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Playtest Necron vs Tau 3000 points

 Post subject: Playtest Necron vs Tau 3000 points
PostPosted: Sun Feb 14, 2010 2:16 pm 
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Played 3000 point game vs the Tau.  Had to call it a ? at the beginning of turn three of a very tight game but it seemed like it might go for the Necrons.  

One Phalanx was barely touched by the Tau on turn 1 due to a successful clipping assault through the woods.  It lost nothing nothing so regeneration was not an issue.  I brought two Eques as well to see how the Destroyers faired.
-The first formation was cut to three units and broke.  Regeneration brought back one automatically and then removed two BMs when it rallied.  No regeneration meant off board it was coming back turn 2 with 4 Destroyers and 2 BMs off board.  
-The second formation took two casualties of which one came back automatically in the rally phase.  It successfully rallied which meant it had five Destroyers and 1 BM on board.

Turn two has the following consequences:
Phalanx #1 took no damage as it activated late in the turn.
Phalanx #2 assaulted out of a portal and lost nothing (bad rolls even for the Tau).
Phalanx #3 took 3 Infantry losses and almost broke (Tomb Spyder and Pariah with formation meant it had 3BMs for the assault losses, 1 BM for coming under fire (total 4 BMs), and 5 units.
-Under the rules proposed in the Necron Regeneration thread, it received one unit back automatically and I was able to successfully rally which meant no BM's and 6 units ready for turn three.

Eques #1 took one casualty and broke.  Later gun drones swooped in and slaughtered them, wiping out the formation.  

Eques #2 took one casualty in a sucessful assault so it was at 4 units and 2 BMs.  One unit came back and it rallied to remove one BM meaning it had 5 units and 1 BM going into turn 3.

EDIT- correction on fate of Eques #1.  Ron had to remind me that he wiped them out toward the end of turn 2.

The Necrons also suffered losses of one Maniple and one Monolith Maniple used to a single Monolith that wasn't coming back for turn 3.  And one Monolith lost from the Monolith Phalanx.  Ron did a good job focusing on my portals but he unfortunately had to deal with 4 viable infantry formations on the board, one of which had speed and three of which that were in great positions to take / contest objectives.  

The game was never completed but it was great to play the Necrons with the new rule and not have any issues with the regeneration rule.

I know MNB also played two games yesterday and had no problems with the new rule.  He crushed Cameron's Dark Eldar twice but the regeneration had absolutely nothing to do with it.




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 Post subject: Playtest Necron vs Tau 3000 points
PostPosted: Tue Feb 16, 2010 4:26 pm 
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so, which options were these two games using?

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 Post subject: Playtest Necron vs Tau 3000 points
PostPosted: Tue Feb 16, 2010 11:49 pm 
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interesting. I'll try and get a couple of Necron games in this week, opponents willing. I'm taking it that the "regeneration via regrouping may only occur on board, either by units already on board or by those marshalling out of a portal onto the board" option is the one being playtested? Is that using the void shield-esque "bring back units or remove BMs or any mix of the two" rule? Does the automatic 1 unit back to successfully rallied units occur even to those off board?

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 Post subject: Playtest Necron vs Tau 3000 points
PostPosted: Wed Feb 17, 2010 12:29 am 
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we were playing w/ option 2, only regen on the board. also using the void shield rule.


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 Post subject: Playtest Necron vs Tau 3000 points
PostPosted: Wed Feb 17, 2010 4:12 pm 
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Quote: (mnb @ Feb. 16 2010, 18:29 )

we were playing w/ option 2, only regen on the board. also using the void shield rule.

sorry to be dense matt, but I'm still not 100% clear on the auto regen.

Is it:
a) all units with the Necron ability automatically regain 1 unit in the end phase, rallied or not, on or off board

b) all RALLIED units with the Necron ability automatically regain 1 unit in the end phase, on or off board

or
c) all ON-BOARD RALLIED units with the Necron ability automatically regain 1 unit in the end phase

Just want to get it straight before my next game

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 Post subject: Playtest Necron vs Tau 3000 points
PostPosted: Wed Feb 17, 2010 4:25 pm 
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Quote: (mattthemuppet @ Feb. 17 2010, 10:12 )

Quote: (mnb @ Feb. 16 2010, 18:29 )

we were playing w/ option 2, only regen on the board. also using the void shield rule.

sorry to be dense matt, but I'm still not 100% clear on the auto regen.

Is it:
a) all units with the Necron ability automatically regain 1 unit in the end phase, rallied or not, on or off board

b) all RALLIED units with the Necron ability automatically regain 1 unit in the end phase, on or off board

or
c) all ON-BOARD RALLIED units with the Necron ability automatically regain 1 unit in the end phase

Just want to get it straight before my next game

This is the rule we used:
Quote: 

Necron technology allows many of its units to repair themselves at an
accelerated rate. This is reflected as the
Necron ability in a unit’s
datasheet.
Units with the
Necron ability that have been destroyed can regenerate.
Formations can return one previously destroyed
Necron unit in the end
phase of each turn either on or off the board. In addition, if a formation
regroups on board it can use the dice rolls to either return units with the
Necron ability to play or to remove blast markers or both (e.g., if you
rolled a ‘2’ you could return 2 units to play, remove 2 blast markers, or
return 1 unit and remove 1 blast marker).


Here would be an applicable set of FAQs:
Quote: 

Q. Does this mean that my units with the Necron ability can
regenerate off board?
A. Only a single unit could be regenerated off-board as per 4.0.1.  The formation could regroup to remove blast markers off board, however.

Q. Can a Necron formation marshal on the board, move off the
board, and then regenerate units?
A. No, since the formation would be adding the regenerated units back to the formation while off board.

Q. Can a Necron formation marshal off the board, move onto
the board, and then regenerate units?
A. Yes, since the formation is adding the regenerated units to the formation once it is on board.





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 Post subject: Playtest Necron vs Tau 3000 points
PostPosted: Wed Feb 17, 2010 4:40 pm 
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ah okay, that clears things up a bit. Just to drive it home though - the autoregen is independent of rallying, right?

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 Post subject: Playtest Necron vs Tau 3000 points
PostPosted: Wed Feb 17, 2010 5:22 pm 
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Correct.

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 Post subject: Playtest Necron vs Tau 3000 points
PostPosted: Wed Feb 17, 2010 5:58 pm 
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Quote: (Spectrar Ghost @ Feb. 17 2010, 11:22 )

Correct.

awesome, roll on the undead :)

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 Post subject: Playtest Necron vs Tau 3000 points
PostPosted: Wed Feb 17, 2010 8:27 pm 
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It's definately an artificial limitation, but it seems to work out so far :)

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