atension wrote:
The 15 cm range on the fighters made them really vulnerable when trying to cap. Thunderhawk took one down first turn. Cap thunderbolts dropped the other one first turn. They did nothing except get me a portal second turn to get my group of 10 warriors in excellent position to wipe out his Thunderhawk terminators that took out my pylon the previous activation.
I see this as a good thing for two reasons. It helps us keep the price down. I don't think their primary role should be intercepting (this goes for the doom scythes as well) based on the fluff. The shortend range helps inforce this. We as the players should have to think twice about using them for intercept.
I agree with you that they probably don't need any price increase. I will keep them at 175 pts. They could perhaps even be lowered to 150pts. But the combination of getting a portal exactly were you want and be able to prep a target is quite powerful so I'll keep them at 175 for now.
Paradox wrote:
Kyrt, point taken about the TK AA on interceptions/CAPs. Overlooked that little bit. May want to just make it a Macro hit instead of TK. Would reduce the point value and not make it so nasty.
It's a maxmum strenght, lowest AP weapon in 40k. This can sometimes be interpreted as a MW attack in epic but also a TK attack. It's description is kind of superlative though.
GW wrote:
...and an irresistable beam of whit light bursts from the doom scythe's underside, vaporising infantry and tanks alike, leaving only chared and rutted terrain in its wake. A single doom scythe can carve its way through an entire armoured column so long as its death ray remains operational, and a full squadron can reduce a sprawling spires of a hive city to fulminating slag in less than an hour.
Basically this made me think more of a TK attack.
(It has a special kind of attack which means it can hit several units in 40k. I thought I was holding back when giving it only one attack. 2x MW is an alternative I guess, but that's better than 1xTK in some ways so not something I want if not a big majority disagrees with me.)
taiaha wrote:
I have played against his Necron's (using the approved list) once before and got slaughtered. The toned down list he used last night seemed more reasonable... ...It was a fun game...
I'm glad to hear this
taiaha wrote:
Living Metal is still very very tough to kill and I only lightly damaged the War-barque and killed 2 of 6 Monoliths despite a lot of fire going their way.
Indeed it is! I think it's appropriate. There is a playtest list in another thread in this subforum with suggestion for nerfing living metal. I think Ulrik would appreciate more feedback on the proposed changes. I have to say I think they're going to far though. Sure the rule could use a slight nerf. I would take away the part about making TK (X) always into TK(1). I think the epic-uk version were you instead have to take a save against each point inflicted is better. But it is Ulriks call.
atension wrote:
Just curious on the Vault stat line seems a bit over priced and/or under powered.
Thanks for bringing it up. I actually agree with you. I also compaired it to the Deciever. The two units have quite similar strength of attacks, even though I think the Vault has a slight lead. On the other hand the deciver comes with both Inspiring and Supreme commander for 50 pts less. You comparision to the chaos decimator is also a good one. I think they're similar. I'd say the decimators attack strength is sligthly better with the deadly combination of MW-IC-Barrage and longer ranged attacks. The Vault is better in other regards with LM and increased mobility (teleport).
I have tried to follow the principle that when starting this experimental list stage. Start with higer cost, as it's easier to lower a cost than increasing it during continued development. I think I might have overdone it by quite a bit with the Vault though. The cost should probably be lowered by 50 - 75 pts. Thougths on this?
I will try to make an updated list during the weekend, version 0.3, based on the last weeks discussion and feedback.
Thanks guys (and girls?) for your reports and feedback. I'm glad the list is appreciated and getting played!