kyussinchains wrote:
in my one game against EUK necrons I found LM was more than enough protection for the monoliths against my volcano cannons.... I only managed to kill 2 of them before deciding they were a waste of valuable TK shots, which I put to use in blowing up as many obelisks as possible.....
I can see NetEA LM being considered in this way, I would certainly avoid pumping my precious shots into them, and would try to focus on the infantry coming out of them.... much the same way that unless I get a clear shot on an unshielded warlord/gargant, I won't even bother firing at it, except to put a blast marker on it
I'd echo this, as a fairly regular opponent of Necrons, as it's been my experience too. I don't get many MW shots - most armies don't and I tend to reserve them for the infantry coming out of the portals. Trying to kill Monoliths before they can deploy warriors etc is a waste of time. Fearless is also big bonus for Monoliths and when combined with TRA and LM makies them easily the best vehicles for survivability in the game. Which brings me to another point, LM shouldn't be taken in isolation. LM vehicles have an array of abilities that protect them from harm - no hackdown hits is a real kicker for me as I mostly play marines and various flavours of Eldar. The fact that portals can still be used even if a fm is broken also quite often puts me off shooting at them as it means the Necron player gets a free 30 cm move closer to me in my activation!
Just how many TK weapons are out there too? My Eldar and Space marine armies don't have any. Even Guard don't have an overabundance: 2 shadowswords for e.g. cost 400 pts for two shots. These are most certainly of limited value when playing against Necrons and even with the EUK changes it's often a waste to shoot at LM with MW and TK shots (Better to shoot the faster units without LM and hope to break the small monolith fms in turn 3).
That being said I did once manage a jammy BTS kill on a warbarque with an eldar spaceship pinpoint attack. Pretty risky move given that it was 150pts for a less than 50% chance that I'd do 1-3 points of damage but it was pretty sweet when it worked.
It's also worth noting that it's not just monoliths that have LM. Pylons needs to be shut down and quickly vs Necrons. Especially as most armies tend to include some sort of air assault. Hell even one sat on OW on an objective is a bugger. This soaks up quite a lot of firepower that would otherwise be directed at the monoliths and other portals. Even though they do break quite easily, they have an annoying habit of sticking around (Largely due to LM and fearless), meaning that they keep rallying and having to be re-broken, continually sucking in firepower and diverting resources away from portal units throughout the entire game. Pylons also outrange all other TK shots with the exeption of deathstrikes. If you want to shoot a Pylon that's unbroken and on overwatch, you're going to get TK-ed in the face before you get to take your shot.
I really can't understand the posters who regularly state the opinion that EUK LM is a massive nerf too far. I'd love to see what armies they're playing against, whether they're using tournament take all comers lists or tailoring vs Necrons, what type of tactics they use and how much terrain is on the table because it's just not been my experience at all.