Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 48 posts ]  Go to page Previous  1, 2, 3, 4  Next

New style Necron special rules and unit stats

 Post subject: Re: New style Necron special rules and unit stats
PostPosted: Mon Jan 09, 2012 12:49 am 
Purestrain
Purestrain
User avatar

Joined: Mon Jul 09, 2007 10:14 am
Posts: 3416
Location: Western Australia
I still do not see a need to give Monoliths CC4+.

They are already a powerful and balanced unit. This simply isn't needed and GW can go jump. As Mosc says, they want to sell more Monoliths - we want to play a balanced game. Monoliths with CC4+ just don't have any weaknessses. There would be times when they would prefer to get into base contact with an enemy (say to prevent infantry getting out of a transport) and with CC4+ they have no drawback for doing it.
Just not needed.

Wraiths would be far better served with the Scout ability than with Fearless. At the moment, attaching Wraiths to a Warrior Phanlanx just hamsrtings the Wraiths as they are held back by the 5cm cohesion.

New (fan) lists should intergrate with the existing published/balanced/core list, not the other way round. New fan lists can use the Necron rule without any confusion at all.

If someone wants to make a hyper detailed fan list to represent all the new bells and whistles then that's fine. They must understand the established, balanced units which have been developed over years of playtesting are not really up for change. Scarabs etc, are not a seperate unit and there were good reasons for not making them so (read the Raiders Necron development pages at the back of the book).

The current list works. we must remeber that.

_________________
Just call me Steve.

NetEA Rules Chair
NetEA FAQ

Want to play Iron Warriors in Epic Armageddon? Click HERE
Some of my Armies.
My Hobby site.


Top
 Profile Send private message  
 
 Post subject: Re: New style Necron special rules and unit stats
PostPosted: Mon Jan 09, 2012 2:26 am 
Brood Brother
Brood Brother
User avatar

Joined: Thu Oct 20, 2005 6:32 pm
Posts: 6414
Location: Allentown, Pennsylvania USA
BlackLegion wrote:
Sautekh Warriors are the same as Raiders Warriors.
Only Lord Aaron insists of a 5+ save.

You should actually downloaded and READ the Sautekh Dynasty list :P :)


My apologies. I thought Lord Aaron was referencing your list.

_________________
author of Syncing Forward and other stories...

It's a dog-eat-dog world, and I've got my Milkbone underwear on.


Top
 Profile Send private message  
 
 Post subject: Re: New style Necron special rules and unit stats
PostPosted: Mon Jan 09, 2012 9:40 am 
Brood Brother
Brood Brother
User avatar

Joined: Sat Nov 05, 2005 12:13 am
Posts: 8711
Location: Leipzig, Germany, Europe, Sol III, Orion Arm, Milky Way, Local Group, Virgo Supercluster, Universe
No Lord Aaron developes the Nihilakh Dynasty list.

_________________
We are returned!
http://www.epic-wargaming.de/


Top
 Profile Send private message  
 
 Post subject: Re: New style Necron special rules and unit stats
PostPosted: Mon Jan 09, 2012 11:55 am 
Brood Brother
Brood Brother
User avatar

Joined: Fri Apr 20, 2007 1:49 am
Posts: 5569
Quote:
New (fan) lists should intergrate with the existing published/balanced/core list, not the other way round. New fan lists can use the Necron rule without any confusion at all.


The problem is that they haven't been doing that. Both new-style lists so far have gone totally their own way and contradicted existing stats and special rules. I believe it's my job as Necron AC to guide the production of these new-style lists so that they're in sync with the existing list, and that means making slight compromises on my end where existing stats don't work in the new-style.

If I just say "You guys need to stick with the existing unit stats no matter what" then they'll just ignore me and remain fan lists, which I don't want to happen.

If we want new-style Necron lists under the netEA banner, then some compromise is neccessary, but I have no intention of upsetting the balance of the Raiders list in the process.

_________________
http://www.troublemakergames.co.uk/
Epic: Hive Development Thread


Top
 Profile Send private message  
 
 Post subject: Re: New style Necron special rules and unit stats
PostPosted: Mon Jan 09, 2012 3:07 pm 
Brood Brother
Brood Brother

Joined: Sun Aug 21, 2011 10:34 am
Posts: 135
in my opinion monoliths could work with the current stats, at most i would add a +1FF MW attack to it to represent the new portal rules in the case that living metal rules is removed from the new lists so that it doesnt need a point value change


Top
 Profile Send private message  
 
 Post subject: Re: New style Necron special rules and unit stats
PostPosted: Mon Jan 09, 2012 3:12 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Apr 20, 2007 1:49 am
Posts: 5569
I'd prefer for now that the Living Metal rules are kept and monolith stats remain the same. I'm willing to potentially increase the monolith CC if there's enough demand.

_________________
http://www.troublemakergames.co.uk/
Epic: Hive Development Thread


Top
 Profile Send private message  
 
 Post subject: Re: New style Necron special rules and unit stats
PostPosted: Tue Jan 10, 2012 6:21 am 
Brood Brother
Brood Brother
User avatar

Joined: Tue Jan 27, 2009 9:21 pm
Posts: 1978
Location: Thompson, MB, Canada
I think two types of Monolith might be best (if the differences are large enough). One should be visually different than the other to some extent, but considering the prevalence of conversions in Epic Necron armies already that's hardly a hardship.

