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new necron unit stats discussion

 Post subject: new necron unit stats discussion
PostPosted: Mon Jan 02, 2012 8:26 pm 
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just a general discussion so we can discuss the stats that new necrons should have so that every list uses maintains some coherency with each other, as i´ve done with the special rules, i use as starting point lord aarons nihilakh dinasty army.

NECRON OVERLORD
seems right for me

NECRON LORD
same here

NECRON CRYPTEK
not sure why should it have inspiring

NECRON WARRIOR
i agree with the 5+ armor, but should have the name changed to sautekh warrior so there is no confusion with the existing necron warrior

NECRON IMMORTAL
i dont think immortals should have CC 4+, they used to have it due to their Resistance 5 in 40k but not now.

NECRON CATACOMB COMMAND BARGE
seems right for me

NECRON GHOST ARK
seems right for me

NECRON DEATHMARKS
i would add the teleport ability

NECRON TRIARCH PRAETORIANS
ff 3+ seems too good, 4+ or even 5+ seems more appropiate. also dont underestand why do they have invulnerable save

NECRON C´TAN SHARD

seems right for me

FLAYED ONES
cc 3+ seems too good, ff should be - and not sure about infiltrator, i see the point on it, just not sure about it

NECRON TRIARCH STALKER
heat ray should have the option of firing as a flamer, it should be a 15cm AP4+ ignore cover

CANOPTEK WRAITH

i dont think they need any change from old wraiths. I dont see the point on giving them fearless. giving them lance makes them too good against AV making them AV hunters, and that is not their point

NECRON TOMB BLADES
seems right for me

NECRON DESTROYERS
no need on changing anything from old ones

NECRON HEAVY DESTROYERS
no need on changing anything from old ones, this were greatly discussed for the old list

DOOMSDAY ARK
seems right for me

ANIHILATION BARGE
seems right for me

MONOLITH

it was fine as it was, maybe without living metal (as i´ve said in the other thread) and adding the portal of exile. as i noted in the warriors iy should have the name changed to sautekh monolith

DOOM SCYTHE
seems right for me

CANOPTEK SPYDER
cc 4+ seems too good, but it may be fine as it has no extra attack. adding lance to scarab swarms seems a really good idea seeing how they work now. testing should be done though

NECRON PYLON
needs no change

NECRON TOMB SPHYNX
i dont think necrons need any new titan, they already have 2 that work fine.

there are 2 units missing, night scythe and lychguards

again these are my opinions, just a starting point so we can discuss these things, final decisions should be done by the AC (zombocom)


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 Post subject: Re: new necron unit stats discussion
PostPosted: Mon Jan 02, 2012 9:04 pm 
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asdepicas wrote:
just a general discussion so we can discuss the stats that new necrons should have so that every list uses maintains some coherency with each other, as i´ve done with the special rules, i use as starting point lord aarons nihilakh dinasty army.

NECRON OVERLORD
seems right for me

NECRON LORD
same here

NECRON CRYPTEK
not sure why should it have inspiring

<<<<<<< Just trying to have a point to the upgrade since there is no pharia's any more. my idea was you have the option of a unit regenerating lord bonus , or a CC bonus from the crazy weapons tek the crypteks have.

NECRON WARRIOR
i agree with the 5+ armor, but should have the name changed to sautekh warrior so there is no confusion with the existing necron warrior

<<<<<< Yup, a name change is in order

NECRON IMMORTAL
i dont think immortals should have CC 4+, they used to have it due to their Resistance 5 in 40k but not now.

<<<<<< ya, I saw this too , dont know why its 4+, should be 5+

NECRON CATACOMB COMMAND BARGE
seems right for me

NECRON GHOST ARK
seems right for me

NECRON DEATHMARKS
i would add the teleport ability

<<<<<< I wanted them to have teleport too but a scout, teleport, sniper unit would be the Cad of Cad reapearing/objective contesting units. Since they would all have it, with the current (v0.1) rules they would have the option to go into reserves when they broke and port back on to the table the next turn. seems like a bit much, but we will defantently talk about this more.

