know if one should curse the Dice Gods or pray to them - as others have said "Smile, it could be worse. So I smiled - and it got worse )

All the best

Ginger
:down:

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 Post subject: [BatRep] Necrons vs Biel-Tan - 2700
PostPosted: Thu Mar 02, 2006 10:32 pm 
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First off, great batrep. Thanks for posting it.  

Question: With all the Necron being kept off-board I was wondering why you didn't keep your Warp Spiders and Jetbikes on the defense and on the board.  I mean, they were about to teleport in their whole army!  It seems the extra supporting fire might have helped.  I can't see the board though, so... your thoughts?

As for the luck, I feel your pain.  I had a string of games go south for two months.  I actually threw my dice away!  The new dice didn't help.

But eventually things came back into balance.  I even had a game or two where I looked at ePilgrim and said, "Hahhahahaha!  You deserve that critical for all the-" you get the idea. :devil:

Look forward to the day.  The odds are in your favor  :D [B]

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 Post subject: [BatRep] Necrons vs Biel-Tan - 2700
PostPosted: Thu Mar 02, 2006 11:04 pm 
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Quote (Moscovian @ 02 Mar. 2006 (21:32))
First off, great batrep. Thanks for posting it. ?

Question: With all the Necron being kept off-board I was wondering why you didn't keep your Warp Spiders and Jetbikes on the defense and on the board. ?I mean, they were about to teleport in their whole army! ?It seems the extra supporting fire might have helped. ?I can't see the board though, so... your thoughts?

My pleasure in posting it!

I kept the Bikes and Spiders in reserve because I wanted some fast "strike" elements that weren't bottled up in my "turtle".  Since the enemy could attack from any direction, but the rear, placement of the Spiders, especially, would've been tough as they might have caused even more units to be co-mingled; even as a "picket" across the front of the deployment zone I still would've been packed together in places to prevent formations from being isolated.

I anticipated the turtle/hedgehog being both a deterrent and an effective defensive position... basically hitting with only the Avatar to any effect was, unfortunately the plan not surviving contact with the enemy.  "On paper" the Eldar had enough units in play that they could have wiped out the entire attacking Phalanx before support fire could even be brought up and that was my "defensive theory".  Additionally, if I'd won the initative, the Necrons would've lost two unactivated Portal formations and had next to nothing on the board, only able to bring in one formation a turn!

Necrons took the risk, and my opponent (BloodNGuts aka Dave with the Chaos Marines at Oakville) was very hesitant to try it.  That opening roll off essentially decided the whole game.  That the Eldar were almost able to fight back from that initial hammerblow really blew my mind.  If (oh so many "ifs") the Phantom had scored "average" hits in Turn 2, the Necron elements remaining in the area would've been made short work of...

All-in-all, it was a fantastic game!

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