_________________
The Apocrypha of Skaros 1.1
Rogue Trader Expedition 0.4
The Horus Heresy 0.5
Night Lords 0.1
My Trade Thread


Top
 Profile Send private message  
 
 Post subject: Re: New style Necron special rules and unit stats
PostPosted: Tue Jan 10, 2012 10:52 am 
Hybrid
Hybrid

Joined: Fri May 21, 2010 2:55 pm
Posts: 611
Simulated Knave wrote:
I think two types of Monolith might be best (if the differences are large enough). One should be visually different than the other to some extent, but considering the prevalence of conversions in Epic Necron armies already that's hardly a hardship.


This is such a bad idea. The differences between the 2 40k codexs are minor and they both use the same model anyway.

Especially at epic scale, there's no need for 2 different monolith types.


Top
 Profile Send private message  
 
 Post subject: Re: New style Necron special rules and unit stats
PostPosted: Tue Jan 10, 2012 11:28 am 
Brood Brother
Brood Brother
User avatar

Joined: Fri Apr 20, 2007 1:49 am
Posts: 5569
There will only be one set of monolith stats for all lists that want to come under the netEA umbrella.

I'm a little more flexible on things like wraiths and spyders.

_________________
http://www.troublemakergames.co.uk/
Epic: Hive Development Thread


Top
 Profile Send private message  
 
 Post subject: Re: New style Necron special rules and unit stats
PostPosted: Wed Jan 11, 2012 3:05 pm 
Brood Brother
Brood Brother

Joined: Sun Aug 21, 2011 10:34 am
Posts: 135
I dont think wraiths or spyders need a stat change either. As with monoliths their changes arent big enough. Only warriors and to lesser extent immortals should have their stats changed. Warrior decrease in armor is obvious, immortals on the other hand used to have a good CC value due to having R 5... wich they no longer have... they are now the same than old warriors with beter weaponry (ff)


Top
 Profile Send private message  
 
 Post subject: Re: New style Necron special rules and unit stats
PostPosted: Wed Jan 11, 2012 3:05 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Apr 20, 2007 1:49 am
Posts: 5569
Warriors and Immortals are absolutely not getting a stat change.

With regards to spyders I can see the case for a change for things like spawning scarabs when regenerating units, ala BL's list.

_________________
http://www.troublemakergames.co.uk/
Epic: Hive Development Thread


Top
 Profile Send private message  
 
 Post subject: Re: New style Necron special rules and unit stats
PostPosted: Wed Jan 11, 2012 3:10 pm 
Brood Brother
Brood Brother
User avatar

Joined: Thu Oct 20, 2005 6:32 pm
Posts: 6414
Location: Allentown, Pennsylvania USA
asdepicas wrote:
I dont think wraiths or spyders need a stat change either. As with monoliths their changes arent big enough. Only warriors and to lesser extent immortals should have their stats changed. Warrior decrease in armor is obvious, immortals on the other hand used to have a good CC value due to having R 5... wich they no longer have... they are now the same than old warriors with beter weaponry (ff)


Asdepicas, can you explain why we should change the Warriors and Immortals? I'm not talking about the change of 40K stats here; I'm asking why do you see a need to change Epic stats to match that of 40K?

_________________
author of Syncing Forward and other stories...

It's a dog-eat-dog world, and I've got my Milkbone underwear on.


Top
 Profile Send private message  
 
 Post subject: Re: New style Necron special rules and unit stats
PostPosted: Wed Jan 11, 2012 5:42 pm 
Hybrid
Hybrid

Joined: Fri May 21, 2010 2:55 pm
Posts: 611
Even if you were to slavishly follow 40k stats, the new necrons are still tougher than for instance Imperial Guard stormtroopers (who have a 5+ epic save) so an equal arguemnt could be made to have them with a better save of 4+.

In the end, the 40k change is minor enough to not warrant and epic change.


Top
 Profile Send private message  
 
 Post subject: Re: New style Necron special rules and unit stats
PostPosted: Wed Jan 11, 2012 5:47 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Oct 20, 2006 10:57 pm
Posts: 516
Location: Edmonton,AB,Canada
- game terms, it's what they got now
- game terms, helps make them a different army, not just robot marines
- in fluff terms, helps them feel more like undead legion


Top
 Profile Send private message  
 
 Post subject: Re: New style Necron special rules and unit stats
PostPosted: Wed Jan 11, 2012 7:07 pm 
Brood Brother
Brood Brother
User avatar

Joined: Thu Oct 20, 2005 6:32 pm
Posts: 6414
Location: Allentown, Pennsylvania USA
Do Stormtroopers feel like Human versions of Eldar Swooping Hawks? No. If a shared armor value is going to make people freak out on a 6-point scale, then they have no business playing Epic.

How does changing the armor of Epic Necron warriors from 4+ to 5+ make them feel more like an undead legion? Do they feel particularly un-undead?

_________________
author of Syncing Forward and other stories...

It's a dog-eat-dog world, and I've got my Milkbone underwear on.


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 48 posts ]  Go to page Previous  1, 2, 3, 4  Next


Who is online

Users browsing this forum: No registered users and 6 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net