Tactical Command
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[Playtest] Murder of Monoliths Redux Army 2
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=70&t=14098
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Author:  Chroma [ Tue Dec 02, 2008 6:01 pm ]
Post subject:  [Playtest] Murder of Monoliths Redux Army 2

So, I'm revisiting the "Murder of Monoliths" concept, based on Zombocom's concerns.  First game saw a Necron defeat, because single Monoliths are surprisingly fragile.

The first army had nineteen activations and fourteen Monoliths.

This army "only" has fourteen activations... and SIXTEEN Monoliths!

Other than giving your opponent a physical beating, how would you fight this?

Murder of Monoliths Redux, Army 2 – 2970 points

Warrior Phalanx 1
1 Necron Lord
6 Necron Warriors

Warrior Phalanx 2
1 Necron Lord
6 Necron Warriors

Warrior Phalanx 3
1 Necron Lord
6 Necron Warriors

Warrior Phalanx 4
1 Necron Lord
6 Necron Warriors

Pylon 1
1 Pylon

Monolith 1
Extra Monolith

Monolith 2
Extra Monolith

Monolith 3
Extra Monolith

Monolith 4
Extra Monolith

Monolith 5
Extra Monolith

Monolith 6
Extra Monolith

Monolith 7
Extra Monolith

Monolith 8
Extra Monolith

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