Tactical Command
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Necron Tomb World list (Experimental)
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=70&t=23883
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Author:  Ulrik [ Mon Sep 10, 2012 3:07 pm ]
Post subject:  Necron Tomb World list (Experimental)

Update: With Living Metal settled for now, here's the Tomb World list I'd like to test. If you try it, I'd love to hear about it!

Changes from the compendium:

- Added Sentry Pylons and Particle Flail platforms.
- Reduced the options for the Monolith maniple (notably limited the formation to 1 monolith).
- Reduced the points for the Gauss Pylon Network to 350 + 150 per extra Pylon.
- Moved the Gauss Pylon Network to the Harvesters section.
- Reduced the points for Tomb Complexes to 50. 225 is pretty steep for no activation.


---- Original post ----

I'd like to try to get this list at least to Development status, preferably in time for the 2013 Compendium.

It's still Chroma's list, so if he wants to lead it I'd be happy, but if he's got enough to do I can take over?

Anyway, I'll start by playing a couple of games with the list as it is, but I got some changes in mind (purely from reading it, of course).

Does anybody have any experiences, opinions, tips?
Attachment:
Necron Tomb World playtest list.pdf [129.98 KiB]
Downloaded 866 times


Tomb World list Updated May 2020

A bit of a re-imagined Tomb World list with some fun rules to really make your opponent feel the unwelcome. The idea is to make the opponent feel like they are fighting an entrenched force that is coming is literally popping out of the ground all around them. Limited the amount of portals with the force organisation restrictions. Really liked the tomb complex but always thought it was too expensive at 75pts.

Reduced points to Tomb Complex to pretty much make it an auto include.
Converted Sphinx to Seraptek heavy construct
Added Tomb Citadel - This should be interesting. debating teleport vs. adding to the Garrison list.
Added a few AVs from the Sautekh list
Added Tomb Sentinel
Attachment:
Tomb World v0.2 (1).pdf [199.51 KiB]
Downloaded 521 times

Author:  Ulrik [ Sat Sep 15, 2012 3:59 pm ]
Post subject:  Re: Necron Tomb World list

Not much interest in this list, I take it.

I'll give it a shot and see how far I can take it on my own, I think it can be an interesting wrinkle for the Necron list. My first idea is to limit Monolith Maniples to only one Monolith, so the list can't do the engage on - consolidate off maneuver. That's very raiderish and characterful for a Raider list, not so much for a defensive list.

First thing is to play some games with the list as it is though.

Author:  zombocom [ Sat Sep 15, 2012 4:04 pm ]
Post subject:  Re: Necron Tomb World list

"Not much interest" is about right I think, I'm not aware of anyone ever playing with it.

Author:  Lord Aaron [ Tue Sep 25, 2012 3:01 am ]
Post subject:  Re: Necron Tomb World list

I played with it a bit back in the day. Learned quick that between life and every one else on the boards lists can come and go in terms of time (very fast AND very slow) people have "interest sperts" that come and go(my self included) now that theres a active person interested in it again(and i got a comp again) ill defeltly try to give feed back where i can!

Author:  Lord Aaron [ Tue Sep 25, 2012 3:04 am ]
Post subject:  Re: Necron Tomb World list

o and in terms of the list are you using the new units? I defently think they will help difference them them self from the other lists.

Author:  Ulrik [ Tue Sep 25, 2012 10:17 am ]
Post subject:  Re: Necron Tomb World list

Lord Aaron wrote:
o and in terms of the list are you using the new units? I defently think they will help difference them them self from the other lists.


No, the idea would be a variant based on the old list.

Using the new lists would increase the amount of work needed by an order of magnitude, for one thing.

Author:  Ulrik [ Tue Sep 25, 2012 10:39 am ]
Post subject:  Re: Necron Tomb World list

Lord Aaron wrote:
I played with it a bit back in the day. Learned quick that between life and every one else on the boards lists can come and go in terms of time (very fast AND very slow) people have "interest sperts" that come and go(my self included) now that theres a active person interested in it again(and i got a comp again) ill defeltly try to give feed back where i can!


