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				Honda
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					 Post subject: Necron army composition  Posted: Thu Feb 09, 2006 6:54 pm   | 
				 
				 
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					 Joined: Wed Aug 10, 2005 11:44 pm Posts: 1891 Location: Katy, Republic of Texas
				
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						 It's an interesting question that you pose. My current thinking is or what I'm going to start out with for 3000 pts is:
  4 x Monoliths, three of which will have two Obelisks each. The other is more of a "light" Monolith
  3 Phalanx w/Lord, 6 x Warriors, 3 x Immortals, 3 x Tomb Spyders. This comes from list feedback from Corey. I may decide to go with two "heavy" phalanxes and one "light" (no Immortals or Tomb Spyders)
  1 x C'tan the Deceiver (I built him from scratch, so I'm playing with him)
  1 x Tomb (seems like a really good idea because eventually someone will start shooting at the Monoliths)
  From there, I figure I have to get at least two Plyons in to protect me from getting wiped out by air assaults.
  Also, I've got an AEonic Orb, but I don't know that I can justify the investment of points given how not-cheap they are. I love its capabilities, so it's a no-brainer for me in a 4K game, but not sure at lower points. I'll have to fiddle with that.
  My first game with the Necs will be next week against Saim Hann. I will post the battle report here. 
					
						 _________________ Honda
  "Remember Taros? We do" 
  - 23rd Elysian Drop Regiment 
					
  
						
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				Honda
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					 Post subject: Necron army composition  Posted: Thu Feb 09, 2006 11:39 pm   | 
				 
				 
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					 Joined: Wed Aug 10, 2005 11:44 pm Posts: 1891 Location: Katy, Republic of Texas
				
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						  FYI, against mass armies (orks, nids) you really want the 3 template barrage of Orb. That is nasty.
 
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  @Hena
  Very good point. I would certainly look forward to the look on their faces when that happens.
  However, I am equally intrigued by the ability to place multiple Monoliths in support range and use the Gauss arc as supporting fire on large groups of targets.
  I think that potentially, the multiple Monoliths trick against Tyranids/Orks could yield higher numbers..still looking at that though.
					
						 _________________ Honda
  "Remember Taros? We do" 
  - 23rd Elysian Drop Regiment 
					
  
						
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				clausewitz
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					 Post subject: Necron army composition  Posted: Fri Feb 10, 2006 1:19 am   | 
				 
				 
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					 Joined: Thu Jul 07, 2005 2:02 pm Posts: 916 Location: Glasgow, Scotland
				
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						 FYI, against mass armies (orks, nids) you really want the 3 template barrage of Orb. That is nasty.   |    Did the orb Solar Burst get upgraded?  I thought it was 4BP, Disrupt?  Which would be 2 templates.
					
  
						
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				clausewitz
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					 Post subject: Necron army composition  Posted: Fri Feb 10, 2006 12:37 pm   | 
				 
				 
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					 Joined: Thu Jul 07, 2005 2:02 pm Posts: 916 Location: Glasgow, Scotland
				
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						 Ah, thanks Hena, seems my necrons are out-of-date. ?Thanks for the link too.
  [Edit] Actually according to the v4.0 list the Solar Flare is 12BP!
 
 
 
  
					
  
						
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				Honda
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					 Post subject: Necron army composition  Posted: Fri Feb 10, 2006 2:42 pm   | 
				 
				 
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					 Joined: Wed Aug 10, 2005 11:44 pm Posts: 1891 Location: Katy, Republic of Texas
				
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						 @Hena,
  Your batrep was the primary reason that I got intrigued by  the Necrons. You showed me some possibilities using Monolith support nastiness + portal usage that really opened my eyes. 
  Prior to that, I had only seen them as a shoot and plod type of army.
  I'm looking forward to my first battle as the Necrons behave completely different than my main army, the Tau. 
					
						 _________________ Honda
  "Remember Taros? We do" 
  - 23rd Elysian Drop Regiment 
					
  
						
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