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Necron NIHILAKH DYNASTY Army (new Codex list)

 Post subject: Re: Necron NIHILAKH DYNASTY Army (new Codex list)
PostPosted: Mon Oct 22, 2012 7:38 am 
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Finally I managed to get around to it. Sorry for taking so much time. First I have to say that overall I like the list, even if I haven't got any special knowledge about the new Necrons (I have to turn away in disgust every time I see a robot using his hands to control a vehicle!). But I do have a couple of criticisms.

I have to say I agree with Black Legion about the Immortals. I can see why you're not satisfied with just "better warriors", but that's actually what they are. They're heavy shock troops, not long range fire support. 30cm seems just wrong, in addition to breaking Zombo's guidelines without a good reason (IMO).

Monoliths are starting to get quite heavily upgunned from their Raiders incarnation - an FF MW attack, two extra attacks at 15cm (which is where you want them to be to support assaults) and now an extra pip on their main AP attack. To be honest I think they should stay as they are in Raiders.

Finally, I'm not sure at all that I can recommend the list under NetEA if it keeps the Line is Drawn and Lesser Worlds rules. Warriors having a 5+ save again breaks Zombo's guidelines (with gusto). And Necrons have plenty of special rules that annoy the opponent already - is it really worth giving them Indomitable as well? (Saves against BMs.)


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 Post subject: Re: Necron NIHILAKH DYNASTY Army (new Codex list)
PostPosted: Mon Oct 22, 2012 4:34 pm 
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Thanks for having a look at it and glad to see some feed back ( even in non BR form)

There is a few things that I have said in other posts for some of the changes and let me answer some feed back,

1. If you haven't read to much into the new codex then as the necron AC I have to say you should(just skip all the fluff) rules only. It will make you understand some of the changes in my list.
An example- warriors don't have a 3+ save any more, they have 4+. That's why the warriors had to have thier armor save dropped to 5+(in epic).

2. Necron world list. The necrons in this list don't faze out in this list- they are already on there own planet. Only units with teleport do that now. Reason- people on this board and people that I play agains, always (or atleast a noticable amount to me) seem to have a chip on thier shoulder reguarding falling back off the board. This new style of fall back still keeps the idea of faze out intact , but dose it in a better way.

Monolith- fair enough on the extra pip on the main gun, but you Defently need to read the new gate rules for it, it's arguably the most devestating weapon in the game (under the right sercumstances). Units are just gone, no save, even dreadnoughts and hive tyrants can be killed 1 shot! So changing it from 3 ff to 2 ff, +1 MW ff is more then fair.


Immortals - meh I just want to try out some different rules , they don't really have a place in a list with way fewer portals then normal raiders lists. And 30cm range walking troops are hardly long range! Lol


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 Post subject: Re: Necron NIHILAKH DYNASTY Army (new Codex list)
PostPosted: Mon Oct 22, 2012 4:41 pm 
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Overall I would say this list is very different to raiders and that's what I want to see, if we just stick with the old rules well... Nothing will change dispite the fact that the crons ARE evolving in a new direction and thats what this list is, a new direction. Tyranid lists can do it and thier fluff hasnt changed since they were released(besides for the stupid fact that mindless bugs have individuals that can reapawn thier conshuse any where<<WTF!?!) so why no crons?


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 Post subject: Re: Necron NIHILAKH DYNASTY Army (new Codex list)
PostPosted: Mon Oct 22, 2012 10:52 pm 
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I don't mind the new fall back rules, I think they look sweet. It's the extra protection from broken that I'm not certain is necessary. And I'm still not sold on Warrior save. Background or not doesn't matter, the fact is that Necron Warriors in Epic have 4+ save. No other armies that I'm aware of switch out the most basic stats on their most basic troops between variant lists?

Eternity gate on Monolith looks ok after a bit of thinking. I think you should go back and have a look at the other options, the extra shots at 15cm already play straight into the Monoliths main mission - delivering troops and supporting the assault.

There is plenty of space to create a list that's different from the Raiders list, but if it's to be NetEA Necrons I think it shoud share a good portion of the rules with the old list.


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 Post subject: Re: Necron NIHILAKH DYNASTY Army (new Codex list)
PostPosted: Tue Jan 29, 2013 1:07 pm 
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Been thinking about it a bit more, perhaps 5+ save for new necrons is the way to go. Just name them "Nihilakh Warriors" instead of adding a special rule, looks cleaner.

Want me to sticky this?


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 Post subject: Re: Necron NIHILAKH DYNASTY Army (new Codex list)
PostPosted: Tue Jan 29, 2013 5:04 pm 
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Thanks for supporting my disision on the warriors. I had just been doing some background rules checking with local gamers on changes to armor saves since 3rd edition. All we could come up with other then the necrons latest changes and tyranids was the fallowing- catachans had only a 6+ in thier own codex (but codex dosnt exsist any more) and the sisters of battle invl save going from 3++ to 5++. 2 full editions to look (ruffly) threw and there has not been a basic troop save change other then necrons, so yes it falls into the - noticable changes- category to me.

Going to try to get some proxies together so I will be inclined to try these guys out more. Maybe do a full pict battle report to show off what they are like now. But either way going to continue to move this list to a aceptable and playable standard.


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 Post subject: Re: Necron NIHILAKH DYNASTY Army (new Codex list)
PostPosted: Wed Jan 30, 2013 8:32 pm 
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I had some ideas I wanted to bounce off you Ulrik befor they are implemented. Just remeber they are "crazy" and "radical", so feel free to lol at em or what ever.

Warriors 15cm gun- this is ok in other lists with mass portals and what not and I'm fine with it is the way it is as it gives more reason for the immortals to have 30cm as a kind of implacable advance unit since they don't use the new tranceports. But I still wanted to add in a missile launcher like gun to the unit some how and this is what I came up with. Change the cryptek to a shooting weapon upgrade instead of a ff upgrade. They do have the storm bringer type teks with the lighting bolt guns. That was 1 idea. The other one was to have the option to turn a unit into a pure cryptek unit with maybe 2 shots. They would represent the lords full body guard instead of it just being a lord in another unit. (Unit could be a seperate add on or a upgrade/ replace to a unit already in the formation. Both ideas would give units a few shots with out turning dev sqauds.

Any way, any thoughts?


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 Post subject: Re: Necron NIHILAKH DYNASTY Army (new Codex list)
PostPosted: Thu Jan 31, 2013 10:22 am 
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Lord Aaron wrote:
Any way, any thoughts?


I can't really see that Crypteks are able to fill the shooting hole if you go by the 40k Codex - there's only about 5 crypteks per overlord, and there's only a single overlord in an EA army.

Looking at it, the 5th ed Necron codex is weirdly short ranged all across the board. I'm not sure giving even Immortals 30cm range is the best way to go - the infantry in the list is clearly all FF specialists, with fire support coming exclusivly from vehicles. Going with a strictly "by the numbers" conversion every unit except the Doomsday ark would have a max range of 15cm, but that's not very practical.

Maybe you should just increase the availability of vehicles? Warriors and Immortals are FF specialists only, able to assault positions and repulse enemy assaults, but not equipped for any kind of significant ranged threat. Maybe some mixed formations of infantry and vehicles?


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