Looking forward to it :D

Author:  Lord Aaron [ Tue Sep 25, 2012 2:30 pm ]
Post subject:  Re: Necron Tomb World list

Just a few things I would like to see in terms of formations
Swarm - basicly tomb spyders and tomb swarms - ie. 2 spyders and 4-8 swarms . Maybe with the discount offer if you double/thriple that number. And maybe with the ability to deep strike (rising up from the sands), or even if it's a payed for/limited option it will help off set the limited number of monoliths.

Possible other types of tomb structures . Ie things like the Cadain bunker but necronified.

Meh?

Author:  Ulrik [ Tue Sep 25, 2012 2:39 pm ]
Post subject:  Re: Necron Tomb World list

Not bad ideas at all. It would mean giving spyders and swarms teleport, which would go a bit against the non-teleporting theme of the Tomb World army. But they'd be useful as a deep strike element in an otherwise very slow army.

Author:  Lord Aaron [ Tue Sep 25, 2012 3:17 pm ]
Post subject:  Re: Necron Tomb World list

Instead of giving them teleport, why not make it a upgrade to that formation. Ie - 0-2 tomb swarm formations may arrive via teleport for xx amount of points. That way we don't have to change any stats and it dosnt step on the toes of the other stuff.

Author:  Ulrik [ Wed Jul 17, 2013 9:20 pm ]
Post subject:  Re: Necron Tomb World list

A new thought, which I had during lazy summer days with too little epic gaming:

My (limited) experience with the list indicates that the range of the firepower of garrison formations, or formations that use the fixed portals, is too short. 15 cm shooting or engage works very well when you can plonk a portal wherever you want, but the far more limited mobility in this list cripples the infantry. I'm think it needs more ranged firepower. So how about this:

As the list defends a Tomb World instead of going a-raiding, heavier equipment is expected. Sphinxes and Pylons, of course, but also smaller stuff. So how about Particle Flails added to infantry phalanxes, as artillery stands?

Move/Armour/CC/FF/Notes
10cm/5+/6+/5+/-
Weapon/Range/Firepower/Notes
Particle Flail/45cm/AP4+/AT4+/-

Upgrades to Infantry Phalanxes, 0-3 at 40 points
Formation of 4 Flails and 2 Warriors 250 points, upgrades More Flails, Lord, Tomb Spyders, Scarab Swarms


Good idea? Crap? Should stick to background and not invent more stuff?

Author:  Simulated Knave [ Wed Jul 17, 2013 11:21 pm ]
Post subject:  Re: Necron Tomb World list

A and C, IMO.

Resolve the tension between those two as you will. ;)

Author:  Lord Aaron [ Thu Jul 18, 2013 12:17 am ]
Post subject:  Re: Necron Tomb World list

why don't you use those mini pylons from FW for the support weapons (but mobile).

Author:  Tiny-Tim [ Thu Jul 18, 2013 8:19 am ]
Post subject:  Re: Necron Tomb World list

Ulrik wrote:
A new thought,

So how about Particle Flails added to infantry phalanxes, as artillery stands?

Move/Armour/CC/FF/Notes
10cm/5+/6+/5+/-
Weapon/Range/Firepower/Notes
Particle Flail/45cm/AP4+/AT4+/-

Upgrades to Infantry Phalanxes, 0-3 at 40 points
Formation of 4 Flails and 2 Warriors 250 points, upgrades More Flails, Lord, Tomb Spyders, Scarab Swarms


Good idea? Crap? Should stick to background and not invent more stuff?

Interesting and well worth a try.

Author:  Ulrik [ Thu Jul 18, 2013 10:05 am ]
Post subject:  Re: Necron Tomb World list

Simulated Knave wrote:
A and C, IMO.

Resolve the tension between those two as you will. ;)


Now I'm confused :)

Lord Aaron wrote:
why don't you use those mini pylons from FW for the support weapons (but mobile).


Interesting. Thanks for the tip!

Does anybody know the stats for the guns, and the size? Are they comparable to tarantulas or thunderer cannons (so inf/artillery) or are they big enough to be vehicles? (and if so, LV or AV?)

I'm guessing Death Ray is AT, Heat Ray is both AT and AP while Gauss thingie is AP with an AT6+ mode as well. How do they compare to a monolith's Particle Whip?

Tiny-Tim wrote:
Interesting and well worth a try.


Even though those Sentry Pylons look smart, I still like my idea well enough to at least test it a bit :)

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