NECRON TRIARCH PRAETORIANS
ff 3+ seems too good, 4+ or even 5+ seems more appropiate. also dont underestand why do they have invulnerable save

<<<<<<<< the 3+ FF represents the fact that they have S6 AP2 assault staffs(in 40K) which is brutal and can cripple any unit even befor they assault. Invulnerable... meh, I dont know either. cus thier elite? :-\


NECRON C´TAN SHARD

seems right for me

FLAYED ONES
cc 3+ seems too good, ff should be - and not sure about infiltrator, i see the point on it, just not sure about it

<<<< The flayed ones did not change from the current (epic) stats. only the FF add on was changed. they do have like 3 attacks base each (in 40k).

NECRON TRIARCH STALKER
heat ray should have the option of firing as a flamer, it should be a 15cm AP4+ ignore cover

<<<<<< I guess?


CANOPTEK WRAITH

i dont think they need any change from old wraiths. I dont see the point on giving them fearless. giving them lance makes them too good against AV making them AV hunters, and that is not their point

<<<<<< They got fearless cus they fearless in 40k, plus their NOT necron any more(in 40k) so cant come back

NECRON TOMB BLADES
seems right for me

NECRON DESTROYERS
no need on changing anything from old ones

<<<<<< Ya, what ever, I'm not touching these with a 40 foot stick. They changed in weapons and stats again(in40K) but if thats too much work for people then what ever. :-\

NECRON HEAVY DESTROYERS
no need on changing anything from old ones, this were greatly discussed for the old list

<<<<<<<< see destroyers

DOOMSDAY ARK
seems right for me

ANIHILATION BARGE
seems right for me


MONOLITH

it was fine as it was, maybe without living metal (as i´ve said in the other thread) and adding the portal of exile. as i noted in the warriors iy should have the name changed to sautekh monolith

<<<<<<< name change yes, living metal.... it was kinda "their thing". ya they got slightly shafted in the armour department (in40K) but I dont know yet....

DOOM SCYTHE
seems right for me

CANOPTEK SPYDER
cc 4+ seems too good, but it may be fine as it has no extra attack. adding lance to scarab swarms seems a really good idea seeing how they work now. testing should be done though

<<<<<< They are monsterous creatures and tuff as hell in 40k now(3 wounds, up from only 2), but I liked the idea of them being more of a support thing and giving them a MW attack seemed excesive to me for some reason.

NECRON PYLON
needs no change

NECRON TOMB SPHYNX
i dont think necrons need any new titan, they already have 2 that work fine.

<<<<<<< New list = New war engines, I based them off of the black and white scetch in the new codex, cant rememebr what page but its a full page old school looking pic near the front. There is a large disk shaped vessel and a kind of gaint spyder looking robot on the left. The Tomb Sphnx seemed like a good idea and the other one is basily the bane blade of necron tanks(NO SUPCOM THO). Also I didnt think they would have the planet eaters guarding their own planet

there are 2 units missing, night scythe and lychguards

<<<<<< See other thead on Night Scythes. And I just dont see enough difference between the lychguard and the Praetorians to add in another unit... or maybe I was just lazy ;D :P

again these are my opinions, just a starting point so we can discuss these things, final decisions should be done by the AC (zombocom)


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 Post subject: Re: new necron unit stats discussion
PostPosted: Mon Jan 02, 2012 9:19 pm 
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Lychguard should be a reason to make the Phaeron and Overlord Infantry units instead of Characters.

The Triarch Stalker's Heat Ray is just a Multi-melta but with Ignore Cover on it's FF-attack because of the Flamer ability. It isn't a Heavy Flamer thing so no special shooting attack.

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 Post subject: Re: new necron unit stats discussion
PostPosted: Mon Jan 02, 2012 9:24 pm 
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fare enough, but the main reason I left them as characters was so that they could buy a command barge(generaly to be able to lead vehicle formations)... maybe a option to buy either a lychguard unit for the sqauds character instead? and still have the option to buying the command barge? (obvusily one or the other)


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 Post subject: Re: new necron unit stats discussion
PostPosted: Mon Jan 02, 2012 9:27 pm 
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-i see the point on the cryptek and think it could work
-deathmarks teleporting once and again seems fine, maybe they shouldnt have scout
-i still think praetorians should be ff4+
- you are right with flayed ones... my fault. ff - though
-wraiths: you are right again, i had read them wrong in the 40k codex
-monolith: i know living metal was "their thing" but as you said it WAS their thing... living metal is no longer a rule to take into account in epic scale
-tomb sphynx: seen the pic, and could work. still think aeonic orb should have a place


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 Post subject: Re: new necron unit stats discussion
PostPosted: Mon Jan 02, 2012 9:28 pm 
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In my list the Command Barge replaces a Phaeron or Overlord unit.

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 Post subject: Re: new necron unit stats discussion
PostPosted: Mon Jan 02, 2012 9:28 pm 
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BlackLegion wrote:

The Triarch Stalker's Heat Ray is just a Multi-melta but with Ignore Cover on it's FF-attack because of the Flamer ability. It isn't a Heavy Flamer thing so no special shooting attack.


totally agree with that


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 Post subject: Re: new necron unit stats discussion
PostPosted: Mon Jan 02, 2012 9:32 pm 
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Deathamarks - ya, if they didnt have scout teleport would be ok, maybe the option for one or the other?
Praetorians - TESTING!
monolith - hmmm.... maybe.... maybe... it would help off set the current exile gate bonus...
Aeonic Orb - O yes I LOVE the orb in terms of every thing there is about it (rules, stats, background) but..................................... ...


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 Post subject: Re: new necron unit stats discussion
PostPosted: Mon Jan 02, 2012 9:35 pm 
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A powerful CC attack for the Monolith is as handy as a CC-weapon on a Warlord Titan as it prevents attacks from CC-specialists :)

The Sautekh list will definately include two new WEs :)

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 Post subject: Re: new necron unit stats discussion
PostPosted: Mon Jan 02, 2012 9:46 pm 
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But the Warlord isnt as skimmer, and dosnt have other bonus FF attacks already.... OR DOSE IT!?!?!?!??!?! O GOD!!!!!!!!!!!! :)


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 Post subject: Re: new necron unit stats discussion
PostPosted: Mon Jan 02, 2012 9:47 pm 
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BlackLegion wrote:
A powerful CC attack for the Monolith is as handy as a CC-weapon on a Warlord Titan as it prevents attacks from CC-specialists :)

The Sautekh list will definately include two new WEs :)


if you want the sautekh army to be the core list you shouldnt be so definite in your statements... remember there is an army champion that does the decisions...

i think the portal should be a ff atack not CC, in 40k is a shooting attack, enough reason to be FF


Last edited by asdepicas on Mon Jan 02, 2012 9:52 pm, edited 1 time in total.

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 Post subject: Re: new necron unit stats discussion
PostPosted: Mon Jan 02, 2012 9:51 pm 
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BUT- THIS-IS-SPARTA/NIHILAKH!!!!!!!!!!!!!!


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 Post subject: Re: new necron unit stats discussion
PostPosted: Tue Jan 03, 2012 10:22 am 
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My major requirement is that shared units with the "old" list retain the original stats, so if you want a new style necron list to be developed under the netEA banner monoliths etc must use the raiders stats. As much as possible I'd like to retain existing special rules too, though some changes will likely be needed.

As for the specifics of new units, I need to take another read through the list before weighing in.

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 Post subject: Re: new necron unit stats discussion
PostPosted: Tue Jan 03, 2012 1:08 pm 
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I don't think that's the right direction for a new list, ya it means a lot of new play testing but it thankfully only happens ever 5+ years(how long ago was the last necron codex? 5,6years?). Simply adding a new name to correctly separate the new from the old is in my opinion enough, and besides the fact that the list is a totally different style of play and what units are in it, I don't think there will be any confusion.

I feel that I would be robbing my self and any one else that plays with or against this new list if I dont add in the new features....

Quote me now, but can see people saying "what do you mean the Exile gate isnt on the monolith?!". It may be a year or two away but it will happen.


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 Post subject: Re: new necron unit stats discussion
PostPosted: Wed Jan 04, 2012 1:59 pm 
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"The specific workings of the exile gate is rolled up into the generic Portal rule that Necrons use"


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